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A fast pace tactical first person shooter action set in a near future, cyberpunk world. You are a mercenary fighting proxy wars for rich, powerful corporations, and you have access to the latest cybernetics augmentation, military grade weapons, and freaking mech suits! You are a cybernetic ninja, with guns.

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BubbleShield BubbleShield Guns in Game
Blog RSS Feed Report abuse Latest News: Ascend Update 24 / 09 / 2014

11 comments by velsthinez on Sep 24th, 2014

Hi there guys,

It's been a busy two months and I apologize for the lack of updates. We have been working really hard on Ascend, but one major bug was causing a big issue, and finally we have managed to squashed the bug. We have since made major progress. First up


All of the guns has since been integrated into the game. The guns stats are still rough and we still need major finetuning ( the precision rifle is way too powerful), but yeah this one big major milestones. However, only the assault rifle and the revolver are textured and optimized, so that is still one thing to do for the rest of the guns.

Guns in Game


Besides the guns and equipments, players will be able to choose which psychic powers to equip their soldier with. The current planned psychic powers 

  • Bubble Shield
  • Blink
  • Invisible

Bubble shield is completely implemented  and it works in network as well though we still have some bugs to figure out. We need a better name as well for this, like mass effect's biotic, or the FORCE! So if you have any cool suggestion, please do let us know the forum or get in touch with me.


And now to end this week's progress, we would love to share with you two things. 
We had the opportunity to work with Joshua Chin to create the first soundtrack for Ascend, so we hope you will love it!

SoundTrack - 1. Black Lotus

Lights of HongKong - Short story by Giuseppe

Finally, we had been collaborating with Giuseppe, to flesh out Ascend's world more, and today I'll like to share you with you a short story written by Giuseppe based on the world of Ascend, to give players a glimpse into the world of Ascend. If you wish to read more of this, please, do let us know!

You can check out the story here " The Lights of Hong Kong"

Once again, I apologize for the lack of update, but we progressing slowly by surely. I aim to update to you guys more often as we locked down more and more features. Stay tuned as we will be running a closed alpha testing soon as well. As always, thanks for checking us out.

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Ascend Parkour Demo

Ascend Parkour Demo

Apr 16, 2014 Demo 24 comments

A first public testing of the new parkour system. It will be instantly familiar to players of Titanfall and Mirror Edge.

Post comment Comments  (0 - 10 of 67)
OverGr0wthGFX Sep 25 2014, 2:12am says:

This looks like a very nice game.

+2 votes     reply to comment
velsthinez Sep 25 2014, 3:43am replied:

Thanks, glad you like it!

+1 vote     reply to comment
DelTheNinja Aug 14 2014, 5:11am says:

Love the modeling man!

Hey where are those two downloads for the latest version again?

I remember seeing the training test download.

Not the build.

Hope you know what I mean.

+2 votes     reply to comment
velsthinez Aug 17 2014, 9:21pm replied:

The download for the test level is just right above this comment.

+1 vote     reply to comment
DelTheNinja Oct 2 2014, 11:47am replied:

I can't really see it, mind giving me a link to the newest download?

+1 vote     reply to comment
velsthinez Oct 3 2014, 1:20am replied:

No problem it's over here.


Just click the download now button

+1 vote     reply to comment
DelTheNinja Oct 7 2014, 8:28am replied:

Thanks :D, the I can see it now, I think it was because it was clashing with adblocker.

+1 vote     reply to comment
Defcon6 Jul 11 2014, 8:46am says:

Overall I really like the weapons design, how you've redone the modern-day weapons to look super sci-fi and stuff. I'm kinda wondering how the v_models are gonna look in-game while aimed down sights, though. Like the lil' preview thing scared me off a lil' bit with the clumpy sights, I'm assuming it's gonna be better than that, yeah?

Also, personally, I'm hoping for the ability to change addons on your guns. To me that's become pretty important in fps' due to what the triple-A titles have been pumping out. Which I shouldn't be expecting from an indie company, but it's kinda become the sort of "meta" in newer fps-games, and I've real spoilt by that. Like for example putting a laser-sight on the SMG, and maybe throwing that mid-range scope on the LMG for starters.. Could take some time, but I think it'd be worth it.

Looking forward to see what else comes out of this. Again, loving the weapons designs big-time. Hope to see and hear the sounds and animations work well with the models! :)

+2 votes     reply to comment
velsthinez Jul 11 2014, 11:45am replied:

Thanks for the feedback, really do appreciate it! I do find the scopes on the assault rifle as you said, clumpy. The model we have so far is very rough as well, so we will be looking into address this in the future. The immediate plan however is to get everything else all into the game and get a level out, making sure that's fun.

Regarding weapon customization, I am definitely a big fan of it. So far we have a working proof of concept that kinda work but our prediction is that it will be too consuming for the first alpha. But yes, mark my word, I will get it in there, especially a few scopes and silencers, which could drastically affect gameplay.

Cheers mate, please do keep the feedback coming.

+1 vote     reply to comment
velsthinez Jun 27 2014, 1:08pm replied:

Thanks! Glad that you like it! We thought of going kickstarter but we felt it's too early for that, and we still have some funds left (albeit dwindling). Still, I appreciate the thought, perhaps you can spread the word around, it helps keep us motivated!


+1 vote     reply to comment
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Sep 24 2014, 10:17pm

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Check out some guns concept for Ascend, by Kris Thaler T.co

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Weapon Spread and Recoil system we are developing for Ascend. #UFPS as base T.co

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