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After Reset™ RPG - a hard sci-fi role-playing open world game with old school top view, which action takes place in the future on Earth dying slowly after nuclear cataclysm that buried nearly all life on the planet.

Post news Report RSS Kickstarter Reboot Preparations

The news about coming SEA, The Fall of Gyes progression, new lore etc.

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Hi guys,

We've reached 5000+ followers through Steam Early Access (SEA), and the amount of people who are waiting for our game really inspires us. Hurrah!

We made a big step forward toward the SEA release during May, and now we have almost all models for interior of the Gyes bunker for the prologue. We've also completed the character creation interface, we'll publish soon at Co-Founders section on our official forum. The latter of which inspired more lore about other species of the After Reset world that you will meet in the game: About the Species.

Beyond that we're also going to reboot our Kickstarter project for After Reset RPG prologue part on Kickstarter this July. As we sad earlier, we need $50k in total to make SEA release possible for early fall of 2014. Through direct pledges we've raised about $15k and thus we're going to set $35k as our initial goal, but we'll also have a few separate stretch goals.

If everything goes according to plan the SEA release of the After Reset RPG prologue will be available this September (before post-apoc strategy Wasteland 2 and epic RPG Dragon Age 3). For our Kickstarter and Direct backers this date will come earlier, of course.

As a part of our preparation for this reboot, we're going to be holding back on June developer updates so we can ramp things up during the campaign. This time we'll be prepared with updates to be revealed every day or day in a day. And, by tradition, our Co-Founders will still be able to see these updates on the VIP sub forum much earlier: Co-Founders' Lounge.

By the time you read this, I'm glad to report that we finished the script of the Fall of Gyes graphic novel and sent it to our volunteer testers. We're looking forward to hearing their impressions soon.

Another small pleasant news: as requested, at last we've created an off-topic sub-forum on our official forums. That can be found here: The Lobby (Off Topic)

And by the end of current news I must say due to increase of lore data we are desperately need extra editor/proofreader, US native, to help in polishing our texts for: news/updates, KS project rebooted, in-game lore, dialogs and storyline. If you feel fitted, please, write at my e-mail: mrnixon@afterreset.com

Thank for your support, friends, and stay tuned!

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Post comment Comments
SinKing
SinKing - - 3,119 comments

That's good, I hope the kickstarter works out! What I wonder though is, aren't there huge chunks taken out of the budget by banking fees, Kickstarter itself and what else may leech?

So if you are saying you want to reach 35k, doesn't that imply 40000 or more as the real goal, because all of the stupid fees? I find it very annoying that all those fees are put on top of the budget stress every team has during startup phases. Why can't they just give it a rest, until the project starts making money? I guess it's because the banks don't care if you succeed or fail, as long as they make their cut, first.

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MrNixon Author
MrNixon - - 311 comments

Thanks, man.

You're rite about the fees affection. But I'm afraid not all of potential backers can understand that. Thus, I think, to set that main goal at $35k but we add that "fees amount" divided to stretch-goals. What do you think about that strategy?

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SinKing
SinKing - - 3,119 comments

Well the problem is that 35k won't allow you to make the game and make a living. The trouble starts when you have to buy licenses for the programs in use. Most of them are single seat, so it can be a pain in the ***; that is if you create a real, physical studio.

If you just create a "virtual" studio for now the problem is "who owns it". You need some paperwork done and the team agree on everything. Then you need a loyal team (which to my knowledge doesn't exist) and stick to a tight production schedule.

I'd say take the money, concentrate on the smallest possible vertical slice of the game and produce that. Then shove it up a publishers ... and try to get them to fund the rest. I really don't know how things work yet myself, but so far people told me I was reaching too high or too low. It takes a shitload of time to figure out the project that is right at the time.

Personally, I would like to develop a 3-part sci-fi game not unlike Mass Effect, right now. Scripts are written, story pans out. Instead I am thoroughly preparing a very small adventure game that can even be ported to mobile. So sometimes it's better to keep that big project offhand, until you can oversee the costs and problems. Rethink it into a prequel or an episode perhaps. Give some idea of your game, but don't intend to produce anything at 35k and don't hope for another successful Kickstarter. Because those things will never come with any guarantee and you may still end up short of the goal and lose the team. Kickstarters tend to **** things up more than they help. Unless you are Doublefine or some other known studio...

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***Geroj***
***Geroj*** - - 2,161 comments

Well what can I say, I will back you for sure
Just and add some gameplay, something from complete part of game. Showing something uncomplete, like without textures or sounds is never good
Good luck!

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MrNixon Author
MrNixon - - 311 comments

I really... really hope to show you dialogues, character creation, in-game interface and even combat :) We're postpone all our primary jobs to achieve that by July :)

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OfficialSam
OfficialSam - - 58 comments

Ahh, much better than your previous $900,000 goal xD Looks like you are being realistic now.

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MrNixon Author
MrNixon - - 311 comments

We try to learn from our first blood :) Thanks, man!

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