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Toilet Head Studios Presents

A
Multiplayer Deathmatch Game (With Cats)


Game Description: A Game Where You Shoot Stuff as Cats is an online multiplayer deathmatch game made on Unreal 4. The game takes place during a time where cats start to discover that they have much more than just nine lives and are indeed immortal. First thing they do right off the bat is to start killing each other for fun, since cats are reckless like that. Eventually everyone thought that killing was fun, even more fun than it is in a video game. A company named “C.A.T.” decides that they can monetize off all this killing much like every rule in history. Deathmatches are organized by C.A.T. in order to be recorded and organized, players entering these deathmatches are given weapons of mass destruction in order to increase the viewership of the show. Some cats join in for the fun, other for the cool weapons but some are in there just for the super stardom.

Game Style: First Person Shooter/ Multiplayer Only

Game Modes: As of now there is only a Free For All Deathmatch Gamemode.


Explanation of Game:
Once the player finds a game on the server browser or creates a server to play in they will be spawned in one of the many spawn points in the specific map. Each map will have different dynamic features and of course different themes. For example, one map will be in space and feature low gravity, other maps will have some destructible parts in the map either scripted or activated by the players themselves. A Game Where You Shoot Stuff as Cats will also feature many different weapons. Three types of weapons, Melee, Thrown/Placed, and shooting weapons. The map sizes might vary, but will remain quite large. But, because of this players will be able to move fast and jump higher then normal. The player is currently planned to spawn with the Mouser Pistol, the Cluster Claw, and the Mouseshrapnel bomb.

Expected Release Date: TBD

Release Platform: Steam - Free Downloadable

Supported OS’s:
Windows, Mac OS X, Linux

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It’s very shameful to say sayonara to a fella that has been on our team the entire way. It stood out for us, it gave us cash when we didn’t have enough to buy an Arizona ice tea from the 7-11 that was on the way home from wherever adventurous trip you were on that day. They might only be .99¢ and think nothing of giving you that amount, but they still are showing that they care so deeply for you. This fella that we’ve been discussing for the majority of this post, is none other then the Source Engine.


Source revolutionized the PC world. If it wasn’t for Source, I don’t think half life 2 would be what it was in 2004 when it debuted. People have always been interested in making video games of their own. Well, people who play video games, not high school students who think they can have a career by acquiring a scholarship for football and joining the NHL. People who genuinely love video games, have an interest in making creations of their own. Yeah, there’s forge, (halo 3-4) Far Cry Editor, (far cry 2-4) and that portal 2 level creator thing. These are tools people want to use straight after seeing what the developers did. Yeah, those “additions” are cool and all, but what if you want to make a GAME. Well, you use ACTUALLY what the developers used.


When Valve released their Source Development Kit with Half Life 2, Valve quickly saw the growing community on Steam, creating content for their game. A game is intended to be beat. Fully completed. So after that, what do you do? You play the multiplayer, including co-op. What happens when you get to the highest level, played all the maps, and unlocked all the shit? Well, multiplayer is intended to not get repetitive. That strongly relies on the people you play with. The people you play with changes the game. Multiplayer games are important, because even if you’re a hermit in your moms basement, it’s still a social experience. It’s positively the modern age in gaming. Solo experiences are slowly degrading, it’s about playing that same campaign, free roaming in an open world, just with real players, or with your friends. Better yet, something that is dying, split screen. Couch games are dying. Playing games with your friends now requires them to have their own system, headset, etc. I met my right-hand man, Smash, in a video game all the way back in 2011. This project wouldn’t of happened without him, Toilet Head Studios would be more nothing then it is now.


Why am I writing so much about something that’s not too relevant to the primary point of this post?

Not sure.


Ready to get to the point, we’re switching engines to Unreal 4. Ever since we decided to switch our team has doubled. We realized on our last project, Rapture Inc (rip), that sure there’s an abundance in C++ coders, but hell, you can’t find anyone who’s worked with Source before. Unless, you find a sexy mod with a lot of cool code stuff on display, you see who put that cool coded thing on display and you sent them a PM. They’ll answer you with their computers broken or that they’re busy with Faggot Source, but they’ll always give you some pointers. We’ve had success with posting AGWYSSAC on C++ freelancer sites, but the majority of freelancers can’t help you unless you cough up the non existent dough.

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MrWeenie64
MrWeenie64

when is this going to be finished?

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kcs123
kcs123

Poor choice of background picture and overlaping text where "Explanation of Game..." sentence begin. Impossible to read without marking that part of text.

I'm not exactly fan of provided multiplayer concept, but I wish you success with project nevertheless. I think that you was not mistaken by switching to U4.

Cheers.

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