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A fast pace tactical first person shooter action set in a near future, cyberpunk world. You are a mercenary fighting proxy wars for rich, powerful corporations, and you have access to the latest cybernetics augmentation, military grade weapons, and freaking mech suits! You are a cybernetic ninja, with guns.

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Hi Guys,

Today, we'll like to show our concept art for the 2nd soldier design. Instead of just showing a single piece of final concept art, I would also like to show you how usually we approach the design, especially between me and Andy, the concept artist who we are working with for all the mechs and soldier designs.

Foreign Corp Soldier

Rough Sketches

First of all, I usually gather tonnes of references and basically brief Andy on what I had in mind for the concept art, and if needed, some sketches as well. Andy will then create the first blue sky treatment, where anything goes. The aim is to be loose and to see if any of our ideas work. After that Andy will proceed to create variation of the same theme.

New Soldier Design

New Soldier Design

First Pass

After the first sets of sketches, we will decide which one is working and which doesn't and Andy will proceed to create a more proper first pass of the concept.

New Soldier Design

New Soldier Design

For this particular stage, things weren't working out and I will usually do a paintover to better communicate my ideas and what I had in mind.

New Soldier Design

Second Pass ( andy : Hopefully Last)

From here on, Andy will do the second pass and this time he nails it! After some minor readjustment, we will then proceed to the next stage, to create production ready concepts, breaking down stuffs for the character artist!

New Soldier Design

Final Concept Art

And here it is, the final concept art, ready to be made into 3D. That is pretty much it. The process involves quite a bit of back and forth between me and Andy, but we are constantly looking to make this process more fluid and fun!

Let me know if this something you guys would like to see more. Hope you guys enjoyed it!

And if I may, please do take a look at Andy's personal work for more mechs and cool concepts!
Andy's Facebook

Andy's Artstation

Foreign Corp Production Images

Foreign Corp Production Images

Ascend Exosuit Implementation

Ascend Exosuit Implementation

3 months ago News 9 comments

Update on Ascend's current status, new concept arts as well as the new exosuit implementation.

Ascend First Public Test

Ascend First Public Test

7 months ago News 9 comments

We are running our first public test! Come join us for a few rounds!

Ascend Exosuit & Public Test

Ascend Exosuit & Public Test

7 months ago News 3 comments

Update on Exosuit highpoly, and potential customization option. News on Public Test, tentatively set on 24th of April.

Ascend Animation updates

Ascend Animation updates

8 months ago News 1 comment

Showcase of new animations for Ascend, coming soon!

Ascend Public Test

Ascend Public Test

7 months ago Demo 18 comments

First stable build for Ascend's Multiplayer component. Team deathmatch for 4v4

Ascend Parkour Demo

Ascend Parkour Demo

1 year ago Demo 26 comments

A first public testing of the new parkour system. It will be instantly familiar to players of Titanfall and Mirror Edge.

Post comment Comments  (0 - 10 of 98)
dmcsebastian Oct 18 2015 says:

Hey, so I forgot about this and I have been searching for this for a month. When I finally found it and played both tests and I loved it. Are you going to publish another demo that may have more mechanics or updated things? Do you have a launch date? Perhaps a steam greenlight? Maybe publishing a linux version?

+1 vote     reply to comment
velsthinez Creator
velsthinez Oct 24 2015 replied:

Glad you like the demo! We will be doing more closed tests in the future as we go. We are a very small team with day jobs, but we are doing what we can to aim for December 2016 for our Steam Greenlight! Please do support us and give us vote then!

Definitely aiming for a linux build, as we fill we need more games there!


+2 votes   reply to comment
Gamerein10 Sep 30 2015 says:

Hey, i got a little problem while playing.
This error message pop up

<RI.Hid> Failed to get preparsed data: De aanvraag wordt niet ondersteund.

"De aanvraag wordt niet ondersteud" means : the request is not supported
But my pc is dutch

Anyone know what to do?

+1 vote     reply to comment
velsthinez Creator
velsthinez Oct 23 2015 replied:

This seems to be an error with drivers. Do you have a custom mouse or keyboard that you use on that PC?

+1 vote   reply to comment
Gamerein10 Oct 26 2015 replied:

Processor Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz

Video Card Intel(R) HD Graphics 4000

Memory 3.9 GB

Operating System Microsoft Windows 10 (build 10240), 64-bit

wil this help you further????

+1 vote     reply to comment
velsthinez Creator
velsthinez Nov 2 2015 replied:

Hmm this is weird, I will look into this. Thanks for reporting this!

+1 vote   reply to comment
Guest Oct 24 2015 replied:

This comment is currently awaiting admin approval, join now to view.

druggie Aug 19 2015 says:

This game will definitely turn out to be awesome!!! Looking forward to the full game more than my birthday!:) And will this game be free on indiedb when its finished? I really hope so! Keep up the good work!

+3 votes     reply to comment
velsthinez Creator
velsthinez Aug 19 2015 replied:

Thanks, that means a lot to hear that! The plan is launch it in Steam.

+3 votes   reply to comment
mrdecrash Apr 28 2015 says:

es muy bueno pero el teletransporte se bugea en ligares cerrados

+3 votes     reply to comment
velsthinez Creator
velsthinez Apr 29 2015 replied:

Hi there, thanks for the feedback! I agree, the blink/ teleportation skill is very buggy, and I wanted to leave it out at first. But our testers really liked being able to teleport all over the place and I thought of leaving it in for fun.

We will aim to squash the bugs and make it more user friendly.

+3 votes   reply to comment
Guest May 5 2015 replied:

yes, the telport feature, you should REALLY keep in the game

+3 votes     reply to comment
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Latest tweets from @thndstrm

Sep 3 2015

Concept art for 2nd solder design. T.co T.co

Aug 18 2015

@TheCaitularity Hopefully next iteration will be slicker!

Aug 18 2015

@AzeganMan Thanks! We'll keep doing that!

Aug 18 2015

First implementation of exosuit mode. #gamedev #indiegames #unity3d T.co

Jun 3 2015

acParkour is now on Level 11! Big shout out to @UnityAssetStore for the plug! T.co T.co

May 8 2015

RT @VisionPunk: Alas! Ultimate FPS is in the ASSET STORE MADNESS SALE! Get it today at 55% OFF !!! #unity3d T.co T

Apr 24 2015

We are running our first public test! T.co #indiedev #gamedev

Apr 17 2015

Exosuit Highpoly Turnaround, by Tito Belgrave T.co

Apr 2 2015

RT @VisionPunk: @UnityAssetStore @ExitGames UFPS Photon Multiplayer is now live on the Asset Store! T.co #unity3d http:/…

Mar 24 2015

A pretty cool game, made with acParkour! T.co

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Last Update
2 months ago
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