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Asterogue is all about fast-paced, intense combat in a completely procedural world. Weapons, dungeons, enemies and even mini-bosses are all procedurally created on the fly allowing you to experience something truly diverse every time you explore the depths of The Onion. Every attack you make in Asterogue is linked to a different touch-gesture, so you'll find yourself swiping madly and fluidly to build up your combos, unleash stunning procedural effects and overcome the hordes of General Wreckursion's robot army!

Report RSS Weekly Development Update #1 (2/4/13)

Our first weekly development update on Asterogue. Features: Procedural Dungeon Layout, Map Visualization, Exploration, Touch Gestures and Early Combat Features.

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It's that time of the week again! Well, not again per se. This is the first one of these, but it's going to be a weekly thing after this, you know? Anyway, it's time for:

Weekly Development Update #1!

This has been a big week for us Real Humans. For the past four weeks, we've been working on getting our toolchain up and running and writing up a lot of abstract systems — procedural dungeon generation, weapon statistics generation, 2.5D camera stuff — all of which are vital to the game, but don't demo especially well.This week, though, we started pulling things together in a way that you can actually capture on video. We've got explorable multi-room dungeons, prototype enemies, and a number of usable player weapons to show off in this video. It's not pretty yet, but it's beginning to look more like a game.Changes highlighted for the week of 2/4/13:

  • Procedural dungeon layout
  • Map visualization of the dungeon layout
  • Dungeon exploration
  • Touch gestures and controls
  • Early combat features — Dodging, attack types, basic enemies

Come back next week for more additions to the combat system and, should everything go as planned, the first trickle of actual art assets!

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