Spheritis is a puzzle game where you control a ball.
The goal of the game is to push all buttons in the level before the time expires,
activating the exit that brings you to the next level.


The buttons are protected by traps! So you will need to enhance the ball to
get past the various traps.
These enhancements contain different ball types, like steel, stone etc.
But you can also attach a special ability to your ball like jump, shrink and more.


The game offers you 8 ball types and 5 upgrades in single player and brings you to
various locations as:
space, a quarry, a factory, a volcanic area, ...
On release there will be 12 levels, starting off easy but gradually introducing new
traps and tricks.
The game supports 4 difficulty modes and leader boards.

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Indiegogo campaign

News

On player feedback Ballitis has changed its name to Spheritis and is now running a crowd funding campaign at indiegogo to be able to finish some parts of the game that need external help like Music and translations and to buy additional Unity assets.

At the same time a preview build of the game is on its way to the game press.

Ballitis gameplay video on Steam Greenlight

Ballitis gameplay video on Steam Greenlight

News

Ballitis is now on Steam Greenlight! You can find a gameplay video and new screenshots there too.

Comments
j0pak95
j0pak95

Maybe show a video? It looks alright on the pictures!

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Spheritis
Platforms
Windows, Mac
Developer
Bluestrike
Engine
Unity
Contact
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Homepage
Spheritis.com
Release date
Game watch
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Style
Genre
Puzzle
Theme
Abstract
Players
Single Player
Project
Indie
Twitter

Latest tweets from @spheritis

No music. As the crowdfunds campaign did not work out I have to change my plans. I will be working on a demo release.

Jul 23 2013

Support Spheritis on Indiegogo: Igg.me Also sending preview builds to the game press now.

May 21 2013

Been busy with the leaderboards on the website . At last something that turned out to be easyer as expected! :-)

Feb 20 2013

The last 2 weeks I have been busy testing the game to prepare a preview version for the game press.

Feb 15 2013

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