C-Wars is a mix of fast paced action, roguelike and block based strategy game featured in an unique Sci-fi world with retro graphics.

Post news Report RSS KS Update #44 NEO-Music and SFX system

KS Update #44 NEO-Music and SFX system. It's time to reveal our new composer for C-Wars... Tenfour!

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Hello everyone,

We decided to do another update before we head off to GDC INDIE MEGABOOTH.

1- Music

It's time to reveal our new composer for C-Wars... Tenfour!!

Since we started C-Wars, the musical score has been evolving along with the game’s development. This has led us to have many different compositions and styles for our soundtrack. We have decided to compose a new score for C-Wars.

With the help of Aivi & Surasshu and our dear friends from Cryamore team, we've finally found a new composer for C-Wars! We are proud to announce that Mr.tenfour is going help us to reimagine the C-Wars soundtrack with use his retro-electro style.

Here is the "Map" track that is currently being used in Steam version. Soundcloud.com

You can check out 7 new pieces from Tenfour in our steam build [with the redeem key we've sent out]

2- New Sound Effect System

Not only have we overhauled out soundtrack, we have overhauled all game SFX. As well, we have made a much better sound effect system.

The new sound system is no longer an impact triggered sound system. Sounds can be delicately inserted into the animation; the coder team has integrated the simulator into our OTK [Oni Tool Kits], so our designer can add and test sounds with ease. Our designers have also added body material into the game, so we can hear different impact sounds.

At sound design level, we are going to have more sophisticated weapon effects in game. To ensure the best playing experience, we've redesigned sounds for all the weapons, added variations, impact SFX and additional crazy weapon types for mechas. These new effects really spice up the combat! Watch the video to see the new sound effects in action.

3- Where are the original characters?

Simple answer: Super Child Project.

The long version:

Years before the game's story begin; the Lunar Institution of Technology and Cyber Lover joined forces and succeeded in injecting a nano reactor into a human embryo. This was the beginning of the so-called “Super Child Project ". Subjects of the Super Child Project all appear to transcended normal human beings in terms of intelligence, strength, and agility. In most cases, subjects usually excelled at one of these attributes. The only one that has a balanced, yet transcendental attributes is a subject named Fenrir.

So, not an alternate universe + same timeline with tiny changes + different time node = Different appearance. They'll be the main characters in C-Wars' sequel: Crystalides.

Check out the stuff below to find our more!

4- Character relation

These are detailed but non-spoiler characters relation:

As you can see, this is the new version of Plot diagram. When you compare to the version we've proposed at the beginning of the KS campaign, nothing has really changed.

If any of you are confused about the plot, we can insure you that it is the same. It has been constantly improved and expanded on as we bring the game to the full release.

5- Other features we've restored/fully tested/implemented

1- Patroc is smiling


2- Attack animation overhaul. SPC unit is much more lethal!


3- Tacmap is repaired. It's having obstacle and foe display now. Use Shift/LB to active it.

Alright, that'll be all for today! See you in San Francisco!

Best,

Team ONI

Comments
Boruto36
Boruto36

Plz dont make this have to be on steam. Plz? ;-;

Reply Good karma Bad karma+1 vote
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