Several new twists on an arcade puzzle classic, with level and color scheme editor, continuing a project put on hold for two decades. Originally started on my Amiga 1200 in the mid 90s.
Basic energy block support is now in. This demo shows how I expect the gameplay to work.
Long ago, I'd imagined using a keyboard button to toggle the switch, but in my recent actual work on the project, I decided that puzzle solving gets more interesting if you have to approach the switch from the right direction or avoid it as needed.
All switches in a level toggle all energy blocks. Think of it like a room with one light circuit but multiple switches. Could be too simple for some things, but I still want to constrain the amount of hidden state in the game and also the complexity of level representation and editing.
The editor needs fancified a bit before showing how things look there.
Oh, and the final game also needs more juice: glowing blocks and fading in/out.