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Actually, Emily wanted, after a hard working day, to go home but fate had other plans for her. In the parking lot she is kidnapped in a strange way, and then she wakes up in a empty canteen. Our Game starts right there...

Our newest title, "Broken Heart: A Fateful Desire" deals with the topic of heartbreak. However, all is not as schmaltzy as it might look at first glance. The player was, at the beginning of the game, kidnapped by a kind of demonic genie, he calls himself Arturius, and is now forced to fullfill a wide range of tasks or in the case of failure the player would serve as the latest source of energy for Arturius .
According to his statements he does all this not for his own pleasure but he has to fulfill the desire of his master. You will naturally ask how was this desire and Arturius met you this small favor: His master wants to find the true love and for this reason Arturius is now looking for suitable candidates and validates them on his own way, because after all he wont show his Master any woman before she has not completed the challenges.

Finally his master had to accept many disappointments on the subject of love and so it is hardly surprising that Arturius faced the player with the symptoms of lovesickness so that they can prove that they are worthy to come to his master and understand what he has been through.
The fact that Arturius uses the souls of the fallen women as a source of energy for himself and constantly emphasizes that he only has to fulfill the desire of his master is of course in no way suspicious. If you can not trust a demonic genie whom else?

So much for the basic trains of the story.

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Broken Heart: A Fateful Desire is presented to the player in two forms, on the one hand it is a visual novel which tells you a story about Emily, the demon Arturius, and the mysterious master. On the other hand, the player will be required to help Emily to pass through the different tests.

The requirements for the player are very variable. Some examples:

A Grid is blocking Emilys way and the player has to find a possibility to open it.
Later in the game the player has to face with the symptoms of lovesickness and must find a solution which will please Arturius and allows Emily to move on to the next level.
Of course there can be one or two creatures or lavageysers at your way, but where a will there is always a way, and this way you have to find.

The whole game plays in two different worlds, once you are in an old abandoned steel mill in the real world and then Arturius transported you through a portal into his own reality and there is nothing as it seems at first glance.

The challenges to the player are therefore very varied and certainly should never be bored. There are many areas to explore and some key items must be found and used.

We are very interested in hearing your critics or suggestions to improve the game!

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