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Aeternum is an original side-scrolling shoot 'em up featuring five stages of intense bullet hell action. Face off against eight bosses, cats in teacups, and spaceship faring corgis choosing to play from 4 different modes and 5 difficulty settings. Ellica is a Demonic Magic Studies student at one of the most prestigious schools in the realm, Aeternum Academy. But her schoolwork has to take a back seat one day when she discovers her best friend Macy is missing! Help Ellica brave the crazed groundskeeper, an overzealous hall monitor and waves upon waves of wayward flying cats in the adventure of a lifetime... or maybe just the adventure of this week. Aeternum also features an all original soundtrack by long-time video game music scenester, Jesse Bishop. Download it for free at jesseabishop.bandcamp.com/

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cuttingagent
cuttingagent - - 1 comments

Hi I got this and it crashes upon trying to launch on my HP core i3 laptop if anyone can help. It has that crappy Intel onboard graphics thing but runs most games of this type. Has anyone had this problem?

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brooksbishop Creator
brooksbishop - - 7 comments

Just wanted to let anyone else know who may be having a similar problem, that this is being looked at, and a solution is already being worked on for a 2.0.2 patch in the near future.

My apologies to anyone who is facing this!

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Relysis
Relysis - - 3 comments

Just wanted to let you know that while I tend to play steam games almost exclusively these days, I bought indieroyale gaming tuesday just for Aeternum. Looks and sounds great, the PC needs more horizontal shmups. So does greenlight *wink*

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brooksbishop Creator
brooksbishop - - 7 comments

Thanks!
If the bundle does well, I might actually be able to afford to put the game up on Greenlight too. :)

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kalirion
kalirion - - 99 comments

You may want to do it sooner rather than later - often people buy a bundle and automatically upvote anything in it. If the game's not on GL at that point, they may not check for it again.

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brooksbishop Creator
brooksbishop - - 7 comments

Can't afford it right now. :(

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IndieGamesSuck
IndieGamesSuck - - 20 comments

What a delightful game. Kudos on the writing too. Does a great job of conveying the idea that there's a larger world out there without leaving you lost. It give it a wonderful tantalizing mystery aspect.

Mechanics, patterns, music... everything feels great.

Only issues I have are, first, the painter girl's first couple of patterns are far harder than most of what you see later... Well, maybe not harder, but they are quite tricky. If you don't know the tricks, you will be chomping down a lot of shots. They're good patterns but they are an early curve ball.

Second, why on earth are you having us commit runs ending in shameful retries to the scoreboard before we get to take them on again? If I get my teeth kicked in by the squid, I don't think that even merits a spot on the leaderboard. You'll have to try a lot harder than that to break shmuppers out of retry syndrome.

And finally, I wouldn't mind an option to skip all of Ol' ClosetCase McGlasseye's summoning sequence. And you can tell her I called her that too. What's she gonna do? Fill me full of even MORE bullets? Please, I'm more bullet than person now already.

Still, excellent, excellent game. I am so happy I caught this on Desura and am irritated that nobody told me stuff this good was hidden away on XBLIG. Always glad to see more refugees from that dismal little labyrinth. If you go back, bring Vorpal up here with you.

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brooksbishop Creator
brooksbishop - - 7 comments

Hey thanks for the feedback. I know Nate really appreciates when someone enjoys his work, so I'll pass on your sentiment about the writing. :)
If you like the universe, you'll be happy to know we have a couple projects in the works that will continue to flesh it out, as well.

When it comes to Winter, if you set the story dialogue to off in the options, then the summoning cinematic gets cut out almost completely. This is getting to be a pretty common complaint, so I can tell I really failed on telegraphing that the option has that effect in addition to disabling dialogue.

I admit, the scoreboard stuff is a bit rough. I had the luxury on the Xbox of being able to force a signed in user and just pulling out the user name and dropping it into the scoreboard. I think next game I'll pre-load the scoreboard like some arcade machines used to so it doesn't have to be filled up initially.

Finding the right difficulty curve in a genre that is both revered and despised for its difficulty has been quite a ride. A lot of the first stage is my feeble attempts to try to teach novice shmup players about important tactics like streaming, while still making an engaging set of levels for people looking to play for progression or score. I know it's not perfect, but I think I gave it a good shot, and I learned a lot I can apply in the future.

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IndieGamesSuck
IndieGamesSuck - - 20 comments

Keeping the last name entered on the table would be great or some default name for the guys who just mash start and move right along. Some computers might also have a device attached that offers slightly more efficent direct letter entry than a fidgety arcade wheel.

I almost would say I don't want to have to turn off dialog in this game. It's just so charming, fun when it needs to be, and weighty when it feels like it. Seeing Winter's post game dialogues, even if I've already seen them both, is reward enough for me.

Definitely looking forward to your future work.

And yeah, trying to get anything balanced better than it is would be an ordeal to say the least. Bird in the hand beats two in the bush.

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brooksbishop Creator
brooksbishop - - 7 comments

Oh thanks for reminding me, I forgot to mention: The scoreboard name entry screen remembering the last entered name is a feature that is already in my dev 2.0.1 build. So It will definitely be in the upcoming patch.

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