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A fast pace tactical first person shooter action set in a near future, cyberpunk world. You are a mercenary fighting proxy wars for rich, powerful corporations, and you have access to the latest cybernetics augmentation, military grade weapons, and freaking mech suits! You are a cybernetic ninja, with guns.

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Blog RSS Feed Post news Report abuse Latest News: Ascend First Public Test

9 comments by velsthinez on Apr 24th, 2015

Hi guys!

It's pretty exciting time for us. After quite some time of development, we are ready to share with you guys the latest multiplayer stable build for Ascend, and we would like you guys to try it out, as we really would love to get feedback from you.


Here's some images for the map you guys will be fighting in. It started out as green garden park on top of rooftops but has since gone through multiple iteration and is now more of a warehouse space. The middle path will be a market area, with tight office spaces at the side for flanking. By no means complete yet as I am sure we will iterate it a few more times and there's bound to be big sweeping changes.


Feel free to give it a test run and as always, we welcome your feedback, comments, critiques and suggestions as we need those to improve the game! We have provided an .exe for Windows, and a webplayer version.


  • WASD - Movement
  • Space - Jump
  • Left Shift - Run/Dash
  • C - Crouch
  • V - Toggle Third Person View (Experimental)
  • Number keys 1-9 - Selects Weapons and Neural Kinetics
  • Left Mouse - Fire Weapon
  • Right Mouse - Zoom
  • R - Reload Weapon
  • Mouse Scroll - Select Next/Previous Weapon


  1. Download and extract both the AscendMPTest Data folder, andAscendParkourTest.exe.
  2. Double click AscendMPTest.exe to run the game.

Known Issues

  • The neural kinetic powers are broken/ has 100 ammo. It was done as a proof of concept and we left it in for you guys to test out. It's by no way complete, but we had fun blinking around!
  • Weird / missing animation especially for firstperson. Will be tackling this issue in the future.
  • No melee - planned for future
  • Currently no way to change the keybinding.
  • Particles and effects can get heavy, might cause crashes on rare occassion.
Ascend Public Test
  • Alternatively, you can play straight om your browser with the link below

(requires Unity Webplayer)

Thanks for checking us out!

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Ascend Public Test

Ascend Public Test

Apr 24, 2015 Demo 15 comments

First stable build for Ascend's Multiplayer component. Team deathmatch for 4v4

Ascend Parkour Demo

Ascend Parkour Demo

Apr 16, 2014 Demo 26 comments

A first public testing of the new parkour system. It will be instantly familiar to players of Titanfall and Mirror Edge.

Post comment Comments  (0 - 10 of 88)
mrdecrash Apr 28 2015, 3:27pm says:

es muy bueno pero el teletransporte se bugea en ligares cerrados

+2 votes     reply to comment
velsthinez Creator
velsthinez Apr 29 2015, 5:40am replied:

Hi there, thanks for the feedback! I agree, the blink/ teleportation skill is very buggy, and I wanted to leave it out at first. But our testers really liked being able to teleport all over the place and I thought of leaving it in for fun.

We will aim to squash the bugs and make it more user friendly.

+2 votes   reply to comment
Guest May 5 2015, 6:27am replied:

yes, the telport feature, you should REALLY keep in the game

+2 votes     reply to comment
dmcsebastian Apr 27 2015, 8:34pm says:

Just played both the demos, It's awesome! I love the gun fire (but you could keep it to 3 guns) I love the shield thing, the parkour is cool but you could work on it, I kept getting stuck in a wall or an open doorway, so a suicide button would be useful. the character looks awesome, I always liked helmets of that design. Over all I think it's gonna be great!

+2 votes     reply to comment
velsthinez Creator
velsthinez Apr 29 2015, 5:42am replied:

Hi dmcsebatian,

Thanks for trying it out! The planned is to have only one primary weapon, and one secondary weapon. But we would like you guys to try out all the weapons we have implemented so far.

Will definitely work more on the parkour, especially indoors.
Good suggestion on the suicide button.

+2 votes   reply to comment
dmcsebastian May 16 2015, 7:55am replied:

No prob!

+2 votes     reply to comment
Basiloo Feb 24 2015, 9:48pm says:

Ok I'm gonna make some points based on gameplay video
First the first gun took a long time to kill that guy and it appeared to be no reticle? Also the gameplay speed is VERY fast. Now I do understand the soldiers are somewhat suped up but for gameplay purposes this makes me worried. You exhausted a lot of your clip in the first kill so in a 8 v 8 this becomes a problem. The scope looked kind of useless when everyone is moving so fast.

Kills took long time, a lot of clip was burned with most of the kills and shield only adds to that. With the gameplay speed being so fast just raises an eyebrow is all. Encounters usually don't last long in FPS games with the usual being 2 seconds at most in close range. However the scoped automatic part(:48-56) lasted 8 seconds in close range when someone was using sub machine gun. That is ok if it was only a dueling game(1v1) but assuming this will be team deathmatch that poses a problem. Game looks great btw I have high hopes for it. I'm being very critical on purpose, this can all make for great team combat for all I know. Won't know for sure until alpha. :) My Regards

+2 votes     reply to comment
velsthinez Creator
velsthinez Feb 25 2015, 7:49pm replied:

Hey there! Thanks for the feedback! Really appreciate that you took your time to write this. I do agree, that part of the video I was supposed to be dead, and I thought I lucked out.

Looking back at it, it seems to be one of the obscure bugs we are facing, hopefully we can fix that before the public test. We are still in the progress of tweaking and hopefully the public test will give us an even more accurate data and opinions from you. Hopefully you will join us in the public test?

+2 votes   reply to comment
Basiloo Mar 3 2015, 4:05pm replied:

Sorry about late reply, but of course I will be participating in public test. Always in support of FPS games

+2 votes     reply to comment
acexero2010 Dec 17 2014, 1:56am says:

really love the whole concept of this game
can i have a request to draw one of the soldier or in difference looks to avoid people calling me a copy-cat?

+1 vote     reply to comment
velsthinez Creator
velsthinez Dec 17 2014, 8:08am replied:

As in like a fan art?

+1 vote   reply to comment
acexero2010 Dec 17 2014, 11:32am replied:

of course and i almost finish

+1 vote     reply to comment
velsthinez Creator
velsthinez Dec 20 2014, 3:40am replied:

Cool! I look forward to it!

+1 vote   reply to comment
acexero2010 Dec 20 2014, 9:39am replied:

i already finish it
but how am i going to sent you in private?

+1 vote     reply to comment
velsthinez Creator
velsthinez Dec 20 2014, 11:06pm replied:

perhaps you could upload it to a site, or if you wish, you can email it to me at velsthinez@hotmail.com

Looking forward to it!

+1 vote   reply to comment
acexero2010 Dec 22 2014, 1:08am replied:

so what do you think?

+1 vote     reply to comment
Guest Dec 22 2014, 2:39am replied:

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