We have created a new video, showing our latest additions to art, design, and more, but particularly the all new tutorial campaign!
Many of the changes came from you, the fans:
Rounded ship parts. Ships look more stealth-bombery.
Rounded natural formations like dirt and stone (and soon to become even more rounded!).
Custom models for trees: trunks and leaf balls.
Environment texture revamp in progress (it's a lot of work for our one artist!).
Damage states are being added to nearly every block in the game. Previously, only a handful had intermediate damage states. Every block will ultimately have three states: pristine, damaged, and demolished. (our poor artist not only has to revamp each block, he has to redo each block twice!) It's very gratifying so far though!
Chain reaction explosions in the environment (was already implemented on ships), a la Raptor: Call of the Shadows. Blowing up buildings is awesome.
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