A Valley Without Wind

The Creators Of AI War Bring You...

A 2D sidescroller without a linear path. An action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).

Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn arcane rewards, or roam the wilds to uncover secret missions and stashes of magical loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement, recruiting them to help you in return.
You choose how to play, and the world adapts around you.

Features

  • Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
  • You have choice. The world of Environ is procedurally generated, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
  • Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
  • The game adapts to how you play: as you demonstrate your proficiency, monsters upgrade accordingly. Killed 100 bats?  Okay, time for... bats on fire!
  • Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
  • Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN.  Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
  • Become a community leader. Rescue NPCs, have them join your settlement, and construct buildings for them -- they may return the favor and help you.
  • Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons.  You get to figure things out rather than just jumping through a set of hoops.
  • Difficulty levels give exactly the challenge you want, from casual to hardcore on both platforming and combat independently.
  • New updates are arriving all the time packed with additional content, improvements, and more.

The game has hit version 1.0 and is available now via Steam, the Arcen Store, and other digital distributors.

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0 comments by Protektor on May 2nd, 2012

Environ has been shattered in the wake of an unknown cataclysm, with only small pockets of humanity left in its wake... What will you do in this strange new world?

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A Valley Without Wind Beta v0.540 (OSX)

A Valley Without Wind Beta v0.540 (OSX)

Nov 7, 2011 Demo 0 comments

**Newly added Intro Mission packed** Environ has been shattered in the wake of an unknown cataclysm, with only small pockets of humanity left in its wake...

A Valley Without Wind Beta v0.540 (PC)

A Valley Without Wind Beta v0.540 (PC)

Nov 7, 2011 Demo 0 comments

**Newly added Intro Mission packed** Environ has been shattered in the wake of an unknown cataclysm, with only small pockets of humanity left in its wake...

A Valley Without Wind v0.5 (Beta) -- OSX

A Valley Without Wind v0.5 (Beta) -- OSX

Sep 26, 2011 Demo 0 comments

The Mac demo for Arcen Games' title A Valley Without Wind, a procedurally-generated 2D side-scrolling adventure of limitless proportions (currently in...

A Valley Without Wind v0.5 (Beta)

A Valley Without Wind v0.5 (Beta)

Sep 26, 2011 Demo 0 comments

A demo for Arcen Games' title A Valley Without Wind, a procedurally-generated 2D side-scrolling adventure of limitless proportions (currently in public...

Comments  (0 - 10 of 28)
Godofdrakes
Godofdrakes 16hours 16mins ago says:

A friend of mine wants to try the game, but his network is rather slow. It seemed to me that the demo was the same file as the full game, just minus the key. If I copied the installed game to an external drive, yould he be able to play the demo, or is the key stored in the game's directory?

+1 vote     reply to comment
orionx3000
orionx3000 May 5 2012, 10:40am says: Online

I own this game through steam, Great game, clocked over 30hrs. I want to comment about things i think should be done but first i want to say that : PEOPLE PAY 50-60$ FOR GAMES THAT GIVE THEM 10HOURS AND THIS COST 15$. That bit of logic escapes everyone on steam.. idiots.. Any way.. #1 make this game just like terraria in terms of crafting and digging. the game employs artful sprites but also big blocks.. Make the block unit size 1/4 then we could feasably dig in it, then radomization of levels doesnt get anyone stuck. plus building is fun and minerals can be attaineed this way too. The key here is 1/4 block size digging or not!!
Second make it like civ. lol I read all the posts beta info etc.. i know about the strategy map! lol SPORE was a great idea.. this feel similar ..just not about life.. where spore failed was i should have been able to go into each planet and re enter civ mode , technically i could re enter cities but.. for what.. each level up one get the previous is meaningless in spore.. AVWW suffers from this a bit but all it needs is continual scalability, meaning i can play a man, and a planner from several tiers. If in AVWW i am not a glyff bearer.. than i am the energy which moves between them, which means i should beable to do everything i can in reigion map that i can in the side scroller settlement area. Then eventually we could start fixing these planets.. and sharing them... as we venture into space lol.. love the scope.. Arcen i got my eye on you! :) 8/10

0 votes     reply to comment
lunavorax
lunavorax May 5 2012, 2:22am says:

Is a GNU/Linux version planned?

+2 votes     reply to comment
AlexVSharp
AlexVSharp May 10 2012, 5:37am replied:

Only if they deploy a Chrome Native Client, I'm afraid...

+1 vote     reply to comment
MrTambourineMan
MrTambourineMan May 5 2012, 4:51pm replied:

Well it's an Unity engine and so far they don't support linux.

+1 vote     reply to comment
Kuruku
Kuruku May 2 2012, 3:16pm says:

The GamersGate version is listed as having "Other DRM". Does the Desura version have any form of DRM?

+3 votes     reply to comment
cupogoodness
cupogoodness May 5 2012, 1:16am replied:

One of the developer's here. Yeah, the only 'DRM' in our games is the simple licence key. The game will work across multiple platforms.

+2 votes     reply to comment
kibertoad
kibertoad May 3 2012, 1:27am replied:

I think "The Other DRM" is simply a serial key with no caveats, so you are safe either way.

+3 votes     reply to comment
Kuruku
Kuruku May 3 2012, 8:43am replied:

Yeah, that's what I was afraid of. I just played the demo earlier today and saw it ask for a key to unlock the full version. :/

I did enjoy playing through the demo, though. For the most part, anyway. Lots of great ideas, with shades of Metroid, Castlevania, Terraria, and so on, in there, but for some reason, I just didn't really care for it all that much. Definitely not fond of the art style at all, I'm afraid, but the music certainly did much to make up for that. I can't say I see myself picking this one up any time soon, but if I'm lucky, maybe an Indie Royale in the future will coerce me into taking a second look. :P

+1 vote     reply to comment
SirPrimalform
SirPrimalform May 4 2012, 12:38pm replied: Online

Pardon me, but what's wrong with an offline serial? Back up code with game, never need the internet again.

Sources: Gog.com
and
Gog.com

+3 votes     reply to comment
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A Valley Without Wind
Platforms
Windows, Mac
Developer & Publisher
Arcen Games
Engine
Unity
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Official Page
Arcengames.com
Release Date
Released Apr 22, 2012
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Style
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Adventure
Theme
Fantasy
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Single & Multiplayer
Project
Indie
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