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In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
 The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website.  Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).

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iOS pond Fields Painting
Blog RSS Feed Report abuse Latest News: 'Anodyne Mobile' available Thu, 6/27for $2.99 sale

2 comments by seagaia on Jun 18th, 2013

Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.


Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And affordable...no achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...

So yeah. Pick it up if you get the chance, tell your friends!

-Sean Hogan

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Post comment Comments  (0 - 10 of 96)
Serathis
Serathis Sep 1 2013, 12:51pm says:

Zelda met Yume Nikki and had a night together.

+1 vote     reply to comment
Guest
Guest Apr 30 2013, 12:36pm says:

Such a refreshing and nostalgic game (i am a bit old). Wonder if it is possible to make it a a web app for chrome store. Cheers and all the best!

+4 votes     reply to comment
Masni
Masni Mar 28 2013, 4:48pm says:

Is there any progress with Steam keys for people who own a game here on Desura?

+4 votes     reply to comment
seagaia
seagaia Apr 1 2013, 11:10am replied:

I keep following up with no response - for now, if you want one just e-mail me at anodynegame@gmail.com and I'll send you a key!

+2 votes     reply to comment
Masni
Masni Apr 1 2013, 2:49pm replied:

We already speak over Twitter i get a key
Game if fantastic i cant stop playing it :)

+2 votes     reply to comment
Kwama57
Kwama57 Mar 28 2013, 4:31am says:

Dreamy soundtrack.. Definitely looking forward to play it someday soon.

+3 votes     reply to comment
Leorin
Leorin Mar 27 2013, 5:20pm says:

¿How can I get the steam key?

+2 votes     reply to comment
ruben0981
ruben0981 Mar 26 2013, 9:24am says:

got me steam key thanks!

+1 vote     reply to comment
iz607
iz607 Mar 24 2013, 2:33pm says:

How much longer before we get steam keys?

+2 votes     reply to comment
seagaia
seagaia Mar 24 2013, 5:58pm replied:

mon or tue i cant make them yet.

+2 votes     reply to comment
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Anodyne
Platforms
Windows, Mac, Linux, Android
Developer & Publisher
Analgesic Productions
Engine
Flixel
Contact
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Official Page
Anodynegame.com
Release Date
Released Sep 24, 2012
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Community Rating

Average

8.9

96 votes submitted.

You Say

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Ratings closed.

Highest Rated (2 agree) 10/10

I became totally engrossed in the game from the start. Great graphics and the music - my God, the music - really gave it a unique edge that I hadn't felt with a game in a while. Pondering map might have been enough for me given those two aspects of the atmosphere, but I did thoroughly enjoy the gameplay. At first, caught off guard, I wondered how difficult the game would be given the ease in exterminating the red blobs and the shielded brains. Not only did the puzzling aspects of it disabuse me…

Dec 5 2012, 12:35am by skatahazed

Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @seagaia2

i see you used katakana in your picture . nice

55mins 32secs ago

@andreaszecher Sean Hogan, Independent

3hours 0mins ago

@Rx_Pixel @_andrio lmao

18hours 47mins ago

@mushbuh shelby?

Sep 1 2014, 2:14pm

multimillion budget to come up with the pacing of this tutorial T.co

Sep 1 2014, 11:05am

does that imply that large musicians in 10-20 years will be influenced by lots of music in games now (the non-movie-like music)

Sep 1 2014, 10:08am

(link here: T.co )

Sep 1 2014, 10:07am

aw this looks good, contemporary producers tlaking about their influence from 80s and 90s games and interviewing the JP composers

Sep 1 2014, 10:07am

@CoryAlexMartin i like their fries. burgers/hot dogs are better than average, but a bit expensive for me.

Aug 31 2014, 11:05pm

@jonkittaka fun places around chicago ive walked by: PARK 567 and HOLY NAME CATHEDRAL

Aug 31 2014, 6:57pm

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Anodyne
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2,948 of 18,886
Last Update
1 year ago
Watchers
340 members
News
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Reviews
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