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Brutal Nature is a open beta multiplayer survival game where anything can be created or destroyed. It is about survival, combat, mining resources, crafting items and building structures.

Post news Report RSS Brutal Nature releases version 0.36!

Brutal Nature has released version 0.36! With new particle effects and melee weapons!

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Brutal Nature has released version 0.36! With new particle effects and melee weapons!

Download it today for free and give it a try!

Also check out the new movies I have made:


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More 0.36 screenshotsMore 0.36 screenshotsMore 0.36 screenshotsMore 0.36 screenshotsMore 0.36 screenshotsMore 0.36 screenshots

Change Log:

  • Fixed all known bugs
  • Added 5 new materials.
  • Added chemistry recipes at the table for the new materials.
  • Added copper, iron, steel and HSS swords. Now 80 weapons total.
  • Added melee weapon specs to help menus.
  • Added 'tick' sound when console text appears.
  • Added pickup sound when picking up object from smelter menu.
  • Added sound for dropping objects.
  • Added new 'Endurance' effect for food.
  • Added a readout to tell you how much of each fuel a recipe would need.
  • Added indicator when you can't use a fuel for a recipe due to fuel quality.
  • Added encumbrance readout text to the inventory menu.
  • Added Small beehive oven.
  • Added map import scaling on server side so map files could be stored in a 0 to 1 scale on disk for ease of editing.
  • Added new variables for explosive ammo to better control its range and damage.
  • Added particle size randomness settings to particle system.
  • Added explosive ammo stats to help menu.
  • Added initial weapon hotkeys for new users.
  • Added debris when you shoot rocks
  • Added recipe to make coke and coal tar from bituminous coal at the beehive oven.
  • Added feedback to Rainforge to tell you when its done eroding a landscape.
  • Added 2 new shaders to Rainforge: Render preview and Color swap.
  • Added resolution settings for Rainforge to generate other size maps.
  • Added Beehive oven coke and charcoal recipes that are more efficient then using a bonfire.
  • Added melee attack support. Now all the pickaxes can be used as melee weapons.
  • Added dds texture exporter for Rainforge.
  • Added cone particle systems.
  • Changed the rock and soil and water impact effects. Now much higher quality.
  • Changed Mushrooms to damage health but increase endurance for 50 seconds.
  • Changed Beehive oven recipe to require more granite and use alumina instead of marble.
  • Changed large forge to require less alumina and mortar.
  • Changed the region distortion noise to load from a 256x256 8bit DDS file.
  • Changed server to load .dds files for height map, sediment map and water map for world generation.
  • Changed explosion particle effect to better respond to size the explosion.
  • Changed Charcoal and coke recipes to require a small amount of fuel to heat the charge.
  • Changed sound of 7.62x39mm weapons so that each shot was more distinctive and less of a drone.
  • Changed sound of .44 magnum weapons to 48khz sample rate and removed short delay at start of sound.
  • Changed the terrain generator algorithm to produce more interesting separations between regions.
  • Changed Rainforge to stop processing once files have been exported.
  • Increased the fuel value of coal in the game to 0.8 for bituminous and 0.9 for anthracite to better reflect real life fuel values.
  • Increased the fuel needed to smelt Wolframite to Tungsten to 200%.
  • Lowered terrain damage from non explosive weapons.
  • Moved recipe Roast Covellite, Recover Sulfuric Acid from bonfire to beehive oven.
  • Bound more of the internal game math classes to the script engine.
  • Removed 2 materials.
  • Fixed hud rendering while using sniper scope.
  • Fixed crash when assigning hotkeys.
  • Fixed smelter menu to act same when double clicking fuel and recipe items.
  • Fixed a server crash bug relating to saving/loading of dropped objects.
  • Fixed bug where client was using the wrong mining rate to figure out what sound to play on mining attempts.
  • Fixed bug where MK108 would not fire.
  • Fixed bug where stats and party menu was showing up before game was fully loaded.
  • Fixed bug where in 'worms mode' invalid ammo would spawn with pickaxes.
  • Fixed a bug where the client could attempt to reconnect to announce server after it had already partially initialized gameplay but timed out while doing so.
  • Fixed bug that preventing other players weapons sounds from playing.
  • Fixed DDS loader not closing files.
  • Fixed where you would fall on login as the world had not generated yet.
  • Fixed a bug in x64 builds where game content was not loading.
  • Fixed sending of excess mining sound to other players when a player repeatedly mines zero material due to lag.
Post comment Comments
Danny2500
Danny2500 - - 1 comments

Where do i Download?

Reply Good karma Bad karma+2 votes
BlackMoons Author
BlackMoons - - 121 comments

Best to go to IndieDB page for Brutal Nature or BrutalNature.com to get it.

Reply Good karma+2 votes
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