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Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.

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Congo - November Release Congo - In-Game Screenshots Congo - In-Game Screenshots
Blog RSS Feed Report abuse Latest News: EGX Experience and November Early Access Release

0 comments by Neo_uk on Oct 24th, 2014

Congo - In-Game Screenshots

EGX was a great opportunity that was given to us by Epic Games. There was a competition a few months ago, to submit a game that showcases Unreal Engine 4 and we were one of the lucky projects to be chosen. I know there were some great projects that unfortunately didn't get chosen.

EGX 2014     EGX 2014

Epic had their Unreal Engine stand upstairs, next to the Rezzed area and next to the Developer Talks stage. It was a good placement, even though it wasn't directly in the path of the crowds, but actually worked pretty well in getting the right people to see the game.

We were sharing the Unreal stand with a selection of really great projects:

EGX 2014     EGX 2014

Probably the best part of the whole experience was getting the feedback from both the players and the other developers. We have (and are going to!) be adding a lot of the features that we discussed with the people and we totally believe it's made a better product for everyone.

Some of the changes we have made:

  • When you shoot fuel cans, the fuel leaks out all over the floor. Can still explode but is no longer moveable
  • Camera is now orbital, rather than fixed behind the player.
  • Monster behaviour improved.
  • Compass. Players who have picked up a compass have a compass displayed.
  • Pick up logic. When you try to pick up another weapon, while carrying two. You drop the current equipped weapon and pick up the new one.
  • Picking up a weapon while having fuel equipped means dropping the fuel
  • GUI improvements.
  • Inventory now expands when more objects are picked up (will later be applied to a pickupable object such as a rucksack).
  • Players now need to have at least one Revive needle in order to revive fallen teammates.
  • Monsters prioritise killing you, before destroying objectives.
  • Generators can now be filled up by multiple fuel cans. More fuel, longer time. Rather than a fixed amount of time, which resets when fuel is put in.
  • Problems with collision and objects falling through the floor is fixed.
  • Tonnes of minor bug fixes and optimizations

So this leads us to the next point... When is it going to be released?? NOVEMBER!! We have set ourselves a strict deadline and hopefully Congo will be out on Steam Early Access by the end of November!

Congo - November Release

The current release will feature one map. More content will be added soon after.

So if you have any thoughts or questions, I'd love to hear them! Send us a comment below!

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Post comment Comments  (0 - 10 of 11)
yangkee101 Aug 13 2014, 7:30pm says:

Is there a main plot?
If there is, how long is it going to take?

+1 vote     reply to comment
Guest Jul 4 2014, 6:32pm says:

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joneau Jun 21 2014, 4:22pm says:

tracking, reason is known :D

+2 votes     reply to comment
brainz May 19 2014, 1:05pm says:

Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.

+3 votes     reply to comment
Neo_uk May 19 2014, 6:19pm replied:

Hey brainz, you're right the character models are surprisingly low poly especially for Unreal Engine 4 but if you compare the human model which contains a wireframe, you can see that the high poly version is over 40000 polys and the low is under 3000... But the reduction in detail is definitely not relative. This game is also not first person and due to the camera position and the premise that visibility is highly restricted, you're not likely to be in a position where you would notice in-game, but you're right, I should probably showcase the engine at it's best but I'm addicted to reducing poly counts!! Maybe I'll use those saved polys on environment assets :D

+2 votes     reply to comment
elvale00198 May 9 2014, 8:41pm says:

Track this game! Very fast finish!

+3 votes     reply to comment
OvenSlug May 8 2014, 9:29pm says:

Is it based on micheal crichton's congo?

Reply please

+2 votes     reply to comment
Neo_uk May 9 2014, 2:31am replied:

Hey OvenSlug,

This game is not based on the book, after a quick google search, it seems they have a similar premise!

+2 votes     reply to comment
Alitron May 7 2014, 3:08pm says:

I like where this is going, tracking.

+2 votes     reply to comment
Yldrania Apr 24 2014, 7:31pm says:

Looks like it could be good :D

+2 votes     reply to comment
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Release Date
Coming Nov 27, 2014
Game Watch
Track this game
Third Person Shooter
Multiplayer & Co-op

Latest tweets from @congothegame

Thanks @EpicGames ! Will be walking round like a serial badass now. @UnrealEngine, get it meow! #unrealdev T.co

Oct 20 2014, 4:30am

RT @1001Up: Here's the interview we did with @TheInnocentDs at #EGX2014 about @CongotheGame - a clever idea requiring teamwork. T.co

Oct 16 2014, 2:52am

Great time meeting @AzzyChill at #EGX2014 Heres the coverage of @CongotheGame T.co #gamedev #indiedev

Oct 15 2014, 8:11am

RT @caribouloche: "How would you estimate the proportions of work on a game?" "Art: 200% Programming: 200% PR: Infinity%" T.co

Oct 15 2014, 5:29am

Was great to meet the @1001Up guys at #EGX Here's the interview! T.co #gamedev #indiedev T.co

Oct 13 2014, 7:58pm

@Ben1001Up Great to meet you at the weekend. I had fun on that interview!

Oct 13 2014, 7:52pm

RT @Ben1001Up: Spoke with Jack from @TheInnocentDs about @CongotheGame just after I was eaten by a gorilla. T.co T

Oct 13 2014, 7:47pm

Interviewed by the @UnrealEngine guys at #EGX2014! Thank you! T.co #gamedev T.co

Oct 2 2014, 6:08am

Thanks to @PlantedChicken for a great review! So happy you liked what you saw. Check out the review at T.co #gamedev #EGX

Oct 2 2014, 6:02am

Had a great time at #EGX2014! Met some amazing people an had some great opportunities. I'll post up some interviews soon! #gamedev #indiedev

Oct 2 2014, 5:56am

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