In a post-apocalyptic world, a group of survivors try to build a safe haven to call home. They must gather supplies, develop their base and carefully chose who to trust while surviving through never-ending hordes of zombies... Before one of those hordes becomes A Horde Too Many! Collect dozens of unique survivors and strategically pick your team of apocalypse-hardened characters to fight through the outstanding amount of living dead that are trying to get your brains for a snack. Keep your base camp safe and develop your defenses while growing a community of bad-asses that you can command into the constant fight for survival. Explore the wastelands in search of supplies and face the unexpected dangers of the post-apocalyptic world of A Horde Too Many in a combination of Tower Defense and Survival RPG elements. Developed by GameStudio78 and Live In Tale Studios

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A Horde Too Many
A Horde Too Many
A Horde Too Many
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A Horde Too Many 0.5.1

A Horde Too Many 0.5.1

Demo

New build, new content! -New Zombie type, the Crawler -New Survivor, the Bomber -New Survivor, the Shotguner -New Team Selector -New Scoreboard -New skills...

A Horde Too Many 0.4.2

A Horde Too Many 0.4.2

Patch

Bug fixes! Bug fixes everywhere! We polished the demo even further and we're working on improving our hints system for user comfort!

A Horde Too Many 0.4.1

A Horde Too Many 0.4.1

Demo

Cleaned up most of the bugs reported by our players during Lisbon Games Week!

A Horde Too Many 0.3.6

A Horde Too Many 0.3.6

Patch

A small patch to fix a few graphical bugs that we've noticed during our live showcases!

A Horde Too Many 0.3.4

A Horde Too Many 0.3.4

Demo

In a post-apocalyptic world, a group of survivors try to build a safe haven to call home. They must gather supplies, develop their base and carefully...

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A Horde Too Many
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Windows, Mac, iOS, Android
Developer
Live In Tale
Engine
Unity
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RT @CM_Games: Thought I'd have something great for Morphite's #screenshotsaturday but all I have is this guy, sorry #gamedevT.co

Mar 25 2017

RT @Twirlbound: We x-posted about our campaign on @IndieDB - did you see the high-res version of the Hue statue? #gamedev #indiedevT.co

Mar 11 2017

RT @ahcookies: Here is a small teaser of our resistance base, feels great finally having it in the game! #indiedev #gamedevT.co

Mar 11 2017

RT @SigmaFoxStudios: Yay i'm back after some contract work! Now working on some autonomous AI behaviours #screenshotsaturday #indiedevT.co

Mar 11 2017

RT @DeeperMagicCo: In which Stewart chases a flyer and I try to code a gust of wind that pushes it along a preset path.… T.co

Mar 4 2017

RT @IndieGameU: While everyone is out picking up their Nintendo Switches ... I'm over here like...

Mar 4 2017

RT @JoeGribbs: well, im having fun #gamedev T.co

Mar 4 2017

RT @playturtlejuice: Bunnies can't hop this high. Can they? #screenshotsaturday #pixelart #gaming #gamedev #indiedevhour #indiedevT.co

Mar 4 2017

RT @SonsOfTheVoid: This week #devlog entry is already here!

Mar 4 2017

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