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A fast pace tactical first person shooter action set in a near future, cyberpunk world. You are a mercenary fighting proxy wars for rich, powerful corporations, and you have access to the latest cybernetics augmentation, military grade weapons, and freaking mech suits! You are a cybernetic ninja, with guns.

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Blog RSS Feed Report abuse Latest News: Ascend Gameplay Video Update

3 comments by velsthinez on Feb 13th, 2015

Hi fellows,

This time it will be a short update, but we would love to share with you what we have done over the years, and what better way to show than a video!!

Gameplay Video(Teaser)

Music is by Phil Rey, please check out more of his awesome work at Phreymusic.com

Public Alpha

We are very close to our first public testing, and we would love to invite all of you to help us test out Ascend! Currently the test date, we are aiming sometime between March and April 2015. Stay tuned!

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Ascend Parkour Demo

Ascend Parkour Demo

Apr 16, 2014 Demo 24 comments

A first public testing of the new parkour system. It will be instantly familiar to players of Titanfall and Mirror Edge.

Post comment Comments  (0 - 10 of 82)
Basiloo Feb 24 2015, 9:48pm says:

Ok I'm gonna make some points based on gameplay video
First the first gun took a long time to kill that guy and it appeared to be no reticle? Also the gameplay speed is VERY fast. Now I do understand the soldiers are somewhat suped up but for gameplay purposes this makes me worried. You exhausted a lot of your clip in the first kill so in a 8 v 8 this becomes a problem. The scope looked kind of useless when everyone is moving so fast.

Kills took long time, a lot of clip was burned with most of the kills and shield only adds to that. With the gameplay speed being so fast just raises an eyebrow is all. Encounters usually don't last long in FPS games with the usual being 2 seconds at most in close range. However the scoped automatic part(:48-56) lasted 8 seconds in close range when someone was using sub machine gun. That is ok if it was only a dueling game(1v1) but assuming this will be team deathmatch that poses a problem. Game looks great btw I have high hopes for it. I'm being very critical on purpose, this can all make for great team combat for all I know. Won't know for sure until alpha. :) My Regards

+2 votes     reply to comment
velsthinez Creator
velsthinez Feb 25 2015, 7:49pm replied:

Hey there! Thanks for the feedback! Really appreciate that you took your time to write this. I do agree, that part of the video I was supposed to be dead, and I thought I lucked out.

Looking back at it, it seems to be one of the obscure bugs we are facing, hopefully we can fix that before the public test. We are still in the progress of tweaking and hopefully the public test will give us an even more accurate data and opinions from you. Hopefully you will join us in the public test?

+2 votes   reply to comment
Basiloo Mar 3 2015, 4:05pm replied:

Sorry about late reply, but of course I will be participating in public test. Always in support of FPS games

+2 votes     reply to comment
acexero2010 Dec 17 2014, 1:56am says:

really love the whole concept of this game
can i have a request to draw one of the soldier or in difference looks to avoid people calling me a copy-cat?

+1 vote     reply to comment
velsthinez Creator
velsthinez Dec 17 2014, 8:08am replied:

As in like a fan art?

+1 vote   reply to comment
acexero2010 Dec 17 2014, 11:32am replied:

of course and i almost finish

+1 vote     reply to comment
velsthinez Creator
velsthinez Dec 20 2014, 3:40am replied:

Cool! I look forward to it!

+1 vote   reply to comment
acexero2010 Dec 20 2014, 9:39am replied:

i already finish it
but how am i going to sent you in private?

+1 vote     reply to comment
velsthinez Creator
velsthinez Dec 20 2014, 11:06pm replied:

perhaps you could upload it to a site, or if you wish, you can email it to me at velsthinez@hotmail.com

Looking forward to it!

+1 vote   reply to comment
acexero2010 Dec 22 2014, 1:08am replied:

so what do you think?

+1 vote     reply to comment
Guest Dec 22 2014, 2:39am replied:

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