Army Men III is the conclusion to the never-finished original Army Men series that starred the original "Sarge" character. With the Insane Grey Doctor and his twisted creations wreaking havoc across the plastic world, As a last-resort, the entire nations from the Plastic World join forces and launches a full-scale assault on the Grey Doctor fortress. With the help of the newcomer, Corporal Wallace Aron Niles and members of Foxtrot company, Sarge returns in this final installment to finish where he left off - Destroy the Grey Doctor and his army of psychotic experiments once and for all.

Report RSS Army Men III Beta Version 1.2 Update Released!

After 2 years, Beta 1.2 is finally released! Because Unreal Engine 4 is now free (and the anti-mod support barrier is removed), this will be the last release using UDK as we are currently migrating to Unreal Engine 4. UE4 provided much better opportunities that are otherwise impossible or very hard to achieve in UDK (unless I buy the UE3 license and get the full source code).

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After 2 years, Beta 1.2 is finally released! Because Unreal Engine 4 is now free (and the anti-mod support barrier is removed), this will be the last release using UDK as we are currently migrating to Unreal Engine 4. UE4 provided much better opportunities that are otherwise impossible or very hard to achieve in UDK (unless I buy the UE3 license and get the full source code).


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System Requirements

Minimum Specs:

  • Windows XP SP3 or Windows Vista
  • 2.0+ GHz processor
  • 2GB system RAM
  • SM3-compatible video card
  • 5GB Free hard drive space

Recommended:

  • Windows 7 64-bit
  • 2.0+ GHz multi-core processor
  • 4GB System RAM
  • NVIDIA 200 series or higher graphics card
  • Plenty of HDD space

Minimum for DirectX11:

  • Windows Vista
  • 2.0+ GHz processor
  • 2GB system RAM
  • DX11 Graphics Card: Nvidia: 400 series or above ATI: 5000 series or above
  • 5GB Free hard drive space

Known Bugs/Issues/Fixes

New Update Improvements.

  • IK Bones were partially fixed (including the dual-wield issue
  • Sprinting stamina has been doubled.
  • The vehicle physics are no longer wacky.
  • Most NPCs now respond better to Line-of-Sight and Hearing threshold (can see and hear targets more effectively) also seemed to fix or crippled the lagging issue from the sight counter timer.
  • The simple command system is fully functional – By default, press C to order your allies to follow, C again to order them to stop. (NOTE – only some allied soldiers will follow you)
  • Added an additional command to order them to move to location (press V).
  • The grenade now only detonates when it touches a target or
  • Save system features for Mission 05 has been improved.
  • Resolved saving glitches in skirmish mission "Plastic Dinner Special".
  • Dual wielding system now requires the player to pickup another weapon of the same type to dual-wield it.

Army Men Specific – Bugs/Issues still remaining.

  • We are still struggling with fixing the IK Bone solvers (although we somehow fixed the glitched issue with dual wielding).
  • Some NPCs (e.g. Zombies) may still have their target stuck at enemies far away from them, thus not responding to sight and hearing targets (actually have to shoot them for them to attack ya)
  • Some missions may lag at the beginning due to loading the AI and scripted events.
  • Some NPCs would turn to 'Idle' state after performing a melee or special attack (e.g. Berserker).
  • The grenade may sometimes get stuck and will not detonate.
  • Save system is sometimes flawed.
  • Sometimes dead NPC physics may become wacky (due to collision of certain static meshes).
  • Pressing Middle Mouse on a dual-wieldable weapon or switching a new weapon after dual-wielding your previous weapon may sometimes prevent the player from throwing grenades. To resolve, return to that dual-wielded weapon and disable dual-wielding (by default, 'Middle Mouse').
  • There is a glitch with FP Arms appear after the player dies. This usually happens when you enter first person mode on any vehicles that allow the player to be visible (e.g. Mounted HMG emplacements).

UDK Specific – Bugs/Issues we CAN NOT fix on our own (Epic Games will have to do that instead).

  • Sometimes, the terrain collision for some reason started becoming rather bizarre after changing resolution or “Alt-Tabing” out of the game for whatever reason.
  • The game may sometimes freeze and crash during gameplay.
  • The game would sometimes crash when selecting a mission (Campaign or Skirmish) or exiting the game.
  • Some of the AI objectives may not become invincible when scripted to do so, since the game was cooked and packaged (e.g. Flak Gun in Mission 05: Demolitian)

If you find any additional bugs and/or other issues, post them in the forums via the Bugs and Support section.

If anyone could also provide additional download links to the updated game, we would really appreciate it.

Don't forget to follow us via our icons below, This game really needs more publicity.

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Long live the Empire!
Neotl Empire

Comments
ϟBlack_Goku☯
ϟBlack_Goku☯

Downloading! *-*

Reply Good karma Bad karma+2 votes
TrotsTwats
TrotsTwats

I did not expect to find my childhood when I came onto ModDB this morning.

Reply Good karma Bad karma+8 votes
Uxernome
Uxernome

I can't believe I missed it, I was watching the progress for a long time!

Reply Good karma Bad karma+2 votes
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Army Men III
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Néotl Empire
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