In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore. Anodyne is on Steam Greenlight, please vote for it.
Youtube mirror: Youtube.com Trailer for upcoming top-down adventure game, Anodyne. Anodyne's gameplay and aesthetics are influenced by the Game Boy Zeldas, and Yume Nikki. Anodyne is slated to release late Fall 2012 for Windows, Mac and Linux. Created by Sean "seagaia" Hogan (@seagaia2) and Jonathan Kittaka (@jonathankittaka). Visit www.indiedb.com/games/anodyne or www.anodynegame.com for more details.