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Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.

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It's been a quiet few months on the announcement pages, but that doesn't mean we haven't been working hard behind the scenes. We're creeping up on the final release build and its full of cool new features and some totally re-worked systems.

Firstly, the jungle has been completely re-made. We have added a number of new foliage and tree types that have made the whole jungle more atmospheric. Now that the jungle is higher and more dynamic we have recreated the bush rustling system in both sound and movement. You will be able to see the bushes rustle as you walk through them and when the demons are running through or lurking in them and the sound should more accurately identify where a demon is.



Since the build where we introduced the foliage system and tree canopy hiding, we suffered from an issue where the screen and jungle would seem to flash when the player went under the tree canopy and threw up some weird graphical glitches where you could see rivers through the trees. This was caused because we changed tree materials to transparent when a player is under the tree canopy but had difficulty separating out a single tree. This whole system has been re-designed and have put the tree hiding inside the tree's shader, therefore removing the need to change any materials and the result is fantastic.

This has also allowed us to be able to use Atmospheric Fog on higher altitude levels without horrible graphical errors... the result? A way more atmospheric environment.



Those are just a few of the big features we've been working on as well as:

- Dynamic weather system
- Level based XP system
- 3 New objective levels
- 8 New defense levels
- Hundreds of bug fixes!

Closer to release, we will post out more detail on these separate features and all the work we've been doing over the last few months.

..........And a release date!



Thanks for staying strong and we look forward to seeing you in the jungle!

Congo v0.5 Released Today!

Congo v0.5 Released Today!

News 0 comments

Congo v0.5 out today! Massive improvements to the menus, lobby system, in-game menus and controller support!

Congo v0.4a and 50% off this week

Congo v0.4a and 50% off this week

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So v0.4a is out today! It's a big one today with 2 extra maps and some massive improvements to the AI and the AI performance! Plus a cheeky little 50...

Congo v0.4 Released & 50% Off

Congo v0.4 Released & 50% Off

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Congo v0.4 is out today! We're happy to announce that after an unexpectedly long wait, we have managed to get this update out and it comes with a lot...

Congo v0.3 Release & 50% off!

Congo v0.3 Release & 50% off!

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To celebrate the release of v0.3, we now have a 50% discount on both single and four-packs starting today and lasting for a week! v0.3 has new maps, new...

Post comment Comments  (0 - 10 of 11)
yangkee101
yangkee101

Is there a main plot?
If there is, how long is it going to take?

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joneau
joneau

tracking, reason is known :D

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brainz
brainz

Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.

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Neo_uk Creator
Neo_uk

Hey brainz, you're right the character models are surprisingly low poly especially for Unreal Engine 4 but if you compare the human model which contains a wireframe, you can see that the high poly version is over 40000 polys and the low is under 3000... But the reduction in detail is definitely not relative. This game is also not first person and due to the camera position and the premise that visibility is highly restricted, you're not likely to be in a position where you would notice in-game, but you're right, I should probably showcase the engine at it's best but I'm addicted to reducing poly counts!! Maybe I'll use those saved polys on environment assets :D

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elvale00198
elvale00198

Track this game! Very fast finish!

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OvenSlug
OvenSlug

Is it based on micheal crichton's congo?

Reply please

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Neo_uk Creator
Neo_uk

Hey OvenSlug,

This game is not based on the book, after a quick google search, it seems they have a similar premise!

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Alitron
Alitron

I like where this is going, tracking.

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Yldrania
Yldrania

Looks like it could be good :D

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Congo
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Neo_uk
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