- © 2010 - 2013 DesuraNET Pty Ltd. All Rights Reserved. June 18th, hug an indie day.
- Privacy Policy
- Terms of Use
Bliss is a spiritual successor to Lament, in Bliss you play as a dying man who in the moment of death is not ready to meet his fate. So he lingers in a world between life and death where he has to deal with his bad memories and sins before he can find bliss and move on.
Since the man is not ready to face death, each world represents a stage in the Kübler Ross Model (The five stages of grief, DABDA).
As we experience the man dealing with his death in each level, we also visit a part of his life which is in direct connection to the emotional stage he is in.
For example, the first level in which the dying man experiences denial (the first stage of the five stages of grief) we visit his childhood, before when he was aware of death. And as we reach the second stage where the man deals with Anger, we visit his emotional puberty.
Bliss is being developed by Markus Oljemark (Story, Design, Programming) and Zeyan "Phillip" Zhang (Graphics).
Bliss will be out for PC, Mac and Linux early 2013.
0 comments by Orujimaru on Nov 1st, 2012
We have been working really hard the last couple of months to prepare a trailer for a Greenlight page.
Now it's finally finished and you can find the page here: Steamcommunity.com
Please take a look and up vote if you like it :)
The game is almost finished and we're still aiming for a release in Q1 2013.
Thanks!
really nice graphics, though not very fluid, also seems to lack any real game play, what are the future objectives?
thanks for commenting, the videos added here are just demonstrating how the worlds have evolved, not the gameplay and as they are taken from the first worlds that serve mostly as wordless tutorials the puzzles are very obvious and simple. Not that the rest of the game is fast paced, but it gets a lot more complex. The main "puzzle" is that you have to kill all the enemies in the screen for the gate to open. The problem is that they respawn very quickly if you just kill them, so you have to "freeze time" with your stop watch to prevent them from respawning. The amount of time you can freeze changes when you reach a new puzzle, so for example one "puzzle" might give you 2 seconds to solve it and another might give you 30 seconds. In order to reach all the enemies you also have to decide where and how to use the boomerang and in which order you kill the enemies. There are also a few unique bosses and special levels.
It's still in an early stage, so it will hopefully feel more fluid when it's finished :)
By all means, didn't mean to insult.
merely asking about the game play.
good luck
Thanks :)