I would love to hear from you! Helping others get what they want is my specialty. Drop me a line! I would love to chat. I've been in game development for a while and I was in toy design before that. I've had a lot of jobs in the industry and been very fortunate to work with talented people.

Best,

-Tim

Contact tim (at) donleytimefoundation (dot) com

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First of all - thank you for your support and reading out Boss 101 updates. As you may know - we are heading into the final stretch of Boss 101 and are supremely excited to see Boss 101 get into YOUR hands. This blog post is mostly about being a holding tank for all the links to the last year plus of updates we have done. If you look below you will see all the dates and subjects of the various posts. Maybe there are a few you saw already or maybe there are some you haven't. Check it out and see what you think!

Thank you again!

Boss 101 Updates from 2014-2015
2015.07.27 Custom Bullets, IRX15 Awards
2015.07.20 Boss Icons and Loading Animations
2015.07.13 Professor Gopher's Wiki
2015.07.06 Cinematics
2015.06.29 Making Achievements
2015.06.22 Hats and Bullets
2015.06.15 Tuning and Excel Sheets
2015.06.08 Load Screens and Stores

2015.06.06 Command Center Upgrades
2015.05.25 How We Create UI Icons
2015.05.18 Lightning Gun and More!
2015.05.11 How We Make and Setup Our Art
2015.05.04 Making the UI
2015.04.26 Boss Trains and Game Tuning
2015.05.19 How We tell our stories
2015.05.12 Setting up a Boss 101 game loop
2015.04.05 How we got through Greenlight
2015.03.29 How to make an animation cycle! (in Boss 101)
2015.03.22 Boss 101 Greenlight update
2015.03.19 Boss 101 On Steam Greenlight
2015.03.17 Greenlight Coming this week
2015.03.11 Greenlight Peek and Rock Pillars
2015.03.01 Brothers and Banana Bombs
2015.02.22 Dog Rockets and Bullet hell
2015.11.09
Background Creation in Boss 101
2015.11.02
Finding your Gopher Friends
2015.10.26
Making Weather in Boss 101
2015.10.19
Warp travel and Fireworks
2015.10.12
Boss Warp Gates
2015.10.05
Making the Hat Store
2015.09.28
Arcade Modes
2015.09.21
Cinematic Transitions and Zagnuts
2015.09.14 Endless Boss Launch
2015.09.07
Behind the Cinematics
2015.08.31 Updating the Arcade Machine
2015.08.24 World Building
2015.08.17
Steam Store Open and UI Improvements
2015.08.10 Creating Cinematic Stories
2015.08.01
Gopher Science Team & Sun stealing
2015.07.27 Custom Bullets, IRX15 Awards
2015.07.20 Boss Icons and Loading Animations
2015.07.13 Professor Gopher's Wiki
2015.07.06 Cinematics
2015.06.29 Making Achievements
2015.06.22 Hats and Bullets
2015.06.15 Tuning and Excel Sheets
2015.06.08
Load Screens and Stores
2015.06.06 Command Center Upgrades
2015.05.25 How We Create UI Icons
2015.05.18 Lightning Gun and More!
2015.05.11 How We Make and Setup Our Art
2015.05.04 Making the UI
2015.04.26 Boss Trains and Game Tuning
2015.05.19 How We tell our stories
2015.05.12 Setting up a Boss 101 game loop
2015.04.05 How we got through Greenlight
2015.03.29 How to make an animation cycle! (in Boss 101)
2015.03.22 Boss 101 Greenlight update
2015.03.19 Boss 101 On Steam Greenlight
2015.03.17 Greenlight Coming this week
2015.03.11 Greenlight Peek and Rock Pillars
2015.03.01 Brothers and Banana Bombs
2015.02.22 Dog Rockets and Bullet hell
2015.02.15 Testing tools and Boss Wreckage
2015.02.08 Flying at warp shooting swords!
2015.02.01 Baby Robots and Sunsets!
2015.01.24 Crossbows versus Tanks
2015.01.03 Boss 101 Development into the New Year!
2014.12.20 Greenlight Progress Update
2014.12.06 Boss 101 Weapons (Fist Cannon and More)
2014.11.22 Boss 101 Gun Shop (early look) and a BEAR!
2014.11.15 Steam Greenlight Early Announcement
2014.11.08 Digital art, shirts and cool icons!
2014.11.01 Kitty Kitty Bang Bang
2014.10.25 Take on millions of Bosses!

-end

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Aug 9 2017

2017.08.09 Boss 101 Hat Contest Continues! - reply here or at our Steam Store #boss101 #gamedev #indiedev #pixelartT.co

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#boss101 development update on our Steam store page #screenshotsaturday #indiedev #gamedev #pixelart Link here -->… T.co

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