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Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.

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0 comments by Neo_uk on Sep 17th, 2014

Congo - Going to EGX!

About a month ago, Epic held a competition where they were looking for 8 projects to join them at EGX London and showcase the possibilities of Unreal Engine 4 and I'm so happy to say that we were chosen as one of those 8 projects!

It's going to be really interesting to see how everyone reacts to our game. It will be one of the first times that the game has been shown to anyone outside the development team (and close friends and family) so it's actually pretty nerve-racking.

It's also the first time any of our games have been able to go to a games expo, even the small ones, so we are all a little apprehensive as to what the weekend will have in store for us but with that comes massive amounts of excitement.

It's also been an interesting experience with the development. Congo is primarily a multiplayer, co-op game but due to the nature of the set up at EGX we won't be able to exhibit it with multiplayer. A lot of our gameplay relies on players working together and being able to rescue each other / do multiple tasks at once. Because of this, we have had to tailor the EGX demo to allow more of a full experience for just the single player, but also maintain exactly the same feel, and style as well as making sure the player can see for themselves the advantages of playing with a friend on co-op.. It's been a pretty fun challenge, and we THINK we're pretty much there with it...

So.. if you're heading to EGX this year, it would be great to meet you and please head over to the Epic area to get your hands on the Congo demo!

In terms of a release date, we're still shooting for a November / December realise (on Steam Early Access).. This will come with one level (hopefully two) and two game modes, but we will be updating regularly so should soon grow into a more substantial version.

If you want to get up to date on a more day-to-day basis, please follow us on twitter!

@CongotheGame
 
After EGX I will hopefully be posting a review of it and our experience and hopefully a few videos! For now, I'll leave you will a few screenshots from our more recent builds of Congo.

Congo - In-Game Screenshots

Congo - In-Game Screenshots

Congo - In-Game Screenshots

Congo - In-Game Screenshots

Congo - In-Game Screenshots

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Post comment Comments  (0 - 10 of 11)
yangkee101
yangkee101 Aug 13 2014, 7:30pm says:

Is there a main plot?
If there is, how long is it going to take?

+1 vote     reply to comment
Guest
Guest Jul 4 2014, 6:32pm says:

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joneau
joneau Jun 21 2014, 4:22pm says:

tracking, reason is known :D

+2 votes     reply to comment
brainz
brainz May 19 2014, 1:05pm says:

Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.

+3 votes     reply to comment
Neo_uk
Neo_uk May 19 2014, 6:19pm replied:

Hey brainz, you're right the character models are surprisingly low poly especially for Unreal Engine 4 but if you compare the human model which contains a wireframe, you can see that the high poly version is over 40000 polys and the low is under 3000... But the reduction in detail is definitely not relative. This game is also not first person and due to the camera position and the premise that visibility is highly restricted, you're not likely to be in a position where you would notice in-game, but you're right, I should probably showcase the engine at it's best but I'm addicted to reducing poly counts!! Maybe I'll use those saved polys on environment assets :D

+2 votes     reply to comment
elvale00198
elvale00198 May 9 2014, 8:41pm says:

Track this game! Very fast finish!

+3 votes     reply to comment
OvenSlug
OvenSlug May 8 2014, 9:29pm says:

Is it based on micheal crichton's congo?

Reply please

+2 votes     reply to comment
Neo_uk
Neo_uk May 9 2014, 2:31am replied:

Hey OvenSlug,

This game is not based on the book, after a quick google search, it seems they have a similar premise!

+2 votes     reply to comment
Alitron
Alitron May 7 2014, 3:08pm says:

I like where this is going, tracking.

+2 votes     reply to comment
Yldrania
Yldrania Apr 24 2014, 7:31pm says:

Looks like it could be good :D

+2 votes     reply to comment
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Icon
Congo
Platform
Windows
Developed By
Neo_uk
Contact
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Release Date
Coming Nov 2014
Game Watch
Track this game
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Style
Genre
Third Person Shooter
Theme
Horror
Players
Multiplayer & Co-op
Project
Indie
Twitter

Latest tweets from @congothegame

Thanks @EpicGames ! Will be walking round like a serial badass now. @UnrealEngine, get it meow! #unrealdev T.co

Oct 20 2014, 4:30am

RT @1001Up: Here's the interview we did with @TheInnocentDs at #EGX2014 about @CongotheGame - a clever idea requiring teamwork. T.co

Oct 16 2014, 2:52am

Great time meeting @AzzyChill at #EGX2014 Heres the coverage of @CongotheGame T.co #gamedev #indiedev

Oct 15 2014, 8:11am

RT @caribouloche: "How would you estimate the proportions of work on a game?" "Art: 200% Programming: 200% PR: Infinity%" T.co

Oct 15 2014, 5:29am

Was great to meet the @1001Up guys at #EGX Here's the interview! T.co #gamedev #indiedev T.co

Oct 13 2014, 7:58pm

@Ben1001Up Great to meet you at the weekend. I had fun on that interview!

Oct 13 2014, 7:52pm

RT @Ben1001Up: Spoke with Jack from @TheInnocentDs about @CongotheGame just after I was eaten by a gorilla. T.co T

Oct 13 2014, 7:47pm

Interviewed by the @UnrealEngine guys at #EGX2014! Thank you! T.co #gamedev T.co

Oct 2 2014, 6:08am

Thanks to @PlantedChicken for a great review! So happy you liked what you saw. Check out the review at T.co #gamedev #EGX

Oct 2 2014, 6:02am

Had a great time at #EGX2014! Met some amazing people an had some great opportunities. I'll post up some interviews soon! #gamedev #indiedev

Oct 2 2014, 5:56am

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Congo
Congo
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