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Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.

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0 comments by Neo_uk on Sep 17th, 2014

Congo - Going to EGX!

About a month ago, Epic held a competition where they were looking for 8 projects to join them at EGX London and showcase the possibilities of Unreal Engine 4 and I'm so happy to say that we were chosen as one of those 8 projects!

It's going to be really interesting to see how everyone reacts to our game. It will be one of the first times that the game has been shown to anyone outside the development team (and close friends and family) so it's actually pretty nerve-racking.

It's also the first time any of our games have been able to go to a games expo, even the small ones, so we are all a little apprehensive as to what the weekend will have in store for us but with that comes massive amounts of excitement.

It's also been an interesting experience with the development. Congo is primarily a multiplayer, co-op game but due to the nature of the set up at EGX we won't be able to exhibit it with multiplayer. A lot of our gameplay relies on players working together and being able to rescue each other / do multiple tasks at once. Because of this, we have had to tailor the EGX demo to allow more of a full experience for just the single player, but also maintain exactly the same feel, and style as well as making sure the player can see for themselves the advantages of playing with a friend on co-op.. It's been a pretty fun challenge, and we THINK we're pretty much there with it...

So.. if you're heading to EGX this year, it would be great to meet you and please head over to the Epic area to get your hands on the Congo demo!

In terms of a release date, we're still shooting for a November / December realise (on Steam Early Access).. This will come with one level (hopefully two) and two game modes, but we will be updating regularly so should soon grow into a more substantial version.

If you want to get up to date on a more day-to-day basis, please follow us on twitter!

After EGX I will hopefully be posting a review of it and our experience and hopefully a few videos! For now, I'll leave you will a few screenshots from our more recent builds of Congo.

Congo - In-Game Screenshots

Congo - In-Game Screenshots

Congo - In-Game Screenshots

Congo - In-Game Screenshots

Congo - In-Game Screenshots

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Post comment Comments  (0 - 10 of 11)
yangkee101 Aug 13 2014, 7:30pm says:

Is there a main plot?
If there is, how long is it going to take?

+1 vote     reply to comment
Guest Jul 4 2014, 6:32pm says:

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joneau Jun 21 2014, 4:22pm says:

tracking, reason is known :D

+2 votes     reply to comment
brainz May 19 2014, 1:05pm says:

Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.

+3 votes     reply to comment
Neo_uk May 19 2014, 6:19pm replied:

Hey brainz, you're right the character models are surprisingly low poly especially for Unreal Engine 4 but if you compare the human model which contains a wireframe, you can see that the high poly version is over 40000 polys and the low is under 3000... But the reduction in detail is definitely not relative. This game is also not first person and due to the camera position and the premise that visibility is highly restricted, you're not likely to be in a position where you would notice in-game, but you're right, I should probably showcase the engine at it's best but I'm addicted to reducing poly counts!! Maybe I'll use those saved polys on environment assets :D

+2 votes     reply to comment
elvale00198 May 9 2014, 8:41pm says:

Track this game! Very fast finish!

+3 votes     reply to comment
OvenSlug May 8 2014, 9:29pm says:

Is it based on micheal crichton's congo?

Reply please

+2 votes     reply to comment
Neo_uk May 9 2014, 2:31am replied:

Hey OvenSlug,

This game is not based on the book, after a quick google search, it seems they have a similar premise!

+2 votes     reply to comment
Alitron May 7 2014, 3:08pm says:

I like where this is going, tracking.

+2 votes     reply to comment
Yldrania Apr 24 2014, 7:31pm says:

Looks like it could be good :D

+2 votes     reply to comment
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Third Person Shooter
Multiplayer & Co-op

Latest tweets from @congothegame

Posted some new screenshots up on @IndieDB T.co #gamedev #unrealdev #indiegame T.co

Sep 17 2014, 6:43am

@thecatishappy Hey mate, send me a private message :)

Sep 17 2014, 6:36am

Can't wait for @EGX next week! @UnrealEngine #gamedev #unrealdev #EGX #ue4 T.co

Sep 16 2014, 10:51am

@Sllayt3r haha great! :D Thanks mate, it's gonna be good! Looking forward to @EGX ! What days you there?

Sep 13 2014, 6:36am

Thank you @EpicGames for choosing us to go to #EGX !! Looking forward to it! T.co #gamedev T.co

Sep 11 2014, 7:30am

I love it when lighting, particle effects and a tasty animation all come together! #gamedev #unrealdev #unrealengine4 T.co

Sep 9 2014, 7:33am

@iSolsticeDay @GameDevRobot i get it at that delicately, beautiful moment between that second and third pint. Then it goes downhill

Sep 8 2014, 4:42pm

@Starsnipe1 hey man, my email address is @gmail.com">jackbromheaduk@gmail.com seriously need to create a Congo one! :)

Sep 7 2014, 2:34pm

@Derme302 Woah! zBrush?

Aug 28 2014, 6:04am

@xergal Sure! :)

Aug 19 2014, 9:48am

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