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The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.


Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. You stumble through the narrow corridors as the distant cry is heard. It is getting closer.


Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you?


By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Something emerges out of the darkness. It's approaching. Fast.


Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits. Do you have what it takes to survive?

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This is the first in what will, hopefully, be a semi-regular series of developments logs about Lament. In the early days of development I had tried to get a couple of screenshots out every one-or-two weeks, which I have since realized was a terrible, terrible idea. So, in a similar vain, I'm starting these Dev Logs, which I wanted to start a while ago, except that I had nothing to actually write about at the time.

Let's get started then, shall we?


This is the color/lighting part, if you hadn't guessed.

A major focus of some of my more recent work has been getting just the right amount of contrast in the lighting and colors of the individual levels. In the old palettes I focused primarily on emphasizing one color, usually orange, red, blue, or green. The basic idea was to unify the overall palette and lessen the game's rather muddy contrast. In that respect, it was a success, but in doing so it bleached out any depth the colors may have had before.

I also found myself with shadows that were far brighter than I wanted, but the only remedy seemed to be darkening the ambient light, which just made the dark areas muddy and sharp again.

By this point I realized that my dissatisfaction came from an excess of "luma" contrast (the difference between shadows, mid-tones, and highlights) and a lack of "chroma" contrast (the difference in shades of color). Getting to where it is now was a long process that involved a lot of trial-and-error, swearing, and fog volumes, but I can finally say that I'm happy with the result.

Those guys over at SOMA have it easy, they've got HDR post-processing and tonemaps. All we have is fog and swear words.


I've also been doing a lot of optimization work, deleting objects that are unnecessary, have more geometry than they really need, or whose families just won't miss them very much.

I felt particularly smug after cutting out almost 1/4 of the trees in the forest while retaining it's dense and overgrown appearance, which is exactly what I was hoping to be able to do.


The other part of my work, which actually goes hand-in-hand with the other parts, has been polishing off the less-tasty parts of the levels and making them either A: prettier and more atmospheric, or B: actually relevant to the gameplay.

A big problem with some of my older work was a tendency to add areas that could be seen, but not explored. Things that you'd see in the distance, and maybe even want to explore, that were little more than window dressings. After playing Penumbra: Overture and Dark Souls again, these things started to nag at the back of my mind while I worked, until I finally decided that something needed to be done about them.

This led me to the very difficult task of connecting previously inaccessible areas of the game to the parts that you could actually go to. In a perfect world, this would only mean adding hallways and stairwells between two rooms, but it's rarely that simple. The connection process usually involves tearing out entire corners or sides of the two different areas, and then forcibly joining them together in a way that they were not originally designed to do. When the ordeal is over, we're left with a more interesting and enjoyable level overall, but I'd be hard-pressed to call it a happy reunion.

That's all I've got for this Dev Log, hope you found it interesting, maybe even a little entertaining. Next time, I want to show off some of the new particles systems and lighting entities I've been cooking up. Should be fun.

I remain,


Month #29 dev. diary - teaser demo released, mini-site updated!

Month #29 dev. diary - teaser demo released, mini-site updated!

3 weeks ago Cadaver Party 0 comments

Hello again stalkers! Many of you asked for a demo, something to put your claws on... here it is! The download is available and the mini-site has been...

Twilight Of The Archaic trailer!

Twilight Of The Archaic trailer!

3 weeks ago Penumbra: Necrologue 3 comments

Ladies and gentlemen, we are proud to present the trailer for our latest title: "Penumbra: Twilight of The Archaic" out on October 31st!

Month #29 dev. diary - teaser site launched, prepare for some good news!

Month #29 dev. diary - teaser site launched, prepare for some good news!

3 weeks ago Cadaver Party 2 comments

Hello dear stalkers! A teaser mini-site is online for a few hours! Code-name: [iF.]. What is it all about? What about the progress of Episode 1?!

Entities, What With the Physics and Such

Entities, What With the Physics and Such

2 months ago Lament (WIP) 2 comments

Physics are cool, but school is not. *drops mic* *hastily picks it back up to check if it's broken*

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Long Way Down - Demo

Long Way Down - Demo

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Well, there is probably the last demo for this mod, not because I'm going to release it but because I'm tired of working on it because I have several...

Mac StartMod Haunted Memories *FIXED*

Mac StartMod Haunted Memories *FIXED*

6 days ago Haunted Memories: Episode 2 Remake Patch 0 comments

i have done something wrong with the previous one i think this is the good one. sorry for so much interuptions but i don't have mac so i am experimenting...

Twilight Of The Archaic [Deutsch]

Twilight Of The Archaic [Deutsch]

1 week ago Penumbra: Twilight Of The Archaic Full Version 2 comments

Um diesen mod zu spielen brauchst du Amnesia Version 1.3. (du musst das Spiel nicht manuell updaten solange du es auf steam besitzt) 1. downloade den...

A Lot of Stories - Lost Levels V7 {Overhauled} Fix

A Lot of Stories - Lost Levels V7 {Overhauled} Fix

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Last version, fixed hatch problem. It was ot locking and the player would be able to progress without even needing to solve the puzzle

La Caza French Translation / La Caza Traduction Fr

La Caza French Translation / La Caza Traduction Fr

1 week ago La Caza Patch 0 comments

This file is the French Translation for La Caza's Mod. Ce fichier est la traduction française pour le Mod La Caza.

Used Soundtracks 1

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1 week ago Turn Back Time Music 0 comments

Something got wrong with the previous soundtrack upload here, as it was deleted. I upload it again. This file contains all the soundtracks we used in...

Post comment Comments  (0 - 10 of 635)
ja2203 Oct 19 2015 says:

Hitbox.tv <----- Amnesia Live

+1 vote     reply to comment
bilbop Sep 26 2015 says:

shared mod for all fg games - Moddb.com REMOVES DMG FROM NPCS//

+1 vote     reply to comment
Firepaw497 Jul 20 2015 says:

I don't see why people think this game is scary honestly.

0 votes     reply to comment
Guest Jul 20 2015 replied:

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RichardGreenlambda Jun 20 2015 says:

I don't know where to go with my idea but what would you guys think about an Amnesia: TDD port on Android? I mean it's a dream to play this awesome horror game in my bed before going to sleep... =P

so what about a ATDD Mobile? They even got Half-Life Xash3d on android.. HL2 is already on android and with a simple trick you could play HL2 on any android device! On the Motorola Moto G 2 I got 30fps-60fps on it for example.
So a 200€ device could handle Amnesia I guess... god please I would love the person working on such a project!

0 votes     reply to comment
Guest Jul 2 2015 replied:

This comment is currently awaiting admin approval, join now to view.

TheUnbeholden May 29 2015 says:

Finally release date revealed and Soma Gameplay vid incoming Indiedb.com

+1 vote     reply to comment
thoumi96 May 23 2015 says:

Loving it!

Custom story im currently playing is final revelations! you should try it!

check it out here to see if you want previews! Youtube.com


+1 vote     reply to comment
Dja- Apr 25 2015 says:

Is here anyone who can help me with coding? :) Notepad c++ and so on..

+1 vote     reply to comment
Dja- Apr 2 2015 says:

Can anyone give me a link of full game? If there exist free?

-1 votes     reply to comment
Alex07Taylor Apr 9 2015 replied:

Just buy it, if you can. It's worth the money and unfair on Frictional if you don't.

+4 votes     reply to comment
Dja- Apr 11 2015 replied:

I found cracked one.. You know I am making custom stories.. and so on.. so i just need to play custom story... and to test it, only reason is to turn on the game when i am finished with level editor ;) But thank you for comment...

-2 votes     reply to comment
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Amnesia: The Dark Descent
Windows, Mac, Linux
Developer & Publisher
Frictional Games
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Release date
Released 2010
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2904 votes submitted.

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Ratings closed.

Highest Rated (42 agree) 10/10

If you like dark atmospheres and intense plots full of suspense and psycological terror, such as those found in games like Silent Hill, Diablo 1,or S.T.A.L.K.E.R SoC, then this is the game for you.

Amnesia - the Dark Descent redefines it's genre.

Dec 6 2010 by X4VI3R

Lowest Rated (19 agree) 1/10

uhh look at me im an idiot

Feb 22 2013 by therupertbob

Single Player

Latest tweets from @frictionalgames

Nov 19 2015

@ConanCimmerio T.co

Nov 19 2015

@c_alarconm Damasio, Dennet, Metzinger, Chalmers, Bostrom, Yudkowsky, to name a few. Can contact here: T.co

Nov 13 2015

New blog post just went up: "Thoughts on Until Dawn and Interactive Movies" T.co T.co

Nov 11 2015

To celebrate the official launch of the Steam Machine, SOMA is 15% off until 16th of November: T.co

Nov 11 2015

@zer0end00 We are looking into it!

Nov 11 2015

RT @Kotaku: Weeks later, SOMA's haunting ending still has players debating what happened: T.co T.co

Nov 9 2015

Nice article on the history of the first person horror genre: T.co

Nov 9 2015

Excellent cover of SOMA's credits music: T.co

Nov 9 2015

Awesome collection of SOMA screenshots that captures the feel of the game amazingly well: T.co (has a few minor spoilers)

Nov 5 2015

The SOMA OST, including 24 tweaked & mixed game tracks, is now available! iTunes: T.co Spotify: T.co

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