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Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.

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Congo - In-Game Screenshots Congo - In-Game Screenshots Congo - In-Game Screenshots
Blog RSS Feed Report abuse Latest News: Congo - Trailer and 27th November Release

1 comment by Neo_uk on Nov 19th, 2014


Congo will be released on Steam Early Access on the 27th of November. This is an amazing event for us, we're so happy to be announcing. The current state of the early access build is obviously quite limited in terms of content, but we feel it has all the core elements of what we want to achieve in the game.

After having done lots of work to transform our game into a singleplayer experience for EGX, we had to spend a lot of time reverting it back to it's co-op state which was actually a good experience. It gave us an opportunity to re-think a lot of the gameplay elements and it's turned out better in the long run... I think.

Congo - In-Game Screenshots

Congo - In-Game Screenshots

Our current build contains one full map which we're expecting to take people around an hour or more. We have tested it among ourselves, and despite knowing everything about the level and what to do, we have not completed it within the hour. We're also hoping to be releasing the second level only a few weeks after release!

Congo - In-Game Screenshots

Congo - In-Game Screenshots

Would love to hear your thoughts on it before release, we have a number of different ways you can do this! Can check our Twitter page @Congothegame or head over to our forums at www.CongotheGame.com !

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Post comment Comments  (0 - 10 of 11)
yangkee101
yangkee101 Aug 13 2014, 7:30pm says:

Is there a main plot?
If there is, how long is it going to take?

+1 vote     reply to comment
Guest
Guest Jul 4 2014, 6:32pm says:

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joneau
joneau Jun 21 2014, 4:22pm says:

tracking, reason is known :D

+2 votes     reply to comment
brainz
brainz May 19 2014, 1:05pm says:

Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.

+3 votes     reply to comment
Neo_uk Creator
Neo_uk May 19 2014, 6:19pm replied:

Hey brainz, you're right the character models are surprisingly low poly especially for Unreal Engine 4 but if you compare the human model which contains a wireframe, you can see that the high poly version is over 40000 polys and the low is under 3000... But the reduction in detail is definitely not relative. This game is also not first person and due to the camera position and the premise that visibility is highly restricted, you're not likely to be in a position where you would notice in-game, but you're right, I should probably showcase the engine at it's best but I'm addicted to reducing poly counts!! Maybe I'll use those saved polys on environment assets :D

+2 votes   reply to comment
elvale00198
elvale00198 May 9 2014, 8:41pm says:

Track this game! Very fast finish!

+3 votes     reply to comment
OvenSlug
OvenSlug May 8 2014, 9:29pm says:

Is it based on micheal crichton's congo?

Reply please

+2 votes     reply to comment
Neo_uk Creator
Neo_uk May 9 2014, 2:31am replied:

Hey OvenSlug,

This game is not based on the book, after a quick google search, it seems they have a similar premise!

+2 votes   reply to comment
Alitron
Alitron May 7 2014, 3:08pm says:

I like where this is going, tracking.

+2 votes     reply to comment
Yldrania
Yldrania Apr 24 2014, 7:31pm says:

Looks like it could be good :D

+2 votes     reply to comment
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Icon
Congo
Platform
Windows
Developed By
Neo_uk
Contact
Send Message
Release Date
Coming Nov 27, 2014
Game Watch
Track this game
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Style
Genre
Third Person Shooter
Theme
Horror
Players
Multiplayer & Co-op
Project
Indie
Twitter

Latest tweets from @congothegame

Congo will be available on Early Access on 27th November :) Check our new trailer! #gamedev #steamearlyaccess #indie T.co

Nov 19 2014, 7:58am

@BenKBritton Thanks ben!

Nov 19 2014, 6:52am

@SteveL1m @indiegamesdevel thanks mate! Feeling so good

Nov 18 2014, 12:19pm

Yes please!!! Steam Early Access release next week 27/11/2014! #SteamEarlyAccess #gamedev #unrealdev #steam T.co

Nov 18 2014, 12:17pm

Filling out the seemingly endless Steam stuff! Loving it though! #gamedev #unrealdev #SteamEarlyAccess #steam T.co

Nov 13 2014, 6:12am

Getting our test on! Not long now until our first #steam Early Access release :D #gamedev #unrealdev #gamedesign T.co

Nov 10 2014, 7:36pm

RT @_TheJamsh: My realtime Hi-Res Earth cinematic in @UnrealEngine T.co @UnrealDevs @EpicGames @EpicJamesG @EpicRayD #u

Nov 6 2014, 11:27am

@AzzyChill liking the sound of the m249..., (or something similar :D)

Nov 3 2014, 10:03pm

@ThisIsKyn :D good choice. The rifle is kind of a sniper I guess!

Nov 3 2014, 10:01pm

Locking down content release. Here's our weapon selection. Anyone have any preference for the next few?!? #gamedev T.co

Nov 3 2014, 12:07pm

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Congo
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