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Every planet is a choice. Every choice has a consequence. The Zenith Remnant is the first expansion to Arcen Games' hit space-based indie RTS/4X hybrid, AI War: Fleet Command. This expansion includes a massive amount of new content that bring the galaxy to life in exciting ways. Capturables, special AI ships, and ancient alien artifacts litter the cosmos, making your choices as a player more varied than ever. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive superweapons from Zenith traders? AI War is known for being heavily strategic even amongst strategy games, and The Zenith Remnant takes it to new heights.

Post news Report RSS AI War 3.060 Released.

New Official AI War release: Version 3.060 adds significant player-requested refinements and extensions as part of Arcen's ongoing monthly free DLC for AI War. Included in the new version are Riot Control Starships, which introduce modular ship design to the game.

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Since January, Arcen’s focus has shifted from large-scale development of AI War to our other upcoming titles -- with AI War, our intent had been to simply maintain and refine the existing game, while adding a handful of exciting new features every month as free DLC. As you may imagine, therefore, we were quite surprised to realize that this new version, 3.060, is the largest monthly update we’ve ever done.

There aren’t many huge single features here aside from the new Riot Control Starships (which introduce modular ship design to the game). However, the number of small refinements are just staggering (the release notes are over 10,000 words), and we’ve made a number of significant performance improvements, too. Here’s the list of particularly notable features out of the hundreds of changes:

- Simple Formation movement, as well as arc-movement.
- New, modular, riot control starships.
- Many various performance improvements.
- Manufactories now auto-manage themselves by default.
- Transports are now extremely more useful.
- Astro Trains are now much less fearsome.
- Cleanup drones can now remove mines (even perma-mines).
- Gate-raiding is now cheaper in terms of AI Progress.
- Hit chance logic is slightly simplified to avoid player confusion.
- New screenshot key (F12).
- Control nodes and rally points now knowledge-free.
- Option for historical autosaves.
- Dozens and dozens of balance tweaks.
- Other various bugfixes and small changes.


A big part of the reason for the impressiveness of this update is Keith LaMothe, Arcen’s new part-time programmer, who joined the team in January. Keith is tasked with keeping AI War growing and improving while Chris Park, AI War’s lead designer and (previously sole) programmer is working on Arcen’s other upcoming titles. Of course, Chris still plays AI War several hours per week and so can’t help but make some weekly changes to the game himself, and is still very much involved in Arcen’s ever-growing forum community, and overall design of AI War.

Arcen is quite pleased to see that AI War’s playerbase continues to grow so steadily ten months after the base game’s initial release -- we’ve seen a 300% increase in total customers since AI War 2.0 -- and in turn we’re making the continual refinement and feature-growth of the game an ongoing priority beyond the smaller monthly DLC releases that had been planned. A second paid expansion for the game is also still planned for late this year.

Next month’s free DLC will include more player-requested changes, as well as our first work on new endgame scenarios and auto-created epilogues, both of which should really take the late stages of the game to new heights.

New to the game? You can download a trial version of the game. If you already have the game or demo installed, just use the “Updates” button inside the game to get the latest patch.

For more detailed release notes, please visit the Arcen forums.

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