• Register

Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.

Image RSS Feed Latest Screens
Congo - In-Game Screenshots Congo - In-Game Screenshots Congo - In-Game Screenshots
Blog RSS Feed Report abuse Latest News: Greenlight and Trailer

2 comments by Neo_uk on Jul 1st, 2014

Congo - Co-op Survival

We are happy to say that we have submitted our game to Greenlight.. Which by itself, isn't a masssivveee huge achievement, but it's a great milestone for us. If you want to vote Yes, and therefore be a badass, then here's the link to our Greenlight page! -
Steamcommunity.com

We have also created a new trailer which we'd love for you all to check out!


The game currently plays lovely(ly?) singleplayer, and it works.... sort of, for multiplayer. So hopefully by the end of the week we will have sorted this out and we'll have a great game, all ready to be released, everyone is happy and then we buy a unicorn.

Well, at least Multiplayer will work. Here's some pictures!

Congo - In-Game Screenshots

Congo - In-Game Screenshots

Congo - In-Game Screenshots

Congo - In-Game Screenshots

Media RSS Feed Latest Video
Post comment Comments
Guest
Guest Jul 4 2014, 6:32pm says:

This comment is currently awaiting admin approval, join now to view.

joneau
joneau Jun 21 2014, 4:22pm says:

tracking, reason is known :D

+2 votes     reply to comment
brainz
brainz May 19 2014, 1:05pm says:

Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.

+3 votes     reply to comment
Neo_uk
Neo_uk May 19 2014, 6:19pm replied:

Hey brainz, you're right the character models are surprisingly low poly especially for Unreal Engine 4 but if you compare the human model which contains a wireframe, you can see that the high poly version is over 40000 polys and the low is under 3000... But the reduction in detail is definitely not relative. This game is also not first person and due to the camera position and the premise that visibility is highly restricted, you're not likely to be in a position where you would notice in-game, but you're right, I should probably showcase the engine at it's best but I'm addicted to reducing poly counts!! Maybe I'll use those saved polys on environment assets :D

+2 votes     reply to comment
elvale00198
elvale00198 May 9 2014, 8:41pm says:

Track this game! Very fast finish!

+3 votes     reply to comment
OvenSlug
OvenSlug May 8 2014, 9:29pm says:

Is it based on micheal crichton's congo?

Reply please

+2 votes     reply to comment
Neo_uk
Neo_uk May 9 2014, 2:31am replied:

Hey OvenSlug,

This game is not based on the book, after a quick google search, it seems they have a similar premise!

+2 votes     reply to comment
Alitron
Alitron May 7 2014, 3:08pm says:

I like where this is going, tracking.

+2 votes     reply to comment
Yldrania
Yldrania Apr 24 2014, 7:31pm says:

Looks like it could be good :D

+2 votes     reply to comment
fdslk
fdslk Apr 24 2014, 6:12pm says:

Just tracking because I'm a big fan of that book

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Congo
Platform
Windows
Developed By
Neo_uk
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Third Person Shooter
Theme
Horror
Players
Multiplayer & Co-op
Project
Indie
Twitter

Latest tweets from @congothegame

@OhNoRobo1 thank you! We're hoping to get it on early access soon :)

Jul 29 2014, 3:13am

I could spend all day just moving blueprints around and making lovely patterns.. <3 #gamedev #UnrealEngine4 #Unreal

Jul 18 2014, 11:01am

@desktopdaydream T.co

Jul 14 2014, 10:34am

Making environment stuff... Falling asleep.. SUPERCHARGE MY BRAIN #gamedev T.co

Jul 14 2014, 10:32am

10 days on Greenlight and we've been Greenlit! Feeling so badass right now. Thanks everyone!! #gamedev #SteamGreenlight

Jul 11 2014, 2:59pm

Pow! 10,000 yes's on Greenlight! Currently #31! So happy! Thank you everybody so far! T.co #gamedev #steamgreenlight

Jul 9 2014, 4:12pm

@jecjoker Thanks James! There isn't at the moment... But I'll let you know as soon as there is :)

Jul 7 2014, 4:30am

@4EverClassic105 @TheIndieSloth thanks razor :)

Jul 4 2014, 1:18pm

Posted the wrong link to our Greenlight page! What a bell end! T.co #gamedev #steamgreenlight #steamgame

Jul 4 2014, 12:48pm

So proud to be #44 on Greenlight (http://t.co/yzEODgLdPg) Thank you everyone! #gamedev #steamgreenlight #UnrealEngine T.co

Jul 4 2014, 12:31pm

Embed Buttons

Promote Congo on your homepage or blog by selecting a button and using the HTML code provided (more).

Congo
Congo
Statistics
Rank
416 of 18,230
Last Update
3 days ago
Watchers
130 members
News
6