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Brutal Nature is a open beta multiplayer survival game where anything can be created or destroyed. It is about survival, combat, mining resources, crafting items and building structures.

Post news Report RSS Brutal Nature releases version 0.58!

Brutal Nature 0.58 released with larger voxels and much higher performance.

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Brutal Nature 0.58 released with larger voxels and much higher performance.

Download Brutal Nature today for free and give it a try!

Want to learn how to mod Brutal Nature? Check out our Modding Tutorials. Brutal Nature automatically downloads any mods a client needs when they connect to your server so what are you waiting for? Mod Brutal Nature today!


Change Log:

  • Fixed all known bugs
  • Added description to all Cases and Case Dies.
  • Added chunk cache system.
  • Added 'take all' button to amount dialog menus.
  • Added distance limit to cube editing mode.
  • Added larger fonts to better support 4k resolution.
  • Added helpful error message when trying to place material with none selected.
  • Added shift click edit mode for cube mode.
  • Added GetConfigInt/Bool/Float to gScript so scripts can now read the server.cfg file.
  • Added translation system. You now should be able to install/remove mods, items, etc without corrupting saves.
  • Changed voxels to be 2x size of previous versions.
  • Changed voxel preview box to be slightly bigger so it does not flicker when on top of cube mode.
  • Changed how voxels are meshed to help prevent some voxels turning into a super thin line that is near impossible to see.
  • Changed Handles to be easier to cast in bulk and require 20% as much heat to cast and forge.
  • Changed movement code. Climbing stairs now works much better.
  • Changed voxel branch processing to spread out over multiple frames. Branch processing is abandoned after CPU time exceeds 10mS for the frame and continued on the next frame.
  • Changed Money to be an item, so it can be dropped, put into chests and traded between players.
  • Optimized chunk loading.
  • Optimized chunk upload to the video card.
  • Improved the descriptions for some items.
  • Increased Material recovered per voxel by 100%
  • Increased Endurance to mine voxels by 100%
  • Increased amount of dirt and sand to make mud bricks.
  • Increased frequency of Hematite deposits.
  • Crafting recipes you can make any of now show up as orange.
  • Reduced Wood Planks and Stone Brick terrain materials to mining level 2
  • Sperrylite and Chalcopyrite moved to forest biome. Pyrite moved to beach biome.
  • Fixed C and Shift+C to work for cubes.
  • Fixed bug where some terrain vertices where not being used for collision.
  • Fixed cubes not casting shadows.
  • Fixed lighting to work again after voxel rescale.
  • Fixed underground NPC spawning to work with the new voxel world.
  • Fixed bugs relating to mining with the new voxel world.
  • Fixed buttons being 16 pixels too wide on the right side.
  • Fixed bug where a low viewing distance could cause all objects to not render.
  • Fixed bug when replacing a larger cube with a smaller one.
  • Fixed bug where hInstance was not being passed to window code.
  • Fixed button hit zone.
  • Fixed containers holding small quantities that appeared as 0.
  • Fixed bug relating to quest audio being removed from audio validation list by quest end when it should have just been callbacks being cleared.
  • Fixed bug when editing cubes on render chunk boarders.
  • Fixed tutorial weapon select stage to respond to number hotkeys as well as mouse wheel.
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