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Caffeine Is Now On Google+

Currently I am the sole person developing Caffeine and if you like what you see here you are free to pledge to my funding campaign which is currently being held on Indiegogo any donation will go towards me being able to work on the game full-time.

I welcome anyone who wants to contact me about the game! Feel free to E-mail me at dylan@incandescentimaging.net or drop a comment on IndieDB!

Two Awesome Demo Gameplays!

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2 comments by dylserx on Apr 13th, 2014

Hello all!
Dylan here bringing you a brand new trailer that will be the main IndieGoGo trailer from now on.
It features some new cinematic footage and a few snippets of some new areas!


Stay tuned for some awesome content this week! including interviews and possibly some platform specific news ;)

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Caffeine Pre-Release Demo

Caffeine Pre-Release Demo

Mar 24, 2014 Demo 14 comments

This is a Pre-Release demo of Caffeine running in Unreal Engine 3!

Post comment Comments  (0 - 10 of 66)
VoidWalk3r Apr 17 2014, 5:44am says:

I appreciated the controller support. The deal breakers were 1: While looking through the window into space everything out there was pixelated. Im hoping for a very high res to look at in the final version. 2: Cant see any part of my body in the game. The more you put in the more immersive it is. (Legs, arms and torso)

+1 vote     reply to comment
dylserx Apr 17 2014, 10:30am replied:

Thanks for the feedback! :)
A new backdrop is in the works so for the UE4 version it will look awesome.

+1 vote     reply to comment
BennLP Apr 8 2014, 9:44am says:

VERY AMAZING OPTIC! :D My German Demo Let´s Play :D
Video-Link: Youtu.be

+2 votes     reply to comment
dylserx Apr 8 2014, 10:30am replied:

Thanks man! :)

+1 vote     reply to comment
itsvex1337 Apr 5 2014, 11:49am says:

Damn your game looks amazing, I've tried to play it, but unfortunately I can only run it with 5-20 frames (what's kind of strange) but I'm sure it will run fine as a full game, so I'm really looking forward to it ;)

Btw, my system:

AMD FX 8150

+1 vote     reply to comment
dylserx Apr 6 2014, 1:15am replied:

Thanks! yeh sorry about that,with the move to Unreal 4 the performance will be much better :)

+1 vote     reply to comment
Larry_Chupacabra Apr 4 2014, 6:57pm says:

• Ominous environment - Check
• No Memory and Missing People - Check
• Strange almost perplexing Stickynotes & Messages - Check
• Bonus Coffee for a coffee addicted gamer - Check
• Chupacabra First Look - Check =P

Im always excited for a psychological horror game that also has top notch graphics and environment. No matter what happens with the IndieGoGo campaign Ill be sticking around and looking forward to giving the finished product a play.

Until then I gave the Demo a First look on my channel:

Keep up the great developer work & catch you on the Indiegogo updates.

0 votes     reply to comment
dylserx Apr 5 2014, 2:22am replied:

Thanks! :) I can't wait to show everyone more :D

+1 vote     reply to comment
pheenix93 Apr 4 2014, 7:51am says:

Hey there,
finally came around playing the demo here are some thoughts on it:

Lighting: - absolutely great.
Level Desgin (buildup): - seems pretty cool. Orientation points like the barely opened door to see where you have been before and where you're going are good.
Sounds: - very good

But some critics or things you may improve:
- The jumping, landing and footstep sounds seem to be presets from the UDK (you are a child but sound like a giant robot ;D )Those should be replaced
- There is no walking animation at all? It may be just me but you seem to float through the hallways.
- I experienced some holes in the roof I think it was the second door? (But it's a demo so ... ok)but fix it ^^
- No water splashing sounds (walking in water)
- Also the performance was not to good for me

But the atmosphere is really good even if I didn't really feel like being on a spaceship. (Maybe some windows in the roof would improve this feeling and a moving sky_sphere instead of a static one)

Anyway I supported you on indiegogo, so keep going! :D and please focus on the game not too much on the PR aspects ;)

+2 votes     reply to comment
dylserx Apr 4 2014, 10:16am replied:

Thanks for the feedback and for supporting the Indiegogo! I'll definitely be changing things up a little :) and haha yeh it is hard to find a balance :)

+2 votes     reply to comment
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Latest tweets from @dylserx

Love the new Twitter profiles! :)

21hours 17mins ago

Finalising office designs for Caffeine tonight :)

21hours 19mins ago

Mmmmm #caffeine #coffee T.co

Apr 22 2014, 10:34pm

Alright back to #Gamedev tomorrow, hope everyone had a good Easter break! :)

Apr 21 2014, 11:51am

Great new demo play through of the demo! T.co

Apr 21 2014, 4:59am

RT @VRFocus: New Caffeine Screenshots Revealed - T.co @DylserX

Apr 20 2014, 2:12pm

RT @LunaRose13: Awesome #indiegaming reviews, interviews & news :) by great guy @Sllayt3r #indiedev #gamedev #indiedevhour T.co

Apr 20 2014, 3:41am

Want some piping? :P #screenshotsaturday #caffeine #horror #SciFi #MadeWithUE4 T.co

Apr 19 2014, 1:34pm

I spend my time not gamedeving playing bf4 with my fianceé T.co

Apr 19 2014, 6:58am

Good Easter so far, time for a little game dev i think :P

Apr 19 2014, 4:33am

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