2016.08.13 Help Panels and Rob's Store
2016.08.13 Polishing the Stores
2016.08.09 Sweating the details on the UI
2016.07.31 World Building with Environments
2016.07.25 Hats, Costumes and more!
2016.07.18 The Gopher Space Station
2016.07.12 Adding Fog in 2D Levels
2016.07.04 Making a Bow Weapon
2016.06.27 Debug Rooms and Bosses
2016.06.20 Polishing a Boss
2016.06.13 The Gopher Ambulance!
2016.06.06 Phone Calls and IRX 2016
2016.05.31 The Robo Council
2016.05.22 Pet and Map Room Magic
2016.05.15 Galactic Passports
2016.05.10 ROB's Travel Plans
2016.04.30 ROB has your back
2016.04.24 Warping in the Clicks Ship
2016.04.18 Cute Pet Buddies
2016.04.11 The Gravity Gun
2016.04.05 Humble Store, Rogues Gallery and more!
2016.03.28 World Building in Boss 101
2016.03.21 The Boss 101 UI and You!
2016.03.14 Dev Update and Early Access addressed
2016.03.07 Super Boss Battle Tunes
2016.02.29 Scheduling the Magic
2016.02.22 Making A Super Boss
2016.02.15 IRX 2016 T-Shirt Design
2016.02.08 Transporter Room
2016.02.01 Making Art the Smart Way
2016.01.25 Boss 101 Robo Weapon Hands!
2016.01.17 Boss 101 Robo-Fighting Hotline
2016.01.11 Map Room and Rob's Room Development
2016.01.04 Dialog Creation and Happy New Year
2015.12.27 Boss 101 Year of Development Review
2015.12.21 The Train Boss
2015.12.14 Your Awesome Chain Gun
2015.12.07 Tuning the Bosses
2015.11.30 Gopher Clicker and more!
2015.11.23 Boss 101 Release Date News
2015.11.16 Gopher Clicker and more!
2015.11.09 Background Creation in Boss 101
2015.11.02 Finding your Gopher Friends
2015.10.26 Making Weather in Boss 101
2015.10.19 Warp travel and Fireworks
2015.10.12 Boss Warp Gates
2015.10.05 Making the Hat Store
2015.09.28 Arcade Modes
2015.09.21 Cinematic Transitions and Zagnuts
2015.09.14 Endless Boss Launch
2015.09.07 Behind the Cinematics
2015.08.31 Updating the Arcade Machine
2015.08.24 World Building
2015.08.17 Steam Store Open and UI Improvements
2015.08.10 Creating Cinematic Stories
2015.08.01 Gopher Science Team & Sun stealing
>>>Links to all other updates for Boss 101<<<
Boss 101 is a shooter at its core and we like to think it's a little more since it's got a story driving it forward. It's not JUST blasting robo baddies and rolling onto the next level. There is real human drama here folks. This whole adventure is triggered when your brother makes a simple birthday request?
You get to roll YOUR OWN BOSS!
A few of the guns available to you during the game.
Take a break and fly a kite in Boss 101. Chat it up with your buddy as you soak in the rays. Maybe you’ll learn something.
You might end blasting samurai swords at warp!
Talk with you soon and LIVE YOUR DREAMS!!!
Welcome to the Boss 101 Update
Polish and cleanup. That has been an ongoing theme for the last few weeks and will continue to be one for the foreseeable future. You see, Boss 101 could be done and wrapped up in a few weeks. It COULD be in your hands sooner than later. The only problem we have with that is the game would not be our best effort and that is not acceptable.
Something important we are working at the moment is making certain the UI is understandable and readable. The way we are doing this is, well, playing the game and having others play the game. You might image how easy is it to make a game and get used to the controls you install. After working on a game for over two years it is easy to think “Oh, this little control makes enough sense! Sure, it’s a little odd and I have NEVER seen anything like it before but PLAYERS WILL GET IT!”
Well, I have news, they probably won’t get it. It’s actually very likely they will not understand any scheme which deviates to far from logic of the norm of game controls. In those situations it requires a dedicated team to address the issues and correct the little weird things. I can’t say everything we ever did will be perfect but I can assure you we thought of YOU at all times. We looked at our game and asked “will someone who has never seen the game understand this in context?” We put ourselves in your place as much as we possibly can. It’s really the only way.
Let’s look at some of the things happening this week…
Here we have an update to Rob’s special store. In it you can find all sorts of odd guns and hats. We’ll talk more about how you access it but in the meantime let’s look at the design of the place.
First we have the current store. Pretty nice and there is a neat look happening. In a lot of ways there is nothing wrong with it on a purely aesthetic level.
Here is the remodel work in progress. We added space for UI elements that clearly explain what you are doing and show the controls a lot better. We also lightened up the area so you can see the products better. This is a great example of taking something that was working and simply making it better for the player. We could have shipped with the old one and players would have figured things out (we hope) but when we played the game it was pretty obvious clarity would help.
Something to remember is a lot of times you can get caught up in what looks good versus what works well. UI needs to work well first and foremost. The looking good will mostly be a function of the efficiency and thematic clarity you create (ie – form follows function)
We added little help panel overlays to all of the main Command Center pages. The idea is to give you an easy assist if you are still learning the ropes or need a refresher. Also – we didn’t want to intrude on your game so we made the overlay and activates as innocuous as possible.
With help on and off
Help on and off
Help on and off
There you go! A quick snapshot of this week’s work and much more to come. The goal of our development at this point is the same as always – give YOU the best game we can. You deserve it and we aim to deliver.
Boss 101 Screenshot
Rolling bosses in the Make a Boss! Just another day making the universe safe for you and me.
Thanks again and always remember to LIVE YOUR DREAMS!!!
Please put Boss 101 on your Steam Wishlist us if you would be so kind - Thank you!
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