In Anodyne, you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
The player moves between rooms 160x160 pixels in size, an intended constraint that we used to create the monster-filled dungeons you will navigate and the set of nature-based (and sometimes stranger) places you will explore.
You can buy Anodyne from our website. Anodyne is developed by Sean Hogan (@seagaia2), who codes and writes the music, and Jon Kittaka (@jonathankittaka), who does the art. We're also on Facebook (fb.com/anodynegame) and Twitter (@anodynegame).
Hi all, long time no post...anyways, I've been working on both our new game, Even the Ocean, and the mobile port, and the iOS version is ready to be released, and will be on sale, 40% off at $2.99, on next Thursday 6/27, as "Anodyne Mobile", for universal iOS.
Anyways, it is a straight port - no new features (wouldn't make much sense to add content, in my opinion) . BUT IT'S PORTABLE! And affordable...no achievements or stuff, and it's not on desktop, so hence the discount! Well, that's part of the reason...
So yeah. Pick it up if you get the chance, tell your friends!
Highest Rated (2 agree) 10/10
I became totally engrossed in the game from the start. Great graphics and the music - my God, the music - really gave it a unique edge that I hadn't felt with a game in a while. Pondering map might have been enough for me given those two aspects of the atmosphere, but I did thoroughly enjoy the gameplay. At first, caught off guard, I wondered how difficult the game would be given the ease in exterminating the red blobs and the shielded brains. Not only did the puzzling aspects of it disabuse me…
Dec 5 2012, 12:35am by skatahazed
Latest tweets from @seagaia2
Rage quit induced entity dynamic minimalization : a study
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Response to Bustle's 31 Questions About Kim Kardashian Hollywood - Brief post about the Kim K game and the... T.co
Jul 30 2014, 11:36am
Jul 30 2014, 11:14am
@jonkittaka it sounds like a scary clown death noise
Jul 30 2014, 12:56am
hey guys. the art market's hard to break into. i drew a bunch of these great landscape paintings. art is doomed! dont go into art
Jul 29 2014, 6:10pm
'u need 10k hours of art, 10k programming, 10k game design' well ok but 30k hours on boggle games still wont *runs*
Jul 29 2014, 6:09pm
"COUDLNT SELL ON APP STORE" - made 3 word games T.co
Jul 29 2014, 6:08pm
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