Hello! My name is Micheal Tonder and I'm a fledgling indie game developer. I thought I'd take the time to tell my story of why I'm here and just what I hope to achieve. Not only with this game but in the future as well.
A couple of years ago I had the opportunity to make a venture, one that I've been looking to do for a bit.
I have been working in the industry for a little over a decade now in various fields. Most of them were in television and film but I've always wanted to be apart of making videogames. After a number of years working at a visual effects house, I decided to switch paths ever so slightly and began working at a studio that made casual games. Unfortunately they closed their doors which left me an opening to go work for a school. Now you might be thinking why? Well they had a project that would let me work with a game engine, a game engine called Unity.
This is something I really wanted to do as I hadn't been able to work with an engine like this before. Well I really liked it. It spurred an idea that I've been knocking around my noggin for a year or so and set me on this path. After 2 years of contract work with the school and saving my cash, I decided to set off on my own to really learn Unity and make my own game. Hence the birth of "A Wizard's Day".
The project started small. I was unsure of what I could do with Unity but as time progressed, that changed. The game you see now is the 3rd iteration of the project. I highly recommend checking out the brief history of it's development. What started as a learning project turned into a full scale game.
So now I have a Kickstarter, something I thought I'd never be able to do. I find myself having to put something I've worked on for 2 years out there to the public for the first time. And that's why I'm here. To be apart of this scene. I want this game to succeed. I want to be able to make updates of my progress, show new areas and gameplay, and develop something that will provide a fun and engaging experience.
Most importantly though is that it's my "learning" game. I have bigger aspirations and one day hope to open a small studio in my community.
So that's my short story of what brought me here. I hope that the project finds a lot of interest and I'm eager to show more!