Absolute Drift is a car drifting game. The core mechanic is drifting, which is the driving style of intentionally over-steering so that the car loses...
Absolute Drift is a car drifting game. The core mechanic is drifting, which is the driving style of intentionally over-steering so that the car loses traction and starts sliding. The goal is to remain in this state as long as possible, but it takes skill and practice to become a master. Music by @djdain
Been a while since the last update, so here's an overview of what has been done since then, and what is planned.
The game is split up into different Worlds, which are like the playable menus in the current demo. Players can drive between worlds, which are linked together and very open. Each world has several Drift and Gymkhana tracks.
Missions are mini-challenges that tell you what you must do in order to complete them.
Some missions are easy, such as "Smash 30 blocks". While others, such as "Find 8 hidden swag" require a little bit of exploration in a world.
Completing all the missions in a world will unlock the Challenge level for that world. Once a player completes a challenge level next world is unlocked.
Another Drift Mission
Levels are now Sessions
When you play a level in Absolute Drift, you will try it many times in order to learn the level and become better. This is now called a Session. Each time you finish a level, your score will be compared with your Personal Record and the World Record for that track. Players can retry a level as many times as they like, when they are finished with the Session, they will be directed to the Online Leaderboards to see how their score stacks up with the world.
A two minute score attack. Similar to the Freestyle tracks in the demo. Now there is a score multiplier, which is increased by getting points and reduced by crashing.
Player must perform tricks on obstacles, some of which are:
Do a 360 spin within the
designated zone. After a spin is complete, the player must leave the zone and
then come back to repeat a 360.
Drift 360 degrees around a
circular object. After one 360 degree drift is complete, the player must leave
the zone and then come back to repeat a 360.
The plan is to have near-release quality for 1 World, 1 Gymkhana track, and 1 Drift track by the end of October.
Latest tweets from @funselektor
@patchworkempire The double-railings are a little busy, will try to make a more simple version. Thanks for the input guys!
Sep 30 2014, 12:57am
Sep 30 2014, 12:19am
@bjhg_ No worries, the game has changed quite a bit since the demo, so it will have to undergo testing anways.
Sep 29 2014, 7:21pm
Sep 28 2014, 8:22pm
@primaerfunktion I want to see some helicopters and planes!
Sep 28 2014, 8:09pm
Sep 22 2014, 7:28pm
@IG_Enthusiast The minimal style will be the final style :). Might incorporate more colors though.
Sep 21 2014, 8:36pm
Sep 21 2014, 5:30pm
@primaerfunktion Cool, I'll keep an eye on it. I had a lot of fun with Shot Aground and Whiteout. Looking forward to more!
Sep 21 2014, 5:29pm
@primaerfunktion Thanks! Your robot game looks awesome too, what is it called?
Sep 20 2014, 11:17pm