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You play as Amber, a security officer working in a classified laboratory facility near the alaskan border. When your lab comes under attack by an unknown assailant, your main objective becomes survival. Using elements from your environment, escape is crucial, and the odds are against you. But Amber's story is only a small part of Dark Storm. Through episodic content releases, you can explore the whole Dark Storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is.

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Media RSS Feed Report media HUD 2.0 Proof of Concept (view original)
HUD 2.0 Proof of Concept
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Charlie_Calstah Mar 16 2014, 6:33pm says:

Wow, you guys are getting it going!

+4 votes     reply to comment
Sgt_Prof Mar 17 2014, 4:39am replied:

I like this !

+1 vote     reply to comment
EpicLilg Mar 16 2014, 7:38pm says:

The HUD now seems to be part of the game in a aesthetic way. Except the health and armor circle because the hud is clean and then that is full of weird lines.

+4 votes     reply to comment
delarobe Mar 17 2014, 8:50am replied:

i think the objective tab needs a bit more work, but i agree with u, the health metter needs chemo

+1 vote     reply to comment
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HUD 2.0 Proof of Concept: Samples all elements that will appear on screen throughout the game from Hitting tab for a reminder system to Quick Notes on Progress Updates and Switching Weapons? Thoughts?

Green is Health
Blur Kevlar Level

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Mar 16th, 2014
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