A color mixing puzzle game. Connect and disconnect colored shapes to get the desired color. Each of the 9 shapes manipulates colors differently.

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Music and New Trailer

News 1 comment

Today I'd like to announce that Color Assembler will no longer be silent! The music for Color Assembler will be composed by the talented Nicolas Lee!
You can check out his previous work on SoundCloud.

And as an example of what kind of music you can look forward to, I'd like to present you a new trailer featuring his music. It has come to my attention that the old trailer wasn't very good at explaining how the game is actually played. Hopefully, the new one should correct this. Enjoy!

If you like what you're seeing (and hearing), make sure to support Color Assembler on Steam Greenlight and spread the word! Thank you.


Color Assembler now on Steam Greenlight

Color Assembler now on Steam Greenlight

News 1 comment

Color Assembler, the color mixing puzzle game has now been submitted to Steam Greenlight.

First beta

First beta

News

The first beta of Color Assembler is now released! You can find it in the 'downloads' section.

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Color Assembler Beta 2

Color Assembler Beta 2

Demo

The second beta version of Color Assembler. Features 28 levels. Requires XNA Framework 4.0.

Color Assembler Beta 1

Color Assembler Beta 1

Demo

First beta version of Color Assembler. Requires XNA Framework 4.0 installed

Comments
StephenGibson
StephenGibson

I think the game is quite beautiful, but the background makes the game look quite ominous and it's far from an ominous game. My vote is for making reducing how much black there is a bit.

I know that's hard because the game elements are based on colors so it's easy to clash with any sort of BG.

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Akhera Creator
Akhera

Ominous? That's a strange way to look at it. Well, there's not much of a choice there. Making it less black means choosing some kind of color, which would clash with all the other colors.

Also, I like to think that the clouds you're coloring in the background are a nebula and the blackness evokes space.

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UnpretentiousGames
UnpretentiousGames

I'm afraid I don't understand this. I trial and errored my way through the first few levels, until I became stuck. The concept never clicked.

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Akhera Creator
Akhera

I'm sorry to hear that. How far did you get?

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UnpretentiousGames
UnpretentiousGames

I figured it out now, but back then I was stuck on 5. It is very easy to underestimate how lost players can be when confronted with something new. My game has a full tutorial, and people still don't get it!

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Color Assembler
Platforms
Windows
Creator
Akhera
Engine
XNA
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Style
Genre
Puzzle
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @akheracz

After almost a year I finally got some stuff done on my own project. Had to start from scratch because of how much I learned in the meantime

Feb 19 2017

So, we made a game for #GGJ17. I should probably tweet about it or something. T.co

Jan 22 2017

I'll be at #GDS2016 today if anyone wants to meet me.

Nov 4 2016

The more I work with Unity, the more convinced I am that I never want to switch to it.

Jul 23 2016

I'm sure people will be very happy about some of the bugfixes I did today ;) (although it's not pistons or rotors, so maybe not that much)

May 26 2016

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