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Ascendant is the unforgiving beat 'em up that challenges you with a new world each time you play. It utilizes a number of modern roguelike elements such as permadeath and procedurally generated environments. You are a demigod who invades a plane controlled by your rivals. They will stop at nothing to eliminate you. Only the most impressive warriors will triumph over their armies of zealots and beasts. By exploring the world, discovering new weapons, spells, and Blessings, and learning how to survive in this brutal realm, you may have a small chance at winning.

Post news Report RSS Ascendant - Bearded designer explains Aspects and Combat mechanics

The lead designer of Ascendant elaborates on the game's Aspect and Combat systems and what makes those features unique to the roguelike -brawler.

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Ascendant's lead designer, Nick Farah, gives a better idea of how Aspects and Combat are going to work in the video below. Aspects are part of a socket system which enhances the player in this 2.5D roguelike-brawler. Socketing them into your weapon, spell, or armor yields different results and bonuses to the player.

Also, that beard. If you haven't already, please check out Ascendant's Kickstarter and Greenlight pages. Any support, whether a small pledge, a Yes vote, or just a message saying hello is greatly, greatly appreciated by us here. Thanks so much!

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