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3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely watched. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?

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3089 Update: Escort tasks, better graphics & more! (Games : 3089 : Forum : Annoucements : 3089 Update: Escort tasks, better graphics & more!) Locked
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Oct 28 2013 Anchor

Hey guys,

Lots of good stuff in this update -- things should be feeling more balanced. I made some changes to make commonly unused things more useful, like the "Consumables" skill, pistols & launchers. Consumable items (like health and energy) are more expensive & come in smaller packs, but the "Consumable" skill has been made much more powerful to get more out of each consumable use. Pistol accuracy has been improved (which was their main complaint), but the range has been reduced. Launchers will now always have a special statistic, like leech, stun & corrosion damage.

The main menu looks much nicer now & is dynamic:

ss_new_menu

The pause screen will also now show the game in the background -- it just all looks more polished. New item graphics also make the inventory look much better.

There is a new "escort" quest task -- you will have to find a friendly robot & escort him safely to a specific position. I made the robot move quickly & stay very close to you, so as long as you are safe, your escorted robot should be too! After you finish the quest task, your escorted robot will continue to follow and support you -- even if you didn't have the "Prestige" points to request him as a follower.

Another welcome change will be quick exits from towers after defeating the leader at the top. When you start to go down floors, you will be prompted to be teleported outside.

Head over to the version history to see all the changes: 3089game.wordpress.com

What is next? I'd like to get the "merge-mode" feature in co-op multiplayer implemented!

OK, back to work,
- Phr00t

Oct 29 2013 Anchor

awesome polish things - all the little "quality of life" things are really adding up.

I love the idea of all solid-shot launchers having an effect; if you wanted to shoot acid/nanites (or whatever causes the leech effect)/flashbang grenades or whatever then rocket launchers would be the obvious solution. I tend to use energy launchers as a "rechargable superweapon", but now the launchers have a very different tactical option if it's easier to mass-leech a gang of enemies... :D

Actually, just building on that idea, would it be worth increasing the average explosion range of the launchers compared to energy launchers? That would again give them more distinct roles/options, and of course players can still look for a small-radius launcher if they prefer that.

Good luck with merge mode, I can't wait to see what you do with that... although I'll need to find a multiplayer game first, I still haven't had a chance to check that out. Damn time zones... lol

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