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Cakequest is a silly dungeon crawler RPG that is based off of a MOBA leveling system and Chrono Trigger style combat. The game has several playable characters but countless ways to build them to suit the dungeon you are spelunking.

Currently, the game is in alpha stages. Click the watch button to follow our progress!

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Post-Mortem Post

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If you're reading this, I can't thank you enough for paying attention to our project.

If there's one thing I learned about making CakeQuest, it's that games are HARD to make, and my motivation during the summer was severely lacking.

I touch this project every now and again, but Stopher and I go to different schools, so it's uncommon for us to speak every now and then. So I doubt this game will be finished any time soon due to the fact that I'm becoming an adult, but I hope it surfaces one day.

If you want to know what I'm doing in the meantime, I'm starting a Folding@home team called Folding@Columbus. You can find out more about that here: Facebook.com

Ooh! And another fun thing. I'm trying my hand at C++ and I'm making a text RPG for giggles. I might put that on here if it blossoms into something worthy of showing off.

I will do occasional updates here, but please don't expect routine ones.

-Jeff

Progress Update #3 Dungeons in development!

Progress Update #3 Dungeons in development!

News

Hi again! A quick update letting you guys know what we've done so far

Progress Update #2 THIS PROJECT IS NOT DEAD!

Progress Update #2 THIS PROJECT IS NOT DEAD!

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This project is not dead! Here's the down low on what we have going.

Progress Update #1 11/27/14

Progress Update #1 11/27/14

News

Happy Thanksgiving! This is the documentation for what has been developed already: -Tutorial is completed -Most of the alpha main menu is completed -Gameplay...

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