In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website. Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).
Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.
Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And affordable...no achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...
So yeah. Pick it up if you get the chance, tell your friends!
Highest Rated (2 agree) 10/10
I became totally engrossed in the game from the start. Great graphics and the music - my God, the music - really gave it a unique edge that I hadn't felt with a game in a while. Pondering map might have been enough for me given those two aspects of the atmosphere, but I did thoroughly enjoy the gameplay. At first, caught off guard, I wondered how difficult the game would be given the ease in exterminating the red blobs and the shielded brains. Not only did the puzzling aspects of it disabuse me…
Dec 5 2012, 12:35am by skatahazed
Latest tweets from @seagaia2
i see you used katakana in your picture . nice
55mins 32secs ago
@andreaszecher Sean Hogan, Independent
3hours 0mins ago
Sep 1 2014, 2:14pm
multimillion budget to come up with the pacing of this tutorial T.co
Sep 1 2014, 11:05am
does that imply that large musicians in 10-20 years will be influenced by lots of music in games now (the non-movie-like music)
Sep 1 2014, 10:08am
(link here: T.co )
Sep 1 2014, 10:07am
aw this looks good, contemporary producers tlaking about their influence from 80s and 90s games and interviewing the JP composers
Sep 1 2014, 10:07am
@CoryAlexMartin i like their fries. burgers/hot dogs are better than average, but a bit expensive for me.
Aug 31 2014, 11:05pm
@jonkittaka fun places around chicago ive walked by: PARK 567 and HOLY NAME CATHEDRAL
Aug 31 2014, 6:57pm