2016.05.22 Pet and Map Room Magic
2016.05.15 Galactic Passports
2016.05.10 ROB's Travel Plans
2016.04.30 ROB has your back
2016.04.24 Warping in the Clicks Ship
2016.04.18 Cute Pet Buddies
2016.04.11 The Gravity Gun
2016.04.05 Humble Store, Rogues Gallery and more!
2016.03.28 World Building in Boss 101
2016.03.21 The Boss 101 UI and You!
2016.03.14 Dev Update and Early Access addressed
2016.03.07 Super Boss Battle Tunes
2016.02.29 Scheduling the Magic
2016.02.22 Making A Super Boss
2016.02.15 IRX 2016 T-Shirt Design
2016.02.08 Transporter Room
2016.02.01 Making Art the Smart Way
2016.01.25 Boss 101 Robo Weapon Hands!
2016.01.17 Boss 101 Robo-Fighting Hotline
2016.01.11 Map Room and Rob's Room Development
2016.01.04 Dialog Creation and Happy New Year
2015.12.27 Boss 101 Year of Development Review
2015.12.21 The Train Boss
2015.12.14 Your Awesome Chain Gun
2015.12.07 Tuning the Bosses
2015.11.30 Gopher Clicker and more!
2015.11.23 Boss 101 Release Date News
2015.11.16 Gopher Clicker and more!
2015.11.09 Background Creation in Boss 101
2015.11.02 Finding your Gopher Friends
2015.10.26 Making Weather in Boss 101
2015.10.19 Warp travel and Fireworks
2015.10.12 Boss Warp Gates
2015.10.05 Making the Hat Store
2015.09.28 Arcade Modes
2015.09.21 Cinematic Transitions and Zagnuts
2015.09.14 Endless Boss Launch
2015.09.07 Behind the Cinematics
2015.08.31 Updating the Arcade Machine
2015.08.24 World Building
2015.08.17 Steam Store Open and UI Improvements
2015.08.10 Creating Cinematic Stories
2015.08.01 Gopher Science Team & Sun stealing
2015.07.27 Custom Bullets, IRX15 Awards
2015.07.20 Boss Icons and Loading Animations
2015.07.13 Professor Gopher's Wiki
2015.06.29 Making Achievements
2015.06.22 Hats and Bullets
2015.06.15 Tuning and Excel Sheets
2015.06.08 Load Screens and Stores
2015.06.06 Command Center Upgrades
2015.05.25 How We Create UI Icons
2015.05.18 Lightning Gun and More!
2015.05.11 How We Make and Setup Our Art
2015.05.04 Making the UI
2015.04.26 Boss Trains and Game Tuning
2015.05.19 How We tell our stories
2015.05.12 Setting up a Boss 101 game loop
2015.04.05 How we got through Greenlight
2015.03.29 How to make an animation cycle! (in Boss 101)
2015.03.22 Boss 101 Greenlight update
2015.03.19 Boss 101 On Steam Greenlight
2015.03.17 Greenlight Coming this week
2015.03.11 Greenlight Peek and Rock Pillars
2015.03.01 Brothers and Banana Bombs
2015.02.22 Dog Rockets and Bullet hell
>>>Links to all other updates for Boss 101<<<
Boss 101 is a shooter at its core and we like to think it's a little more since it's got a story driving it forward. It's not JUST blasting robo baddies and rolling onto the next level. There is real human drama here folks. This whole adventure is triggered when your brother makes a simple birthday request?
You get to roll YOUR OWN BOSS!
A few of the guns available to you during the game.
Take a break and fly a kite in Boss 101. Chat it up with your buddy as you soak in the rays. Maybe you’ll learn something.
You might end blasting samurai swords at warp!
Talk with you soon and LIVE YOUR DREAMS!!!
Welcome to the Boss 101 Update!
Hope you are doing well and thanks for stopping by to check in on our progress. This week we have a couple things to show you. Touchups to the Map Room and the special Pet Room.
Pet Room for your Pet Buddies!
You know you have pet buddies but did you even realize they can live with you!?!? Not only do they live with you but they have a nice little hill with mini houses they sleep in. They can fly around when they like and take naps if they need to. Also – they have all their pet friends to play with.
Here’s a sample of the hill
Of course the weather and time of day will change as you play. Pet Hill is right next to Kite hill. If you were to travel there you would see this.
And if it’s sunny then this!
See how happy they are! They love you too!
Map Room Touchups
We decided the Map Room needed some gopher-ness so we added a little bit more gopher tech from the Professor and Rob. The old map room was cool and all but it was built early in the project before the Professor and Rob were more central to the rebuild in the Command Center. Now that Rob has his own room and since we are in the polish phase we looked at where else might need some ‘oomph’.
The Map room got a bit of a shine with some gopher tech. Here you can see some of the layout instructions for creating art.
We thought about a nice place to insert the new tech and thought the top right corner fit with the game and the theme of the room. The game backstory involves the gophers and Rob building the area. Their work was to create a home base for the player and also a place to store goodies from the player’s travels. The map room is the main point of travel in the game. As you might guess this is where the player decides where he wants to go and what planets he will visit.
Animation Setup Part 1
Animation Setup Part 2
It only makes sense the gophers would monitor progress from their command posts. Check it!
OK – more to come and stay tuned. Things are going quite well and we are excited to bring you this game. It the product of a lot of love and passion and we are really enjoying the development process. What really is amazing is you will be playing the game and we would like to imagine you having as much fun exploring and seeing the world of Boss 101 as we had making it.
Screenshot of the Day
Boss passports! Beat bosses and reveal their images... (also find out a little about what they like)
Boss 101 on Steam
Wishlist us if you would be so kind!
Talk with you soon and remember to LIVE YOUR DREAMS!
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