After many sleepless nights, sweat and tears the time has come for us to happily announce our first public multiplayer demo. Before you start playing we would like to emphasize that this demo is pre-alpha and nowhere near a finished product.
We hope you realize there are many features and graphical gimmicks that will need work. Please expect to see a lot more polish on this in the finished game product.
We hope you understand this is a pre-alpha demo with crucial development goals, not a glossy marketing demo. We have made a conscious decision to not devote time polishing this demo any further and instead focus on getting feedback sooner rather than later, so we can properly respond to it. This will only benefit the final quality of the game.
We know some of you will have concerns over the demo’s visual quality and gameplay, but that is normal for a product this far from release. The opinion of you, the player, mean a lot to us, and we will value any feedback we receive.
Some of the things that are not included in the current demo are:
- Map Construction
- Factional Warfare & Politics
- Leaderboards & Leveling System
- Mechbay - The mech customization
- Sovereignty - Acquiring your own land on the worldmap
- Logistics - Aiding your teammates with a remote armor repair / energy transfer.
To keep things organised we have set up two mega threads on our reddit. Please, if you have any feedback, feature requests or bug reports post them in there. It totally helps us and we really do appreciate what people think and experience!
We would like to address that anyone is free to invite their friends to play, to create “let's play" videos or even stream the gameplay.
We hope you have our back, soldier, because things are about to blow up!
Thanks for participating,