A young woman, a mysterious world and dark clouds on the horizon... welcome to Cloudbuilt.
Cloudbuilt sees quick wits and even quicker reflexes become your closest friends as you carve your own path through the mysterious floating ruins high above the clouds. A game of speed, precision and freedom, use your rocket-powered exoskeleton and manipulate the laws of physics to avoid fatal hazards, dodge hostile robots and reach not just the finish line of each stage, but the top of the worldwide leaderboards too.
Packed with progressively challenging levels, as well as all manner of shortcuts and secrets to discover, Cloudbuilt’s fast-paced competitive action will push the limits of gamers seeking a challenge time and time again.
"looking like some kind of neo-Viking marathon ballerina is the ultimate reward for learning all of a course's curves and dimples"
"Cloudbuilt looks like it was developed in my dreams"
"I'm pregnant with admiration. Puking up pungent love crystals. Bleeding sweet-tasting fandom"
"Cloudbuilt feels wonderfully reminiscent of a high-speed Mirror's Edge"
"Imagine what [free runners] could do with a jetpack and rocket boots"
We're back again with more news!
But, first of all, we know that we have not been that active here in a long time, but we hope to be a little more active now. So, if there is anything about the game or our technology you would like us to cover in the future, please let us know! :) We can't make any promises to cover it, but if we know what you are interested in seeing, we can at least try.
I'm currently considering to maybe live stream when I do some upgrades to the players animation and blending tree, showing some of our tools, technology and pipeline. Maybe not too in-depth, but what's needed for the updates I have in mind at least. If that sounds interesting, please let us know! (We can most likely edit and shorten it a little bit and post like a video afterwards as well)
(Bonus screenshot from our asset editor when viewing a section of the blend tree and state machine)
Now that's enough of that for now, let's get to the news stuff!
It’s time to introduce Cloudbuilt's hottest level yet! Maybe a little too hot for some, but don’t worry! Even though the level is surrounded by blazing flames and the level itself is burning, you won’t take any damage from the fire. Though, the red light, embers and smoke might make things harder to see at times. Better keep your eyes peeled.
You might be aware of the Drop Mines? Small innocent mines, often attached to the ceiling to drop down and greet guests that come to visit them (quite well-mannered one could say).
I bet most of you thought there were a little too few of them in the previous levels?
Let me introduce the Mine Lobber! They will never run out of their supplies, ensuring you will get all the mines you need, and maybe, probably even more…
Stay tuned for more updates soon!
Latest tweets from @coilworks
Feb 25 2015, 8:11am
RT @Liquid_Bunny: Since a few people have been requesting it for a while , i'm gonna stream a full speedrun of Cloudbuilt in an hour! Shoul…
Feb 9 2015, 2:46pm
Read the full news post here: T.co
Feb 6 2015, 9:04am
Now for the big news! Next month we will release a level editor for Cloudbuilt! Super excited to see the some crazy custom levels!
Feb 6 2015, 9:04am
First piece of Cloudbuilt news: we just added 3 new remix levels, 1 for the base game and 1 for each DLC and you can them play right now!
Feb 6 2015, 9:03am
Super excited about the Cloudbuilt news we got to share with you later today! Can't wait.
Feb 6 2015, 5:27am
@DtoidChris We’re glad you like Cloudbuilt that much and we're honored to be on that list! Thanks!
Dec 20 2014, 8:35pm