Bloom is a vertical slice pitch demo for a game, produced as part of a course at Futuregames Academy in Stockholm, Sweden.The demo was developed by a group of eight students in about six weeks, using primarily Unity and Maya. At the end of the course, this project was, in competition with several other projects, awarded the first prize by an industry jury. For more info, visit www.futuregames.se

Report article Bloom is getting updated!

Bloom is getting updated, new features include keyboard and mouse support!

Posted by Dinomyte_ on Sep 1st, 2010

We just wanted to let you know that work has begun on a updated version of Bloom. Based of feedback from various sources (including you guys), here are some of the features we are working on:

  • keyboard and mouse support
  • improved performance
  • some slight UI changes to the "throw" mechanism
  • tweaked level layout
  • optimized boss battle* various art asset updates
Bloom character render

 

We plan on having all changes done and committed by 17th, but we'll most likely have a build up before then for you guys to feedback on.

Thanks!

Comments
INtense!
INtense! Sep 1 2010, 4:41pm says:

very cool gameplay mechanic

+1 vote     reply to comment
JohnnyMaverik
JohnnyMaverik Sep 1 2010, 9:57pm says:

Awesome, looking forward to playing it...

+2 votes     reply to comment
Dr_Gonzo
Dr_Gonzo Sep 2 2010, 12:11pm says:

Now lazy old me can try this without plugging in a controller, yay!

+1 vote     reply to comment
awhit
awhit Sep 2 2010, 12:50pm says:

I'm looking forwards to the release!

+1 vote     reply to comment
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Bloom
Platforms
Windows, X360
Developer
IIII
Engine
Unity
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Release Date
TBD
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