In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website. Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).
That's about it for news, really. Nothing much else to say. I am still putting off the android and iOS versions and the Kongregate versions. Hmm..we will be in bundles over the next few months, steam sales, etc, yes! All to fund our next game, which by the way Jon and I are working on again! A devlog is here Forums.tigsource.com
Latest tweets from @seagaia2
@kylepulver that would be terrible!
9hours 38mins ago
slope tiles make your game look professional fo reals
9hours 52mins ago
purchased some GOLDEN PUFFS and cocoa puff things from @maltomealcereal . they are better than the name brands. MALT O MEAL
9hours 55mins ago
ok this song makes me want to play dark souls T.co
11hours 29mins ago
@JonathanKittaka psx emu?
12hours 54mins ago
Anodyne finishable on android T.co
13hours 10mins ago
@Radstronomical yessss sss
15hours 30mins ago
new sound in progress T.co
16hours 32mins ago