Blackshift is a grid-based, space-themed action puzzle game which isn't afraid of complexity — think Chip's Challenge on crack.

Stealing ideas abundantly from the golden age of PC puzzle games, Blackshift has over 50 object types which combine in countless ways to create mysterious and exciting puzzles.

Blackshift will ship with a tightly integrated level editor, and a subscription to the Level Pit, where players can share their own levels.

In developing Blackshift the focus has been on making a rock-solid engine that just feels good. This is what games like Pacman got so right — every detail down to the frame-by-frame timing of how your character moves and turns corners was tuned to perfection, giving that simple game endless replay value. Blackshift is doing that too (but without the simplicity).

Blackshift aims to be a game where nothing is half-baked. I'm developing it on my own time and my own dime, and I'm not about to cut cool shit to accommodate harsh market realities. It is now available for Early Access. Have you got what it takes to be an UNPAID GAME TESTER?

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Blackshift
Platforms
Windows, Mac
Developer
rogual
Engine
Custom
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9

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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @roguax

The first time I felt like an adult was when somebody said 'microsoft gamecube' and i didn't correct them

Mar 23 2017

Crossed at a crossing today and a cyclist actually stopped.

Mar 18 2017

Too many things in this world were made in a hurry by someone who didn't really give a shit.

Mar 15 2017

RT @gwern: @gwern Who needs LSD? I just say 'buffalo' until I access a universe of unmediated sensory perception. Semantic satiation is

Mar 14 2017

this could be a mildly amusing example in a book about english usage T.co

Mar 11 2017

RT @zuggamasta: #workInProgress #b3d #motiongraphics #google Again a simple Idea but it's hard to get all the details on point.… T.co

Feb 28 2017

RT @sarahdoingthing: T.co

Feb 22 2017

The playful, frightening, eating-itself quality of reality.

Feb 15 2017

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