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Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.

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Congo Update v0.2 Soon! Congo Update v0.2 Soon! Congo Update v0.2 Soon!
Blog RSS Feed Report abuse Latest News: Steam 4-Pack & v0.2 News!

0 comments by Neo_uk on Jan 19th, 2015

Congo Announcements

Hello IndieDB!

If you haven't seen already, we are now (finally..) offering a 4-pack for sale! It has taken us slightly longer than expected due to the way these things are processed through Steam, but everything is good, ready and we're happy and hopefully so are you! Please go ahead and indulge yourselves!


In other news, we are nearing the release of v0.2! Which has also been a while coming, but we have lots of new content, features and tweaks to unleash upon you all in the near future. We have mentioned that it will be available end of January, which is still hopefully the case, but it may be slightly later in the event that something doesn't go 100% right.

On a side note, updates after v0.2 will be smaller but more regular.

Since my last post on what to expect from v0.2, we have added a number of other features. One of the biggest has been the re-vamping of our jungles.. Which as you can imagine, is quite a big task. Jungles shouldn't be much different to how they were before from a player perspective but from a technical point they are now optimised a lot better and are much (much, much, much) easier to place which basically means we can make bigger jungles - quicker.

For anyone interested, we have switched from our own system to UE4's foliage tool which uses much more complex systems for dealing with large jungles.

"Why didn't you do that in the first place!?" - I hear virtually nobody ask, but the simple answer is that we suffered some compatibility issues between our game and the tool, which has since been fixed by upgrading to a later version of UE4. It has also meant a re-shuffling of our collision logic which is reasonably time-consuming, but now done.

Congo Announcements

So how's the rest of v0.2? We have increased the resolution of our lightmaps, so the shadows from everything should be a little more defined. Quite a small change but makes a surprising amount of difference...

This, plus the addition of atmospheric fog (in later levels..) has meant the world is definitely more immersive. Although now demons run at you from dark, foggy shadows instead of just shadows.. Which I think is rather nice for the nerves.

Congo Announcements

We have also finished integrating a system to allow us different game modes. The first game mode to be released (in v0.2) will be titled 'Defense' and the current game mode is now titled 'Objective'. We have streamlined the Objective gamemode / map which should now make it more obvious what to do.

We have basically stripped out all the fixable radio stations and replaced them with crates. We later intend to tie those areas into Steam Achievements to award the explorers among you.

We felt that a lot of people were getting confused at what those radio stations did and thought they were vital to the main objective, but actually they were just there to give you bonuses such as more items, spotting and giving you waypoint markers.

All those 'bonuses' have now been put within items instead. So for example, when you fix the transformer box by the radio mast - waypoints show up on screen. This no longer happens, but waypoints are now a feature tied into the new item - GPS Tracker which can be found dotted in areas that appear more inhabited by humans.

The Defense game mode is slightly more simple. You and your team mates must defend one of these radio station points against an ever increasing onslaught of demons. It's a simple horde-style game mode but items, weapons and supplies must still be scavenged from the depths of the jungle. You and your team have to balance supply-gathering with maintaining the radio.

Congo Announcements

Another very big addition to v0.2 is the introduction of our new demon type.. Loosely named a Scamp. These demons are smaller and quicker but cannot physically kill you, instead they will swarm you, knock you to the ground and allow their bigger cousins to come in and finish the job while you are most vulnerable.

I was going to show you all a screen grab, but I thought I'd not show it and leave it so that your first introduction is when it starts running at you (with its friends...).

I hope you're all looking forward to v0.2 and if you have enjoyed Congo so far, then please leave us a review on our Steam Page as we love to hear what you think!

We apologise for the lack of players online currently. This is due to not having a particularly large player-base currently but it is constantly increasing and with our new updates, continued development and the gradual transition to Full Release, this issue should hopefully be resolved. Thank you for your patience! :)

See you in the jungle!

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Post comment Comments  (0 - 10 of 11)
yangkee101 Aug 13 2014, 7:30pm says:

Is there a main plot?
If there is, how long is it going to take?

+1 vote     reply to comment
Guest Jul 4 2014, 6:32pm says:

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joneau Jun 21 2014, 4:22pm says:

tracking, reason is known :D

+2 votes     reply to comment
brainz May 19 2014, 1:05pm says:

Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.

+3 votes     reply to comment
Neo_uk Creator
Neo_uk May 19 2014, 6:19pm replied:

Hey brainz, you're right the character models are surprisingly low poly especially for Unreal Engine 4 but if you compare the human model which contains a wireframe, you can see that the high poly version is over 40000 polys and the low is under 3000... But the reduction in detail is definitely not relative. This game is also not first person and due to the camera position and the premise that visibility is highly restricted, you're not likely to be in a position where you would notice in-game, but you're right, I should probably showcase the engine at it's best but I'm addicted to reducing poly counts!! Maybe I'll use those saved polys on environment assets :D

+3 votes   reply to comment
elvale00198 May 9 2014, 8:41pm says:

Track this game! Very fast finish!

+3 votes     reply to comment
OvenSlug May 8 2014, 9:29pm says:

Is it based on micheal crichton's congo?

Reply please

+2 votes     reply to comment
Neo_uk Creator
Neo_uk May 9 2014, 2:31am replied:

Hey OvenSlug,

This game is not based on the book, after a quick google search, it seems they have a similar premise!

+2 votes   reply to comment
Alitron May 7 2014, 3:08pm says:

I like where this is going, tracking.

+2 votes     reply to comment
Yldrania Apr 24 2014, 7:31pm says:

Looks like it could be good :D

+2 votes     reply to comment
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Release Date
Released Nov 27, 2014
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4 votes submitted.

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Third Person Shooter
Multiplayer & Co-op

Latest tweets from @congothegame

Check out this Congo Steam group, join and get yourself prepared for v0.2! T.co #gamedev #steamgame T.co

Feb 24 2015, 1:40pm

Casually changing things in #UE4 and forgetting that I'm destroying everything behind me! :D #derp #gamedev #indiedev T.co

Feb 19 2015, 11:25am

Damn you mysterious game breaker! D: #gamedev #indiedev #unrealdev

Feb 17 2015, 8:39am

Making.. Levels.. Slowly... Killing.. Brain #gamedev #indiedev #steam_games #SteamEarlyAccess T.co

Feb 6 2015, 8:08am

A little bit of news on v0.2 - hopefully available end of January! T.co #gamedev #steamgame T.co

Jan 19 2015, 4:21pm

Coop Horror, Congo, now has a 4-pack for sale on #SteamEarlyAccess ! Check it out! #gamedev #indiedev #UnrealEngine4 T.co

Jan 16 2015, 9:32pm

New type of monster - made and animated! Now the harder bit... #gamedev #indiedev

Jan 7 2015, 7:06am

@TheKeyLondon whats the password, yoooo? :D

Jan 3 2015, 3:11pm

@AzzyChill just rewatched some EGX footage. Was great to meet you! Good memories!!

Dec 24 2014, 9:01pm

Merry Christmas jungle explorers!!! #gamedev

Dec 24 2014, 9:00pm

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Congo Congo
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