A massive 2D Metroidvania fused with Diablo like ARPG mechanics with massive amounts of detail, progressive ideas and Next Gen 2D HD graphics. Corpses ‘N Souls is about combat, defense, harvesting, corpses, souls, crafting, spells, abilities, tactics, adventuring, collecting loot, progression, stealth and unique gameplay experiences. Set in a massive, detailed, colorful, vibrant, dark and ghoulish gothic sci-fi world blended with classic Metroidvania and ARPG mechanics. Your journey takes place within the E-K planets in the Epsilon quadrant of the Universe where you will choose a species and class to take on the challenges before you. Become the master of harvesting Corpses and Souls or be one of its victims and be harvested yourself. As the Universe dawns the start of “Soul Revolution” no one’s Corpse and Soul is safe.

Report RSS Corpses 'N Souls - Ultra Reflections - Dev Commentary Video – 2

Introducing the second video of Corpses 'N Souls that shows off the new Ultra Reflections, updated renderer and shader/post FX system. All these features make up the second Developer Commentary Video for Corpses 'N Souls.

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Today I am happy to provide the second Developer Commentary Video of Corpses 'N Souls. In this video I will go into details regarding the new Ultra Reflection system that included a updated renderer and shader/pre-post FX system. All of these cool features have been merged into my game engine 2DEvolved and Corpses ' N Souls and is running in game.

Remember to follow us on twitter for the latest updates and news: thanks

ultra reflections title

In this video I will demonstrate the new Ultra Reflections FX in the water. In order to achieve the Ultra Reflections in my custom game engine 2DEvolved I had to update and add new features to the main renderer. One of the goals of the Ultra Reflections was to also include advance FX like lighting and Shadows and any other PRE and POST FX. This was a challenging task since it is not trivial to isolate and explicitly apply certain FX to only certain layers of a whole render zones. Your engine basically has to be designed and support such a visual design/concept. Another challenge that I faced was to make sure that all the rendering stages do not overlap, conflict, distort or degrade the desired final render. The end result proved to produce a more crisper and explicit render as an artifact and all the PRE and post FX gained a greater visual quality along with all the new advance FX.

dev vid 2 title

Please make sure you select : * 4K or 1440p in YouTube *

It is recommended to watch the video in YouTube in at least the expanded [Theater Mode] or in [full screen] mode

In the images below is a nice comparison where you can notice the difference of the old renderer and the new renderer and how much visual data was missing from the reflection. With the past renderer it was not possible to show lighting, shadows, glowing particles, and other advance PRE FX the engine simply could not handle it.

Ultra Reflections : HD Shadows [ ON ] : HD Shadows on and can be part of the reflection phase

CNS dev vid 2 shdw ON

Low Quality OLD Reflections : HD Shadows [ OFF ] : HD Shadows could not be part of the PRE FX was disabled

CNS dev vid 2 shdw OFF

Ultra Reflections : Light & Particles [ ON ] : any Lights & illuminated Particles are part of the reflection phase

CNS dev vid 2 light ON

Low Quality OLD Reflections : Light & Particles [ OFF ] : Light & illuminated particles could not be part of the PRE FX where disabled

CNS dev vid 2 light OFF

Ultra Reflections : HD Shadows & Light & Particles [ ON ] : HD Shadows & Light & illuminated particles on and can be part of the reflection phase

CNS dev vid 2 shdw light ON

Low Quality OLD Reflections : HD Shadows & Light & Particles [ OFF ] : HD Shadows & Light & illuminated particles could not be part of the PRE FX where disabled

CNS dev vid 2 shdw light OFF

This concludes the main base game engine features in 2DEvolved visually that I had planned and I am happy to say the core renderer is complete(pre alpha). As development goes into full swing specifically with gameplay I will continue to add new features that will help leverage my vision and imagination of the final canvas of Corpses 'N Souls. Be on the lookout for the first gameplay videos that will start to unveil some of the mechanics in the Corpses 'N Souls.

I hope you enjoy the video and new media comparisons of the new features.

Remember to follow us on twitter for the latest updates and news: thanks

Comments
meoconlongvang
meoconlongvang

OMG i can't believe it ... It's so cool, so beautiful

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valcan_s Author
valcan_s

Thank you so much, I really appreciate it :) glad you like it more media coming soon.

Reply Good karma+1 vote
namcan1995
namcan1995

Cool ! i love it

Reply Good karma Bad karma+3 votes
valcan_s Author
valcan_s

Thanks, glad you dig it. More cool stuff coming soon wait till you see your first Soul lock.

Reply Good karma+1 vote
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Corpses 'N Souls
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Side Scroll Studios
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