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Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.

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So v0.4a is out today and 50% off!! It's a big one today with 2 extra maps and some massive improvements to the AI and the AI performance! We're getting closer and closer to final release each day that goes past. Check out some of the new additions to this version :)

New Map: Training level
We have released a new training level. You can access this from the main menu.. Its currently a singleplayer map that will explain some of the features of Congo and allows you to mess around inside the military camp.

New Map: Abandoned Caves
For once it's day time... Safe and sound in the light of day but as you and your team make your way through the jungle the jeep runs out of fuel.. Venture into the caves in search for fuel and survive long enough to make it out.

New Defense Map: Caves
Protect the objective against swarms of cave demons. Look for fuel to help fuel the generator and search the caverns for equipment.

New Achievements
To go with the new objective level, we have some more achievements for you to gather!

Defense levels - more crates!
We've added more crates to defense levels. We felt that there weren't enough crates in the defense levels and left teams without enough equipment to do the job. This spawn rate is still under review so let us know what you think of this version!

Defense levels - GPS
All defense levels now include a GPS at spawn... Choose wisely on who on the team needs in most.

Progress Rings
A small change but progress rings are now three times the size. Should be a little clearer now ;)

Performance Increase on AI Swarm
We've made a number of changes to the demon's AI which in turn has made the system more efficient. The changes are most obvious during swarms and especially final swarms when theres a lot of demons spawned.

Adjusted Accuracy and Targeting
We've tweaked the aiming and targeting system some more to make it smoother and more reliable.

Tonnes of Bug fixes and Tweaks!
We've been working feverish and have ironed out countless bugs and issues (including the mysterious "ghost" demon that could take down a player without being seen...).

As always, let us know what you think! Be sure to check back soon for some good deals on Congo :)

Congo v0.4 Released & 50% Off

Congo v0.4 Released & 50% Off

3 months ago News 0 comments

Congo v0.4 is out today! We're happy to announce that after an unexpectedly long wait, we have managed to get this update out and it comes with a lot...

Congo v0.3 Release & 50% off!

Congo v0.3 Release & 50% off!

6 months ago News 0 comments

To celebrate the release of v0.3, we now have a 50% discount on both single and four-packs starting today and lasting for a week! v0.3 has new maps, new...

Congo is now 25% off!!

Congo is now 25% off!!

8 months ago News 0 comments

Grab a copy of Congo now for -25% off our regular price. We have also just released out v0.2a update with a number of cool fixes and tweaks.

Congo v0.2 is available now!

Congo v0.2 is available now!

8 months ago News 0 comments

Finally! After a much longer wait than we first anticipated, we are now happy to tell you all that v0.2 is out now and available for you to download...

Post comment Comments  (0 - 10 of 11)
yangkee101 Aug 13 2014 says:

Is there a main plot?
If there is, how long is it going to take?

+1 vote     reply to comment
Guest Jul 4 2014 says:

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joneau Jun 21 2014 says:

tracking, reason is known :D

+2 votes     reply to comment
brainz May 19 2014 says:

Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.

+3 votes     reply to comment
Neo_uk Creator
Neo_uk May 19 2014 replied:

Hey brainz, you're right the character models are surprisingly low poly especially for Unreal Engine 4 but if you compare the human model which contains a wireframe, you can see that the high poly version is over 40000 polys and the low is under 3000... But the reduction in detail is definitely not relative. This game is also not first person and due to the camera position and the premise that visibility is highly restricted, you're not likely to be in a position where you would notice in-game, but you're right, I should probably showcase the engine at it's best but I'm addicted to reducing poly counts!! Maybe I'll use those saved polys on environment assets :D

+3 votes   reply to comment
elvale00198 May 9 2014 says:

Track this game! Very fast finish!

+3 votes     reply to comment
OvenSlug May 8 2014 says:

Is it based on micheal crichton's congo?

Reply please

+2 votes     reply to comment
Neo_uk Creator
Neo_uk May 9 2014 replied:

Hey OvenSlug,

This game is not based on the book, after a quick google search, it seems they have a similar premise!

+2 votes   reply to comment
Alitron May 7 2014 says:

I like where this is going, tracking.

+2 votes     reply to comment
Yldrania Apr 24 2014 says:

Looks like it could be good :D

+2 votes     reply to comment
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Release date
Released Nov 28, 2014
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@projectfive winners at #CRNAwards who just bombed out too much money on wine T.co

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Nov 15 2015

Busting out more levels! #unrealdev #gamedev #unrealengine #indiedev T.co T.co

Nov 6 2015

@_TheJamsh I meant lightning flashes - you answered the right thing :D good luck with it! Mine definitely needs more work haha

Nov 6 2015

@_TheJamsh yeah that's how I set mine up. Yours looks so good man, you released on marketplace yet??

Nov 6 2015

@_TheJamsh what was your method for the lightning flashes?

Nov 6 2015

@_TheJamsh looked for weather stuff in ue4 for inspiration - stumbled across your weather system. So badass bro!

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