Bloom is a vertical slice pitch demo for a game, produced as part of a course at Futuregames Academy in Stockholm, Sweden.The demo was developed by a group of eight students in about six weeks, using primarily Unity and Maya. At the end of the course, this project was, in competition with several other projects, awarded the first prize by an industry jury. For more info, visit www.futuregames.se

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Bloom demo OSX

Bloom demo OSX

Oct 12, 2010 Demo (171.22mb) 0 comments

This is the final Mac version of the demo we made for Bloom. We recommend using a X-box 360 controller to play it, but it now also supports mouse and...

Bloom demo

Bloom demo

Jul 6, 2010 Demo (166.44mb) 17 comments

This is the final PC version of the demo we made for Bloom. We recommend using a X-box 360 controller to play it, but it now also supports mouse and keyboard...

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Bloom
Platforms
Windows, X360
Developer
IIII
Engine
Unity
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Release Date
TBD
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