Main character lives in far future. He will encounter signs of “ancient” civilization, that use mysterious language connected with math and logic. We’ll discover the secret of disappearing the “ancients”, coping with various puzzles, especially when we will meet electronic panels hidden in deep caves or tree trunks. The world of our main character is wild, vast, interesting to explore.
Two updates: tutorial of hacking robots for a player and a very important functionality - the "Controler" window. It allows you to assign your own scripts...
apparatus - tutorial of hacking robots & new controler window
Apparatus is 2D platform video game in style of 90ties. The main hero travels across future world, fights with enemies (robots and animals) and explore...
apparatus - plot & gameplay
Let's see how the first version of gameplay can look like. There isn't any facilitis for player to control robots for now, but in the final product there...
apparatus - gameplay demo
The basic mechanisms involved in commanding robots.
robots controling test
Animation system of climb on shelfs that allows the main character to use various climb animation depending on the sytuation.
apparatus - animation system of climb on shelfs & glare filter
In this article we can see an example of a factory background. Also there is a robot-solider durnig the gameplay.
apparatus - factory background example
Let's see what a soldier robot looks like and its basic motion animation.
apparatus - robot solider model & basic animations
Updates of main hero animations and the model of a robot soliders.
apparatus - main hero & robot solider
A new looks of the main hero and a few his new basic animation.
apparatus - a new looks of the main hero
First trailer of the game. Summary of what has already been done and what needs to be done in the near future.
apparatus - summary & trailer
About new game engine capability: volumetric lighting. Also in this article you can read about water reflection effect and non-linear image transformation...
apparatus - volumetric lights & water reflection
The short video and description of game ability to produce hundreds of dynamic lights at one time. We can image a dark cave with lots of skylights or...
apparatus - dynamic lighting from 200 lights
About graphics aspects' improvement made with Cycles Render.
apparatus - new graphics quality level
Realistic lights from the point with 3D coordinates obtained using filtering a pixel by a pixel of each frame of an animation.
apparatus - dynamic lighting
Test of the first puzzle in the game. We can see how options affect the difficulty of the puzzle.
Article about some graphics aspects of the game titled Apparatus. We can see here, how each of graphics option can change the gameply's look. There is...
graphics options of apparatus
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