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Brutal Nature is a open beta multiplayer survival game where anything can be created or destroyed. It is about survival, combat, mining resources, crafting items and building structures.

Post news Report RSS Brutal Nature releases version 0.38!

Brutal Nature releases version 0.38! New fancy water, Caves and AI!

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Brutal Nature releases version 0.38! New fancy water, Caves and AI!

Everyone has been asking for transparent water so here it is! We have also improved the AI so that it wanders around passively unless you get too close. As you kill more AI's they will become more aggressive. When you die they reset. See how long you can survive!

There is also amazing new cave systems with several miles of caves!

Brutal Nature is also now on Steam Greenlight! check it out!
Download it today for free and give it a try!












Change Log:

  • Fixed all known bugs
  • Added tunnel and cavern generation system
  • Added fancy animated reflection shader to the water.
  • Added tunnel generation configuration settings to Server.cfg.
  • Added alternate volume settings for when quest voices are active.
  • Added 'Jump' endurance setting in server.cfg.
  • Added 'zoom' factor to weapons info if it has a scope.
  • Added settings for amount of time for CPU to sleep per frame while in focus and out of focus.
  • Added Player Vs Player, Player Vs Enemy, Player Vs Object, Player Vs Terrain and Enemy Vs Player damage scalers to server.cfg.
  • Added 'Material: None' when selecting no material for placement.
  • Added Username and Password setting to Brutal Nature.cfg for automatic log on to announce.
  • Added per object harvest endurance.
  • Added client version to login screen.
  • Added depth dependent transparency to the water.
  • Added AI factions and users now have relations with these factions. Faction relations reset on death. Killing NPCs reduces your relation with that faction and negative faction relations cause
  • aggression range to greatly increase.
  • Added new shader management code to better support graphical settings that change how shaders are compiled and cache the results for faster load times.
  • Added gravel under riverbeds.
  • Added per NPC type sight range.
  • Lowered tree harvesting volume from 0.6 to 0.4
  • Increased the area the flashlight covers to make the caves easier to navigate.
  • Improved version rejection message to include client and server version.
  • Changed NPC count from 20 to 50
  • Changed NPC's to have a smaller aggression range with each NPC given a random aggression range in between the min and max aggression range for that NPC type.
  • Changed ocean sound effect to have Z level of 0 instead of following the player.
  • Changed tutorial building objectives to be based on dropping the building, not making it.
  • Changed NPCs to be able to wander about at random.
  • Changed sound code so sound drop off works a little better.
  • Changed terrain texture loader to load dxt files.
  • Changed sky dome texture so the sun aligns with the reflections off the water.
  • Reduced number of chunks updated when destroying and editing terrain resulting in vastly reduced bandwidth and improved update times when editing terrain.
  • Fixed NPC's to no longer spawn within line of sight of player.
  • Fixed bug that was causing water to ripple up and down incorrectly.
  • Fixed some incorrectly cleaned up Angelscript objects.
  • Fixed minor bug in !pos command where spaces where missing from output.
  • Fixed grass from showing up on fresh dirt when digging by making it a separate material from dirt and only generated on the surface.
  • Fixed some spelling errors.
  • Fixed music player to no longer load songs when volume is set to 0.
  • Fixed up the shoreline of the water.
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