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Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.

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Congo - v0.1c Congo - In-Game Screenshots Congo - In-Game Screenshots
Blog RSS Feed Report abuse Latest News: Congo v0.1c Update Released!

0 comments by Neo_uk on Dec 2nd, 2014

Congo - v0.1c

Greetings! We have just released our v0.1c update, a few immediate fixes for some of the feedback we've been getting over the last few days. We are working on our next big update - v0.2a but we wanted to add some really pressing issues that we'd had feedback on.

v0.1c Change Log:

  • Added transparency to leaves - foliage will go transparent if it blocks the camera
  • Added more informative loading messages
  • Added progress bars for objectives
  • Added more hint messages
  • Fixed a bug where you couldn't access Inventory after being knocked down
  • Fixed some level holes
  • Various bug fixes and optimizations

Tree transparency has most definitely been our most requested feature. Leaves and trees now become slightly transparent when they are blocking the player. This has been something we were only possible to achieve since the updates to Unreal Engine 4. We had built this system a long time ago, but lighting on transparent materials was dodgy back then and we found that assets would pop too much due to the changes in lighting and broke the atmosphere.

Congo - Leave Transparency

Would love to hear your thoughts on the new update, if you haven't tried Congo out yet then you can grab a copy for £6.99 / £9.99 here:

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Post comment Comments  (0 - 10 of 11)
yangkee101
yangkee101 Aug 13 2014, 7:30pm says:

Is there a main plot?
If there is, how long is it going to take?

+1 vote     reply to comment
Guest
Guest Jul 4 2014, 6:32pm says:

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joneau
joneau Jun 21 2014, 4:22pm says:

tracking, reason is known :D

+2 votes     reply to comment
brainz
brainz May 19 2014, 1:05pm says:

Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.

+3 votes     reply to comment
Neo_uk Creator
Neo_uk May 19 2014, 6:19pm replied:

Hey brainz, you're right the character models are surprisingly low poly especially for Unreal Engine 4 but if you compare the human model which contains a wireframe, you can see that the high poly version is over 40000 polys and the low is under 3000... But the reduction in detail is definitely not relative. This game is also not first person and due to the camera position and the premise that visibility is highly restricted, you're not likely to be in a position where you would notice in-game, but you're right, I should probably showcase the engine at it's best but I'm addicted to reducing poly counts!! Maybe I'll use those saved polys on environment assets :D

+3 votes   reply to comment
elvale00198
elvale00198 May 9 2014, 8:41pm says:

Track this game! Very fast finish!

+3 votes     reply to comment
OvenSlug
OvenSlug May 8 2014, 9:29pm says:

Is it based on micheal crichton's congo?

Reply please

+2 votes     reply to comment
Neo_uk Creator
Neo_uk May 9 2014, 2:31am replied:

Hey OvenSlug,

This game is not based on the book, after a quick google search, it seems they have a similar premise!

+2 votes   reply to comment
Alitron
Alitron May 7 2014, 3:08pm says:

I like where this is going, tracking.

+2 votes     reply to comment
Yldrania
Yldrania Apr 24 2014, 7:31pm says:

Looks like it could be good :D

+2 votes     reply to comment
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Congo
Platform
Windows
Developed By
Neo_uk
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Release Date
Released Nov 27, 2014
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Community Rating

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8.5

2 votes submitted.

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Style
Genre
Third Person Shooter
Theme
Horror
Players
Multiplayer & Co-op
Project
Indie
Twitter

Latest tweets from @congothegame

@MikeGray25 "WHAT HAVE I DONE"

Dec 16 2014, 2:44pm

RT @johnmarkley: Let's Play Congo, Ep. 5 @BBDanHolley @CongotheGame T.co

Dec 16 2014, 3:06am

RT @MNGamesTech: We're also going to attempt to get a preview of @CongotheGame up on the site in time for Christmas!

Dec 15 2014, 5:00pm

RT @TimLinklaterrr: Everything happens for a reason And sometimes that reason is b/c you're dumb and make bad decisions Happy #monday

Dec 15 2014, 12:05pm

Update v0.1d is released today! Check the announcement T.co Hopefully last update until v0.2! :) #gamedev #steamgame

Dec 9 2014, 11:26am

RT @johnmarkley: More action in the jungle with @BBDanHolley in Let's Play Congo, Ep. 4! @CongotheGame T.co

Dec 9 2014, 6:30am

Plans for Congo v0.2! T.co #gamedev #steam #pcgaming #steamgame #unrealdev T.co

Dec 5 2014, 11:48am

@MNGamesTech Hey, yeah send me an email at @gmail.com">jackbromheaduk@gmail.com :)

Dec 5 2014, 7:03am

RT @oriolHD: CONGO - ESCAPA DE LA SELVA [Early Access Gameplay] | @TGNSpanish @TGNretweets @CongotheGame #Gamedev | RT!! T.co

Dec 5 2014, 7:02am

RT @johnmarkley: Poor @BBDanHolley makes the mistake of trusting me with automatic weapons in Let's Play Congo, Ep. 3 @CongotheGame http://

Dec 5 2014, 7:02am

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Congo Congo
Congo
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