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You're a minimum wage worker stuck in a job you hate, with robots that hate you, and employers that hate you more. So, basically, it's like every other day, except with disgusting, run-down animatronics trying to kill you every shift. Also, with mysteries. Lots of those, along with the body count of your average mid-sized, failing corporation. | All of the bots behave differently from each other - significantly differently, not just in what rooms they go in and out of. Each bot has its own way of doing things and trying to catch you unaware, and each bot has its own counter. Levels are actually different. Your response needs to be actually different. | Have some spooks, have some intrigue, have some fun.

Post news Report RSS Day 1 Alpha Patch

First day after the initial alpha build, fixed up quite a few bugs. Here's what's in the 0.0.2 patch.

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So, forgive me, I'm honestly not entirely sure how devlog/diary entries are typically formatted or how much information I'm expected to give, but some necessary updates and changes (some massive oversights by me!) rolled out corrections today.

  • Makes it possible to test Dizzy, Bad Joke, and Swan Song
  • Lady’s features improved (door functionality)
  • RVO Avoidance Added
  • Level Bug preventing using some key features fixed
  • Dizzy was super goofed up, fixed, added sleep and wake anims
  • Ashes should stop being weirdly tiny and attack proper
  • Morgan’s cam noises should not trigger when she’s absent in the level
  • Morgan now correctly attacks on the left side
  • Rotten now has an audio cue to inform you if you’re looking at him in the darkness
  • It should be much easier to tell who has murdered you
  • Adjusted Ashes' nav size so he'd get stuck less
  • At least 10+ other tiny fidgety things I currently forget

Ideally this will be sent out before bed - it's packaging at the moment. Again. I do have this odd issue where I need to rebuild nav every time I make any edits to anything now - at least before I package or build it, it won't transfer the nav meshes if I don't.

Anyhow.

See you tomorrow!

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