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A fast pace tactical first person shooter action set in a near future, cyberpunk world. You are a mercenary fighting proxy wars for rich, powerful corporations, and you have access to the latest cybernetics augmentation, military grade weapons, and freaking mech suits! You are a cybernetic ninja, with guns.

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Exosuit MK2 Redesign Exosuit MK2 Redesign Exosuit MK2 Redesign
Blog RSS Feed Post news Report abuse Latest News: Ascend Exosuit Implementation

8 comments by velsthinez on Aug 18th, 2015

Hi guys,

First of all, thank you to all of you guys who helped tested our build and big thanks to all of you who gave us very valuable feedback. Secondly, I've to apologize for the lack of update these past few months. We were caught up in a lot of pitching sessions, setbacks in our codes, and RealLife™ getting in the way in general. Moving forward, we have some exciting developments!

Exosuit Implementation

After many painful months of development, we finally have our first working version of Exosuit working in the game. We have managed to get it working in both singleplayer as well as multiplayer. Most of the things are working except for the weapons, which is still spotty and hacky in multiplayer, and we aim to resolve this issue once and for all in the coming months.



Exosuit Redesign

We are also currently looking to redesign the exosuit, a MK II so to say, as we noticed there's limitation to the current exosuit design (MK 1). Here's an overview chart of the designs that our concept artist, Andy has come up with, with a more detail sketch of Scarab

Which version do you like, and shall we keep MK 1, or go with MK2?
Let us know what you think.

That is for today.

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Ascend Public Test

Ascend Public Test

Apr 24, 2015 Demo 18 comments

First stable build for Ascend's Multiplayer component. Team deathmatch for 4v4

Ascend Parkour Demo

Ascend Parkour Demo

Apr 16, 2014 Demo 26 comments

A first public testing of the new parkour system. It will be instantly familiar to players of Titanfall and Mirror Edge.

Post comment Comments  (0 - 10 of 90)
druggie
druggie Aug 19 2015 says:

This game will definitely turn out to be awesome!!! Looking forward to the full game more than my birthday!:) And will this game be free on indiedb when its finished? I really hope so! Keep up the good work!

+1 vote     reply to comment
velsthinez Creator
velsthinez Aug 19 2015 replied:

Thanks, that means a lot to hear that! The plan is launch it in Steam.

+1 vote   reply to comment
mrdecrash
mrdecrash Apr 28 2015 says:

es muy bueno pero el teletransporte se bugea en ligares cerrados

+2 votes     reply to comment
velsthinez Creator
velsthinez Apr 29 2015 replied:

Hi there, thanks for the feedback! I agree, the blink/ teleportation skill is very buggy, and I wanted to leave it out at first. But our testers really liked being able to teleport all over the place and I thought of leaving it in for fun.

We will aim to squash the bugs and make it more user friendly.

+2 votes   reply to comment
Guest
Guest May 5 2015 replied:

yes, the telport feature, you should REALLY keep in the game

+2 votes     reply to comment
dmcsebastian
dmcsebastian Apr 27 2015 says:

Just played both the demos, It's awesome! I love the gun fire (but you could keep it to 3 guns) I love the shield thing, the parkour is cool but you could work on it, I kept getting stuck in a wall or an open doorway, so a suicide button would be useful. the character looks awesome, I always liked helmets of that design. Over all I think it's gonna be great!

+2 votes     reply to comment
velsthinez Creator
velsthinez Apr 29 2015 replied:

Hi dmcsebatian,

Thanks for trying it out! The planned is to have only one primary weapon, and one secondary weapon. But we would like you guys to try out all the weapons we have implemented so far.

Will definitely work more on the parkour, especially indoors.
Good suggestion on the suicide button.

+2 votes   reply to comment
dmcsebastian
dmcsebastian May 16 2015 replied:

No prob!

+2 votes     reply to comment
Basiloo
Basiloo Feb 24 2015 says:

Ok I'm gonna make some points based on gameplay video
First the first gun took a long time to kill that guy and it appeared to be no reticle? Also the gameplay speed is VERY fast. Now I do understand the soldiers are somewhat suped up but for gameplay purposes this makes me worried. You exhausted a lot of your clip in the first kill so in a 8 v 8 this becomes a problem. The scope looked kind of useless when everyone is moving so fast.

Kills took long time, a lot of clip was burned with most of the kills and shield only adds to that. With the gameplay speed being so fast just raises an eyebrow is all. Encounters usually don't last long in FPS games with the usual being 2 seconds at most in close range. However the scoped automatic part(:48-56) lasted 8 seconds in close range when someone was using sub machine gun. That is ok if it was only a dueling game(1v1) but assuming this will be team deathmatch that poses a problem. Game looks great btw I have high hopes for it. I'm being very critical on purpose, this can all make for great team combat for all I know. Won't know for sure until alpha. :) My Regards

+2 votes     reply to comment
velsthinez Creator
velsthinez Feb 25 2015 replied:

Hey there! Thanks for the feedback! Really appreciate that you took your time to write this. I do agree, that part of the video I was supposed to be dead, and I thought I lucked out.

Looking back at it, it seems to be one of the obscure bugs we are facing, hopefully we can fix that before the public test. We are still in the progress of tweaking and hopefully the public test will give us an even more accurate data and opinions from you. Hopefully you will join us in the public test?

+2 votes   reply to comment
Basiloo
Basiloo Mar 3 2015 replied:

Sorry about late reply, but of course I will be participating in public test. Always in support of FPS games

+2 votes     reply to comment
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Ascend
Platform
Windows
Developer
ThndrStrm
Engine
Unity
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Release Date
TBD
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Genre
First Person Shooter
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
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Latest tweets from @thndstrm

@TheCaitularity Hopefully next iteration will be slicker!

Aug 18 2015

@AzeganMan Thanks! We'll keep doing that!

Aug 18 2015

First implementation of exosuit mode. #gamedev #indiegames #unity3d T.co

Aug 18 2015

acParkour is now on Level 11! Big shout out to @UnityAssetStore for the plug! T.co T.co

Jun 3 2015

RT @VisionPunk: Alas! Ultimate FPS is in the ASSET STORE MADNESS SALE! Get it today at 55% OFF !!! #unity3d T.co T

May 8 2015

We are running our first public test! T.co #indiedev #gamedev

Apr 24 2015

Exosuit Highpoly Turnaround, by Tito Belgrave T.co

Apr 17 2015

RT @VisionPunk: @UnityAssetStore @ExitGames UFPS Photon Multiplayer is now live on the Asset Store! T.co #unity3d http:/…

Apr 2 2015

A pretty cool game, made with acParkour! T.co

Mar 24 2015

Wallhang animation: T.co via @YouTube

Mar 15 2015

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Ascend
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