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Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.

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4 comments by Neo_uk on Aug 16th, 2014

Having quite a lot of troubles with networking in UE4 at the moment, it's a known issue in the current state of the engine, and we are using some work arounds, but I thought I'd take some recordings from a singleplayer set up at the moment, so you guys can get a feel of the monster behaviours.

There's a tonnnneeee more work to do but hopefully I'd be able to post up a more substantial video in the coming weeks with some commentary.

Congo - In-Game Screenshots

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Post comment Comments  (0 - 10 of 11)
yangkee101 Aug 13 2014, 7:30pm says:

Is there a main plot?
If there is, how long is it going to take?

+1 vote     reply to comment
Guest Jul 4 2014, 6:32pm says:

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joneau Jun 21 2014, 4:22pm says:

tracking, reason is known :D

+2 votes     reply to comment
brainz May 19 2014, 1:05pm says:

Shouldn't you be able to use higher poly-count models using Unreal Engine 4? These look a bit too low-poly for todays standards. I'm talking about the demon & character models.

+3 votes     reply to comment
Neo_uk May 19 2014, 6:19pm replied:

Hey brainz, you're right the character models are surprisingly low poly especially for Unreal Engine 4 but if you compare the human model which contains a wireframe, you can see that the high poly version is over 40000 polys and the low is under 3000... But the reduction in detail is definitely not relative. This game is also not first person and due to the camera position and the premise that visibility is highly restricted, you're not likely to be in a position where you would notice in-game, but you're right, I should probably showcase the engine at it's best but I'm addicted to reducing poly counts!! Maybe I'll use those saved polys on environment assets :D

+2 votes     reply to comment
elvale00198 May 9 2014, 8:41pm says:

Track this game! Very fast finish!

+3 votes     reply to comment
OvenSlug May 8 2014, 9:29pm says:

Is it based on micheal crichton's congo?

Reply please

+2 votes     reply to comment
Neo_uk May 9 2014, 2:31am replied:

Hey OvenSlug,

This game is not based on the book, after a quick google search, it seems they have a similar premise!

+2 votes     reply to comment
Alitron May 7 2014, 3:08pm says:

I like where this is going, tracking.

+2 votes     reply to comment
Yldrania Apr 24 2014, 7:31pm says:

Looks like it could be good :D

+2 votes     reply to comment
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Third Person Shooter
Multiplayer & Co-op

Latest tweets from @congothegame

@Derme302 Woah! zBrush?

Aug 28 2014, 6:04am

@xergal Sure! :)

Aug 19 2014, 9:48am

@xergal cheers mate! Hoping to get something playable out soon!

Aug 19 2014, 9:43am

@nickybshow @BenKBritton yeah we did have that feature but definitely broke the suspense. :( will make adjustments to the trees themselves

Aug 16 2014, 3:45pm

@nickybshow @BenKBritton hard to balance actually.. Want some trees to block slightly but can very easily be annoying! Haha

Aug 16 2014, 3:01pm

@real_fidli thanks mate! :)

Aug 16 2014, 3:00pm

Shoot monkey monster ape things in the jungle! #gamedev #unrealengine #screenshotsaturday T.co

Aug 16 2014, 7:31am

Soooo a little bit of gameplay footage if you want to get your eyes on it?? #gamedev #indiedev #unrealengine4 T.co

Aug 15 2014, 2:23pm

Recording some game footage today... QUICK HIDE THE BUGS :D #gamedev #indiegamedev #gameplayfootage T.co

Aug 14 2014, 6:41am

@AntfishVO Thanks bro! :D

Aug 11 2014, 11:36am

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