What is ATOMINE?

ATOMINE is a twin stick procedural shooter rogue-lite set in a virtual world with minimalist design, where the player recounts on the screen the real events of STUXNET, the first weapon ever created in the form of computer virus.

In every run the player has to clear the level area from all the enemies in order to unlock the portal to the next level. During the run every killed enemy will leave on the ground XPs, energy and/or weapon modules.

The Gameplay

Fast and Fun

ATOMINE is fast. There are a lot of enemies and you have to kill all of them to complete the levels. But don't worry, you have infinite ammo and a (great) modular weapon system.

Weapon System

In ATOMINE the player can modify his weapon using special modules that he will find in the game. The modules have effect to specific parts of the weapons: type of bullets, number of bullets, rate of fire and other mutators.

Procedural Generated / Roguelite

The world of ATOMINE is composed by levels procedurally-generated. Every level has different type of enemy and environment. The player has to complete all levels with only one life. If ATOMINE is destroyed, the game is over.

Counter Hacking

During a run, the system can detect the intrusion and modify the game, so player must act quickly. If the player fails to hijack the counter hacking maneuver, the challenge will become really tough.

Boss Battle

There are not only "small" enemies. ATOMINE must also defeat big and powerful bosses.


In 2011, Sergey Ulasen, discovered STUXNET, a malicious computer worm, initially spreaded via Microsoft Windows, and targeted Siemens industrial control systems, defined as a sleeping threat, waiting for a trigger to start its activation. STUXNET is the first discovered malware that spies on and subverts industrial systems, and the first to include a programmable logic controller (PLC) rootkit. The worm has been founded infecting especially nuclear power plants and oil drilling systems.

ATOMINE, like STUXNET, is a virus who needs to get stronger in order to reach and eventually infect and compile itself into the target source code. The electronic voice in the background and many element on screen, tell to the player what's the target of the run.


  • Unique Weapon System: The player can program his/her own Weapon combining more than 100 modules, that better fits the personal gameplay style.
  • Upgrade ATOMINE’s version unlocking more than 30 different mutators.
  • Choose between 9 different ATOMINE branches, with unique gameplay style.
  • Avoid to get caught with QuickTime event counter hacking.
  • Hack through seven playable main worlds and procedurally generated levels.
  • Tons of unlockable items, enemies, bosses and more.
  • Steam Trading Card
  • Controller Support
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ATOMINE - Update v 1.1.2


First of all, I wanna thank you for the support and love you shared with us.
We are working hard to polish and fix the experience! So here is the first update!

Change log v 1.1.2
- CRITICAL BUG FIX, framerate loss over time.
- Keyboard/Mouse end game bug!
- The Glitch effect can be deactivated in the settings
- Russian and Italian Localisation
- Language can be chosen in the Settings menu
- Settings menu are more navigable with the Joystick
- A LOT of minor bug fix

Keep on hacking!!

ATOMINE is live on Steam

ATOMINE is live on Steam


We are happy to announce that ATOMINE is finally live on Steam ^^

ATOMINE - Open Beta Subscription

ATOMINE - Open Beta Subscription


In the coming months we will need the help of the community, we will run some beta testing and we would love you guys to be part of it!

ATOMINE is now on Greenlight

ATOMINE is now on Greenlight


ATOMINE: A new twin stick procedural shooter rogue-like set in a virtual world is now on GreenLight.

Dev Blog #2 - Weapon System

Dev Blog #2 - Weapon System


Some information about the weapon system in Atomine, that allows player to "program" the weapon and gameplay style.

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