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A fast pace tactical first person shooter action set in a near future, cyberpunk world. You are a mercenary fighting proxy wars for rich, powerful corporations, and you have access to the latest cybernetics augmentation, military grade weapons, and freaking mech suits! You are a cybernetic ninja, with guns.

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Blog RSS Feed Report abuse Latest News: Ascend Exosuit & Public Test

3 comments by velsthinez on Apr 17th, 2015

Hi Guys,

This will be a rather short update. Today I will like to share with you the latest update on the exosuit.

Exosuit HighPoly

The exosuit which is modeled by our talented character artist Tito Belgrave. It was a very difficult model, but alas it's done. It will be packing massive firepower, a rail cannon on one arm, and a gatling on the other. Currently this is lock in place, but as with the Soldiers, we aim to allow customization, so you could potentially make a melee build with tanks, or a sniper build with spider legs!


Public Test

On24th of April, which is next week Friday, we will be uploading a playable build to indieDB. Barring any major bugs (which we have squashed mostly, I hope) and if the God of Internet Connection speed allows, we will run our FIRST EVER Public Test! I would like to invite you to give the game a test run, and hopefully get some feedback from you.

So stay tuned for the Publ, and I hope to see you guys in-game!

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Ascend Parkour Demo

Ascend Parkour Demo

Apr 16, 2014 Demo 26 comments

A first public testing of the new parkour system. It will be instantly familiar to players of Titanfall and Mirror Edge.

Post comment Comments  (0 - 10 of 82)
Basiloo Feb 24 2015, 9:48pm says:

Ok I'm gonna make some points based on gameplay video
First the first gun took a long time to kill that guy and it appeared to be no reticle? Also the gameplay speed is VERY fast. Now I do understand the soldiers are somewhat suped up but for gameplay purposes this makes me worried. You exhausted a lot of your clip in the first kill so in a 8 v 8 this becomes a problem. The scope looked kind of useless when everyone is moving so fast.

Kills took long time, a lot of clip was burned with most of the kills and shield only adds to that. With the gameplay speed being so fast just raises an eyebrow is all. Encounters usually don't last long in FPS games with the usual being 2 seconds at most in close range. However the scoped automatic part(:48-56) lasted 8 seconds in close range when someone was using sub machine gun. That is ok if it was only a dueling game(1v1) but assuming this will be team deathmatch that poses a problem. Game looks great btw I have high hopes for it. I'm being very critical on purpose, this can all make for great team combat for all I know. Won't know for sure until alpha. :) My Regards

+2 votes     reply to comment
velsthinez Creator
velsthinez Feb 25 2015, 7:49pm replied:

Hey there! Thanks for the feedback! Really appreciate that you took your time to write this. I do agree, that part of the video I was supposed to be dead, and I thought I lucked out.

Looking back at it, it seems to be one of the obscure bugs we are facing, hopefully we can fix that before the public test. We are still in the progress of tweaking and hopefully the public test will give us an even more accurate data and opinions from you. Hopefully you will join us in the public test?

+2 votes   reply to comment
Basiloo Mar 3 2015, 4:05pm replied:

Sorry about late reply, but of course I will be participating in public test. Always in support of FPS games

+2 votes     reply to comment
acexero2010 Dec 17 2014, 1:56am says:

really love the whole concept of this game
can i have a request to draw one of the soldier or in difference looks to avoid people calling me a copy-cat?

+1 vote     reply to comment
velsthinez Creator
velsthinez Dec 17 2014, 8:08am replied:

As in like a fan art?

+1 vote   reply to comment
acexero2010 Dec 17 2014, 11:32am replied:

of course and i almost finish

+1 vote     reply to comment
velsthinez Creator
velsthinez Dec 20 2014, 3:40am replied:

Cool! I look forward to it!

+1 vote   reply to comment
acexero2010 Dec 20 2014, 9:39am replied:

i already finish it
but how am i going to sent you in private?

+1 vote     reply to comment
velsthinez Creator
velsthinez Dec 20 2014, 11:06pm replied:

perhaps you could upload it to a site, or if you wish, you can email it to me at velsthinez@hotmail.com

Looking forward to it!

+1 vote   reply to comment
acexero2010 Dec 22 2014, 1:08am replied:

so what do you think?

+1 vote     reply to comment
Guest Dec 22 2014, 2:39am replied:

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Latest tweets from @thndstrm

Exosuit Highpoly Turnaround, by Tito Belgrave T.co

Apr 17 2015, 2:11am

RT @VisionPunk: @UnityAssetStore @ExitGames UFPS Photon Multiplayer is now live on the Asset Store! T.co #unity3d http:/…

Apr 2 2015, 1:57pm

A pretty cool game, made with acParkour! T.co

Mar 24 2015, 1:18pm

Wallhang animation: T.co via @YouTube

Mar 15 2015, 6:01am

LMG reloading animation: T.co via @YouTube

Mar 15 2015, 5:28am

Revolver reloading animation: T.co via @YouTube

Mar 15 2015, 5:28am

Assault rifle reloading animation: T.co via @YouTube

Mar 15 2015, 5:28am

Climb animation: T.co via @YouTube

Mar 15 2015, 5:28am

@VisionPunk Tuning in now!

Mar 3 2015, 10:58am

@claudio_setti Thanks for the support! Looking forward to what your creation!

Mar 2 2015, 9:36pm

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