In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website. Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).
Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.
Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And affordable...no achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...
So yeah. Pick it up if you get the chance, tell your friends!
Latest tweets from @seagaia2
@TheColorFF00FF its probablt just a nickname. But 買わないと or kawanaito means "I gotta buy it"
6hours 33mins ago
24 thistime !
7hours 29mins ago
i won....with 5 points...heh
7hours 58mins ago
@jonkittaka its food! Good
8hours 27mins ago
tryin 868 hack for the first time
9hours 5mins ago
@jonkittaka like hold to jump and float, release to lan.
18hours 53mins ago
@jonkittaka maybe noclip to skip dungeons
18hours 53mins ago
@jonkittaka permafly- always in jump state - and dmg toggle. good # of ppl wanted to play for atmosphere
18hours 55mins ago
18hours 57mins ago
@jonkittaka bothh of those were "oh fuck it" bugs
19hours 0mins ago