A journey through computer history
Start in the 70s Start your adventure as a small business somewhere in the world. Learn more about hardware and software inventions that were the first steps to our current modern world, and get a taste what is awaiting for us in the future. Watch how gaming industry born on your platforms.
Create computers your way In Computer Tycoon,- the decisions you make during development really matter. Take advantages of the various upgrade possibilities. Does your product need more computing speed or should you focus more on features, low price or prestige? Maybe change to portable computers, or develop easy to use operation systems? These decisions will have a major impact on the success of the company.
Expand your company to multiple countries, build more offices, factories, labors and other needed facilities. Build an international reputation, take care of your relations with governments.
Market your computers: Having the best product isn't enough. You must take care of people needs or even change their needs with marketing campaigns. Balance well your budget between development, production, marketing, and expansion.
Planned Features Include
Personally, we are a big fan of business simulators and grand strategy games, so you can expect this mixture. You won't have much micro babysitting, but a nice small game about managing the most important aspects of such a company in a fun way. This is a small indie title, don't expect a huge budget, but a fresh game.
Also, we hope that the game will give some insights for young people about what they never will experience in their life: those beautiful oldie computers, that we loved so much when we were the youngsters.
We'd like to build a player base early on. Please join our mailing list on the game's homepage. We will need beta testers in the coming months.
The planned release time is 2017 Q4.
We'd love to hear about your interest/ideas in the comment section.
In the last 2-3 weeks, I was working on the building sites of the game. This was a hard period honestly, and this is the first time that I had some real trouble around the game.
Also, I've just created a subreddit for my game, where I will constantly look for the feedback! Reddit.com
So, getting back to the topic, haha! It was a long time ago when I last created 3D games. The tools and the surrounded problems evolved a lot, and well, my knowledge faded away. I needed some time to get back!
For some time I really wasn't sure if I want 3D parts into Computer Tycoon or not. But I ended up to include it. Simply, I felt that people will like it. I think it's always rewarding to actually "see your empire", so I made it Computer Tycoon as well. I talked about this in earlier posts where I was talking about the country map of the game. I love strategy games where you can see your territory growing. But how about your company?
When people think about companies, even more corporates, they think about offices, factories. Yeah, kinda "workplaces", right? So the best way to make your company be a living thing is to show those buildings, I guess. The problem is that this makes the game even bigger, and also I'm a bit afraid that thinking about other tycoon games, people will assume that you can freely build stuff on a map just as you do it in transport tycoon or rollercoaster tycoon.
But here, you won't. This game isn't about that kind of creativity. There is another line of tycoon games, where building/road/anystuff construction isn't the main thing. Just remind to Game Dev Tycoon, where you create games, not roller coasters.
In Computer Tycoon the "building site" is where you see the buildings of your company. You can upgrade specific parts to get more productivity or research/marketing capability, new marketing methods and so on. And I decided to give you a living 3D animation representation of it. Simply, you just can't put the buildings where you would like to because they have predefined positions. Maybe in the sequel! :)
But what was the problem? Well, I made you a so big and so detailed representation, with so many models, that the engine had some trouble. Of course, on my strong dev PC that was totally okay, but what about older computers? Tycoon games tend to have a small system requirement because they don't have usually an impressive graphics quality. These games aren't really about graphics.
So this was the dilemma... Should I keep this or not? Well, at this moment, I'm on the track to keep it. I made everything to optimize the graphics.
Using a Radeon HD 6850 card, you can get 58-60 fps on Full-HD (watching the biggest, most crowded scene). And using a Geforce 920M you can also get 30 fps on 1388x768 resolution.
The Radeon HD 6850 is a 5 years old video card, with a 2262 benchmark. The Geforce 920M is a mobile relatively new video card for laptops with a 711 benchmark. I hope that it's enough. This is something that I will need to test out on more systems. Yes, I really count on you in that! :) Getting to this point was hard, pretty hard with very long nights. I just really hope that this level of system requirement is still acceptable. Feel free to check your own hardware on the benchmark list and put it in the comments to me.
Check out these screenshots of the building site. I guess that's what is the most interesting for you out there. On the pictures, ambient occlusion is turned off. I'm still thinking if I want it or not.
Please stay tuned, and recommend the game to your friends who like retro computers and tycoon/strategy games. I really need your help. Multiple friends of mine have flopped games recently, and telling the truth, I'm a bit afraid at this moment that I will end up the same way. I work _literally_ all day and night to make this happen. Thanks for reading! :)
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