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Asterogue is all about fast-paced, intense combat in a completely procedural world. Weapons, dungeons, enemies and even mini-bosses are all procedurally created on the fly allowing you to experience something truly diverse every time you explore the depths of The Onion. Every attack you make in Asterogue is linked to a different touch-gesture, so you'll find yourself swiping madly and fluidly to build up your combos, unleash stunning procedural effects and overcome the hordes of General Wreckursion's robot army!

Report RSS Weekly Development Update #2 (2/15/13)

Second weekly development update from Asterogue! Includes: Weapon Tooltips, Cooldown/Uses Status Bars, Combo Systems, Animated Enemies, Enemy/Weapon Dynamic Tinting.

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Straight to your RSS feeds, here it is, the web video you've been waiting for...

Asterogue's Weekly Development Update #2!

Highlights this week include:

  • Tooltips describing each of your equipped weapon Modules and their trigger gestures.
  • Status bars that track the remaining uses and cooldowns of each of your Modules
  • Combo system that tracks how many hits you've dealt out and multiplies your damage output
  • Animated enemies! Gaze in awe at the first presentable art assets!
  • Enemy and weapon tinting: Although it's not featured in the video, enemies and attacks are tinted different colors if they have elemental abilities.

See you next week!

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