A platformer with no name (yet) where you play as housecats with magical powers rescuing kittens while fighting against machines and other artificial annoyances. This game is inspired by the weird behaviours and folklore of our feline friends. Meow.

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Two weeks ago, I had a bug-free, perfectly-good platforming engine. But then out of a whim, I decided to mess around with it and added support for sloped platforms.


Aside from a few bugs with the player or enemies occassionally getting caught in the slopes, it seems to be working just fine:


I've learned that implementing the code to make objects moving up slopes was the easy part. Making it look nice was the hard part.

... they thought she was a goner.

... they thought she was a goner.

News

After a two-month hiatus, "Cat Project" is back with some new updates!

I'm On the Weird Part of Game Dev Again

I'm On the Weird Part of Game Dev Again

News

Added a bunch of silly things to the game: a catloaf, a cat paw and balloons.

The Cat Came Back - "Cat Project" Update

The Cat Came Back - "Cat Project" Update

News

New screenshots, GIFs and video showing new Health UI icons, healing hearts, doors and multi-room levels.

Cat Concerto - Now with 80% less yowling!

Cat Concerto - Now with 80% less yowling!

News

No, "Cat Concerto" is not the new name for "Cat Project", but I am showing off some background music tracks that I've made it.

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Guest

aww this looks adorable :3

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"Cat Project" (working title)
Platforms
Windows
Developer
Quadolor Games
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Genre
Platformer
Theme
Comedy
Players
Single Player
Project
Indie
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Latest tweets from @quadolorgames

Play Tic-Tac-Toe using a greedy winning strategy. Get rekt by opponent doing the same thing in < 15 secs.… T.co

Sep 22 2017

#Canada, #anime style. As a Canadian, I just find this tourism ad amusing. Youtu.be

Sep 21 2017

The hidden copy of NES Golf in the #NintendoSwitch seems to be a tribute to the late #SatoruIwata. Very touching. Nintendolife.com

Sep 20 2017

Welp, the graphics card on my main gaming/dev desktop machine is now on life-support (graphical artifacts, can't go over 1024x768) - 1/2

Sep 20 2017

The #FMODGMS codebase is getting unwieldly. I think it's time for a refactor. #gamedev #indiedev #fmod T.co

Sep 17 2017

Slow and steady does not win the race. #Splatoon2 #NintendoSwitch T.co

Sep 16 2017

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