Brutal Nature has released version 0.36! With new particle effects and melee weapons!
Download it today for free and give it a try!
Also check out the new movies I have made:
Change Log:
- Fixed all known bugs
- Added 5 new materials.
- Added chemistry recipes at the table for the new materials.
- Added copper, iron, steel and HSS swords. Now 80 weapons total.
- Added melee weapon specs to help menus.
- Added 'tick' sound when console text appears.
- Added pickup sound when picking up object from smelter menu.
- Added sound for dropping objects.
- Added new 'Endurance' effect for food.
- Added a readout to tell you how much of each fuel a recipe would need.
- Added indicator when you can't use a fuel for a recipe due to fuel quality.
- Added encumbrance readout text to the inventory menu.
- Added Small beehive oven.
- Added map import scaling on server side so map files could be stored in a 0 to 1 scale on disk for ease of editing.
- Added new variables for explosive ammo to better control its range and damage.
- Added particle size randomness settings to particle system.
- Added explosive ammo stats to help menu.
- Added initial weapon hotkeys for new users.
- Added debris when you shoot rocks
- Added recipe to make coke and coal tar from bituminous coal at the beehive oven.
- Added feedback to Rainforge to tell you when its done eroding a landscape.
- Added 2 new shaders to Rainforge: Render preview and Color swap.
- Added resolution settings for Rainforge to generate other size maps.
- Added Beehive oven coke and charcoal recipes that are more efficient then using a bonfire.
- Added melee attack support. Now all the pickaxes can be used as melee weapons.
- Added dds texture exporter for Rainforge.
- Added cone particle systems.
- Changed the rock and soil and water impact effects. Now much higher quality.
- Changed Mushrooms to damage health but increase endurance for 50 seconds.
- Changed Beehive oven recipe to require more granite and use alumina instead of marble.
- Changed large forge to require less alumina and mortar.
- Changed the region distortion noise to load from a 256x256 8bit DDS file.
- Changed server to load .dds files for height map, sediment map and water map for world generation.
- Changed explosion particle effect to better respond to size the explosion.
- Changed Charcoal and coke recipes to require a small amount of fuel to heat the charge.
- Changed sound of 7.62x39mm weapons so that each shot was more distinctive and less of a drone.
- Changed sound of .44 magnum weapons to 48khz sample rate and removed short delay at start of sound.
- Changed the terrain generator algorithm to produce more interesting separations between regions.
- Changed Rainforge to stop processing once files have been exported.
- Increased the fuel value of coal in the game to 0.8 for bituminous and 0.9 for anthracite to better reflect real life fuel values.
- Increased the fuel needed to smelt Wolframite to Tungsten to 200%.
- Lowered terrain damage from non explosive weapons.
- Moved recipe Roast Covellite, Recover Sulfuric Acid from bonfire to beehive oven.
- Bound more of the internal game math classes to the script engine.
- Removed 2 materials.
- Fixed hud rendering while using sniper scope.
- Fixed crash when assigning hotkeys.
- Fixed smelter menu to act same when double clicking fuel and recipe items.
- Fixed a server crash bug relating to saving/loading of dropped objects.
- Fixed bug where client was using the wrong mining rate to figure out what sound to play on mining attempts.
- Fixed bug where MK108 would not fire.
- Fixed bug where stats and party menu was showing up before game was fully loaded.
- Fixed bug where in 'worms mode' invalid ammo would spawn with pickaxes.
- Fixed a bug where the client could attempt to reconnect to announce server after it had already partially initialized gameplay but timed out while doing so.
- Fixed bug that preventing other players weapons sounds from playing.
- Fixed DDS loader not closing files.
- Fixed where you would fall on login as the world had not generated yet.
- Fixed a bug in x64 builds where game content was not loading.
- Fixed sending of excess mining sound to other players when a player repeatedly mines zero material due to lag.
Where do i Download?
Best to go to IndieDB page for Brutal Nature or BrutalNature.com to get it.