2017.06.25 Updates and Upgrades
2017.06.18 Hat Store Sorting
2017.06.11 Mini Quest Achievements
2017.06.08 Video Peek at Boss 101 by RobJ
2017.06.04 June Development Update
2017.05.27 Big Boss Bombs
2017.05.20 Super Boss Warps
2017.05.13 Weapon Effects, polish & great games!
2017.05.07 The Robo Council and More!
2017.04.29 Options and Keyboard Mapping
2017.04.23 Submergible Bosses
2017.04.15 Train Boss and Updates
2017.04.09 Three Years of Progress
2017.04.02 Super Bombs!
2017.03.25 Polish and Fun pt2
2017.03.19 Polish and Fun pt1
2017.03.12 BERL Video series, Part 9 The Hat Room
2017.03.04 BERL Video series, Part 8 Make A Boss!
2017.02.25 BERL Video series, Part 7 The Map Room
2017.02.18 BERL Video series, Part 6 Endless Boss Mode
2017.02.11 Progress Update towards Shipping
2017.02.05 BERL Video series, Part 5 The Upgrade Gophers
2017.01.28 BERL Video series, Part 4 The Upgrade Room
2017.01.21 BERL Video series, Part 3 The Arcade Room
2017.01.14 BERL Video series, Part 2 The Gun Store
2017.01.07 BERL Video series, Command Center
2017.01.01 BERL as your guide in Boss 101
2016.12.24 Boss 101 Year End Wrap Up
2016.12.17 Boss 101 December 2016 Gameplay Trailer
2016.12.10 Cameras and Warnings
2016.12.03 End of Round Awards
2016.11.26 Release Notes, VFX and MUCH MORE!
2016.11.19 Arcade Games, Options and Cleanup
2016.11.12 UI Improvements across last year
2016.11.05 Breakout Games and Art Re-use
2016.10.29 Making and arcade Tank Game for Boss 101
2016.10.22 Finishing the Gopher WIKI
2016.10.15 Tutorials and BERL
2016.10.09 The editors we use
2016.09.24 Guns in the Game
2016.09.17 Equipment, UI and Animations
2016.09.17 Equipment, UI and Animations
2016.09.03 Equipping you for battle!
2016.08.28 Dialog Box Advancements
2016.08.13 Help Panels and Rob's Store
2016.08.13 Polishing the Stores
2016.08.13 Polishing the Stores
2016.08.09 Sweating the details on the UI
2016.07.31 World Building with Environments
2016.07.25 Hats, Costumes and more!
2016.07.18 The Gopher Space Station
2016.07.12 Adding Fog in 2D Levels
2016.07.04 Making a Bow Weapon
2016.06.27 Debug Rooms and Bosses
2016.06.20 Polishing a Boss
2016.06.13 The Gopher Ambulance!
2016.06.06 Phone Calls and IRX 2016
2016.05.31 The Robo Council
2016.05.22 Pet and Map Room Magic
2016.05.15 Galactic Passports
2016.05.10 ROB's Travel Plans
2016.04.30 ROB has your back
2016.04.24 Warping in the Clicks Ship
2016.04.18 Cute Pet Buddies
2016.04.11 The Gravity Gun
2016.04.05 Humble Store, Rogues Gallery and more!
2016.03.28 World Building in Boss 101
2016.03.21 The Boss 101 UI and You!
2016.03.14 Dev Update and Early Access addressed
2016.03.07 Super Boss Battle Tunes
2016.02.29 Scheduling the Magic
2016.02.22 Making A Super Boss
2016.02.15 IRX 2016 T-Shirt Design
2016.02.08 Transporter Room
2016.02.01 Making Art the Smart Way
2016.01.25 Boss 101 Robo Weapon Hands!
2016.01.17 Boss 101 Robo-Fighting Hotline
2016.01.11 Map Room and Rob's Room Development
2016.01.04 Dialog Creation and Happy New Year
2015.12.27 Boss 101 Year of Development Review
2015.12.21 The Train Boss
2015.12.14 Your Awesome Chain Gun
2015.12.07 Tuning the Bosses
2015.11.30 Gopher Clicker and more!
2015.11.23 Boss 101 Release Date News
2015.11.16 Gopher Clicker and more!
2015.11.09 Background Creation in Boss 101
2015.11.02 Finding your Gopher Friends
2015.10.26 Making Weather in Boss 101
2015.10.19 Warp travel and Fireworks
2015.10.12 Boss Warp Gates
2015.10.05 Making the Hat Store
2015.09.28 Arcade Modes
2015.09.21 Cinematic Transitions and Zagnuts
2015.09.14 Endless Boss Launch
2015.09.07 Behind the Cinematics
2015.08.31 Updating the Arcade Machine
2015.08.24 World Building
2015.08.17 Steam Store Open and UI Improvements
2015.08.10 Creating Cinematic Stories
2015.08.01 Gopher Science Team & Sun stealing
>>>Links to all other updates for Boss 101<<<
Boss 101 is a shooter at its core and we like to think it's a little more since it's got a story driving it forward. It's not JUST blasting robo baddies and rolling onto the next level. There is real human drama here folks. This whole adventure is triggered when your brother makes a simple birthday request?
You get to roll YOUR OWN BOSS!
A few of the guns available to you during the game.
Take a break and fly a kite in Boss 101. Chat it up with your buddy as you soak in the rays. Maybe you’ll learn something.
You might end blasting samurai swords at warp!
Talk with you soon and LIVE YOUR DREAMS!!!
Hello and thank you so much for joining us for another Boss 101 update! We hope you’re doing excellently.
As you know –bugs and polish continue. This week we have a question from a fan and process ideations to share so let’s get cracking!
Upgrade Room Process
So the upgrade room has all these sweet little stickers to show various upgrade levels. They help with indicating what you are buying by giving a sense of purpose. We’re going to peel back the curtain right now and show you why things are the way they are and how we got here.
Let’s start with the basic stuff. Here’s a bounty sticker and how it’s assembled from various parts. As you might guess these parts are for interchangeability. We shuffle them around for different upgrades and we get to keep that jazzy layout. SAVES TIME TOO!
Basic setup for bounty
Here’s the various levels of the Bounty upgrade
When you are in the Make a Boss the color of the money is determined by your bounty level. (and corresponds to the dollar sign icon color)
Legendary upgrade – see how it colors the money display golden!
Examples of the shield patterns for the various upgrades
Once ONE upgrade is in place it’s a relatively painless procedure to start laying out the other upgrades. . .
Machine gun with levels
Other upgrade background samples
You see how we are? Making things as pretty as possible and fun as we can!
Here’s the whole bloody thing in action! You even get an achievement for completing the bounty upgrade.
You like that one? We hope so!
How’s the game going? GLAD YOU ASKED!
We get this question a lot because people care and we know you do too! You know you can always head to the Steam forums to speak with us directly. We try to get around to each and every question!
We had a fan ask us (for all the right reasons) about shipping the game NOW and maybe adding in little features after to round things out. Now I would NOT assume this person was asking to rush or crap out the game. I think the intent was to ask about perhaps holding out on some non-essential tidbit or something and just hitting the fun basics. Well, the deal here is Boss 101 has GOT to be our best. You deserve no less and most importantly we need to be true to OURSELVES and BRING YOU OUR BEST.
I gave a long answer to their question in the Steam Forums but I wanted to reiterate one of the general points. It was about something like a quicker release schedule and working in some neat things AFTER we ship.
What about Early Access or major updates to complete unfinished features with patches, etc
Generally speaking the above solutions are basically making you buy an unfinished product. That is not our goal. We haven’t ever had nor currently have plans to do any of those. We want you to have a finished game at $9.99. That might seem a little lofty but how many games have you seen lately which seem to have been rushed to hit a release date? I can think of a few. I can also think of a few games that while they seem bug free also seem feature light. We want YOU to LOVE Boss 101. Ideally, we want you to think “I got a FRICKING AWESOME DEAL and this game is FUN!”
While we know we have a savvy fan base following our development we can’t say everyone would be understanding of an early or unfinished release. You can check YouTube or Steam reviews for many examples of devs getting pummeled by effectively shoveling a game out early. People don’t like that. We don’t like that. We’re looking to avoid it.
Does that mean Boss 101 will be a flawless masterpiece? Hmmm, maybe not but let’s let time be that judge. What we CAN tell you is Boss 101 will be the best game we can possibly deliver given our time, money and resources. We want the BEST for you.
Come on people – we’re doing this not just for you but for us too. When you plunk down your $9.99 we want to knock you OVER with the fun of Boss 101.
Boss 101 Screenshot
Rose Chevalier visiting the Command Center bringing a present for you!
Remember friends - be yourself, BELIEVE in yourself and live your dreams!
Work continues towards the final release. This week we look into quality of life interface improvements for the hat store. This is a great example of...
First off we have the THANK YOU FOR YOUR SUPPORT DURING BOSS 101's development. It's been a long road and we are heading towards the finish line. We could...
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