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Alaska is an immersive sim with a dynamic narrative, you have been sent to a remote space station to investigate a murder, you must explore the station and investigate its occupants. Build a case against a suspect, but did you prove his guilt or have you made a terrible mistake?

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To solve the murder, you will have to find out what this machine is.

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To solve the murder, you will have to find out what this machine is.

I plan on posting more regular development updates from now on detailing what i'm working on and where i'm going with it to coincide with my screenshot saturday posts.

This week I've mostly been working on a system where if an NPC is sleeping you can still talk to them by going to their room and pressing the call button, they'll answer the door and let you talk through your dialogue tree with them. I'm also adding a system where you can sleep to fast forward time, the UI for setting how long to fast forward to is an alarm clock on your phone. Finally I've been 'writing' the dialogue for the ending of the first act.

Things i've still to do before the next build are:
-Polish Pass on Act 1
-Make the Encyclopdia work, any datapads with historical background go here, like Mass Effect.
-When you meet a character their profile is added to the Contacts App in the Phone, and stores all the information you have on that person.
-Add Google Analytics
-New More Polished Trailer

Then I am going to begin work on a Greenlight Campaign.

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