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A young woman, a mysterious world and dark clouds on the horizon... welcome to Cloudbuilt.

Cloudbuilt sees quick wits and even quicker reflexes become your closest friends as you carve your own path through the mysterious floating ruins high above the clouds. A game of speed, precision and freedom, use your rocket-powered exoskeleton and manipulate the laws of physics to avoid fatal hazards, dodge hostile robots and reach not just the finish line of each stage, but the top of the worldwide leaderboards too.

Packed with progressively challenging levels, as well as all manner of shortcuts and secrets to discover, Cloudbuilt’s fast-paced competitive action will push the limits of gamers seeking a challenge time and time again.


Key Features

  • Experience the freedom of rocket parkour
  • Carve your own path through every level.
  • Branching level selection.
  • Catchy soundtrack with a retro feel.
  • Challenge your friends' records, and beat their cloud saved ghosts.
  • No unlocking skills. It is all there to explore and master from the get go.
  • In-house engine.
  • Utilizes Nvidia PhysX Technology.





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Others Say

"looking like some kind of neo-Viking marathon ballerina is the ultimate reward for learning all of a course's curves and dimples"
- RockPaperShotgun.com

"Cloudbuilt looks like it was developed in my dreams"
- Destructoid.com

"I'm pregnant with admiration. Puking up pungent love crystals. Bleeding sweet-tasting fandom"
- Indiestatik.com

"Cloudbuilt feels wonderfully reminiscent of a high-speed Mirror's Edge"
- indiegames.com

"Imagine what [free runners] could do with a jetpack and rocket boots"
- gamespy.com





Image RSS Feed Latest Screens
Asset editor: Player animation New Enemy: Mine lobber New level and new theme
Blog RSS Feed Report abuse Latest News: Cloudbuilt DLC: New level and new enemy

2 comments by Gafgar on Nov 7th, 2014

We're back again with more news!

But, first of all, we know that we have not been that active here in a long time, but we hope to be a little more active now. So, if there is anything about the game or our technology you would like us to cover in the future, please let us know! :) We can't make any promises to cover it, but if we know what you are interested in seeing, we can at least try.

I'm currently considering to maybe live stream when I do some upgrades to the players animation and blending tree, showing some of our tools, technology and pipeline. Maybe not too in-depth, but what's needed for the updates I have in mind at least. If that sounds interesting, please let us know! (We can most likely edit and shorten it a little bit and post like a video afterwards as well)

(Bonus screenshot from our asset editor when viewing a section of the blend tree and state machine)

Asset editor: Player animation

Now that's enough of that for now, let's get to the news stuff!

New level and new theme

It’s time to introduce Cloudbuilt's hottest level yet! Maybe a little too hot for some, but don’t worry! Even though the level is surrounded by blazing flames and the level itself is burning, you won’t take any damage from the fire. Though, the red light, embers and smoke might make things harder to see at times. Better keep your eyes peeled.

New level and new theme

New Enemy: Mine lobber

You might be aware of the Drop Mines? Small innocent mines, often attached to the ceiling to drop down and greet guests that come to visit them (quite well-mannered one could say).
I bet most of you thought there were a little too few of them in the previous levels?
Let me introduce the Mine Lobber! They will never run out of their supplies, ensuring you will get all the mines you need, and maybe, probably even more…

New Enemy: Mine lobber

Stay tuned for more updates soon!

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 17)
kevilsentertainment
kevilsentertainment Nov 5 2014, 8:43am says:

How did I not see this before- this looks amazing, definitely getting this one

+2 votes     reply to comment
No_Frags
No_Frags Mar 20 2014, 11:31am says:

It just kills me inside thinking that this could have had multiplayer arena mode. Visuals and platforming looks awesome.

+1 vote     reply to comment
stifu
stifu Mar 20 2014, 8:36am says:

I think this has been the first time that I bought a game on the day of its release! :)

So will there be a level editor? If so, this game is will flourish massively, because I expect all those old Quake 3 trick jumpers and Mirror's Edge players to drop in and do their thing. :)

+1 vote     reply to comment
VasQuarde
VasQuarde Nov 5 2014, 9:42pm replied:

This game will be an instant buy from me, if there's a level editor.

+1 vote     reply to comment
Rus[T]
Rus[T] May 1 2013, 9:35am says:

Wow, this looks cool. Reminds me of a mix between Jet Set Radio and comics, tracking!

+5 votes     reply to comment
Irenaart
Irenaart Feb 20 2013, 9:47am says:

Wow, superb game! Can't wait...

+3 votes     reply to comment
Guardian_2194600
Guardian_2194600 Feb 1 2013, 8:25am says:

Will it work on DX 9? XP?

+2 votes     reply to comment
Skwi Creator
Skwi May 1 2013, 5:21am replied:

I can’t say for sure if it will run on XP since we haven’t tested the game on a XP machine. Since OpenGL does not require any specific OS it is possible that the game will run on XP, but as I said we haven’t tested it yet.
The biggest problem I see if you are running a DX 9 card, is that it might not be powerful enough to run the game.

+2 votes   reply to comment
J3ph_42
J3ph_42 Jul 16 2013, 10:28am replied:

Are there plans for a post-release Linux port? Voted this on greenlight immediately because the trailer looked great. Also, is that line-shading style in the game or just the trailer?

+3 votes     reply to comment
Skwi Creator
Skwi Jul 19 2013, 9:26am replied:

Thanks for voting! Yes that is the style we are using in-game, all of the gameplay in the trailer is in-game footage.

We haven’t made any definite plans for post-release right now, but if there is an interest for a Linux version we look into it after launch. We use OpenGL and most of our engine is made up of platform-independent components, so it is entirely possible that we can support it down the line.

+3 votes   reply to comment
Guardian_21946
Guardian_21946 Feb 1 2013, 8:26am replied:

Sorry posted on wronge account.

+2 votes     reply to comment
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Cloudbuilt
Platform
Windows
Developer & Publisher
Coilworks
Engine
Custom Built
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Official Page
Coilworks.se
Release Date
Released Mar 19, 2014
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Style
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Platformer
Theme
Sci-Fi
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Single Player
Project
Indie
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Latest tweets from @coilworks

RT @JacobLincke: The Cloudbuilt Soundtrack is now on Spotify! T.co

Dec 1 2014, 6:54pm

Cloudbuilt DLC: Defiance is finally here, check out the trailer and share it! T.co Store page: T.co

Nov 21 2014, 2:19pm

#Cloudbuilt DLC: 1 Day to go! Soundtrack and final level tease! T.co T.co

Nov 20 2014, 2:25pm

#Cloudbuilt DLC: 2 Days left! Assault Mode in Action: More HQ GIF and info at: T.co T.co

Nov 19 2014, 4:19pm

#Cloudbuilt DLC: 3 Days Left! Level Themes and Unlock Criteria: More info: T.co T.co

Nov 18 2014, 12:51pm

#Cloudbuilt DLC: 4 Days left! New level and new theme! Info: T.co T.co

Nov 17 2014, 12:02pm

#Cloudbuilt DLC: 5 Days Left! New Obstacle: Shield Barrier! More info: T.co T.co

Nov 16 2014, 3:10pm

#Cloudbuilt DLC: 6 Days Left: New Obstacle: Drain Grid! More Info: T.co T.co

Nov 15 2014, 4:08pm

#Cloudbuilt DLC: Challenge and Skins! More info: T.co T.co

Nov 14 2014, 1:31pm

#Cloudbuilt DLC: Level Size Comparison: T.co T.co

Nov 13 2014, 3:39pm

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