Prepare yourself to be the ultimate paranormal investigator, and face the scariest phenomena from all over the world.


With 3:00am Dead Time, be part of a Paranormal TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.

About the Game

3:00am Dead Time is a single and multiplayer horror game involving a group of amateur paranormal researchers who won the casting for a one of a kind TV show that will send them to different haunted and mysterious locations across the United States, and later on, in different countries

From the very beginning you will encounter many different kinds of phenomena, from ghosts and poltergeists to demons, aliens and ghouls, the paranormal world is big and complex, full of mysteries to explore and solve.

3:00am Dead Time is a game that rewards first and foremost the exploration. During the main Mission, you and your team are expected to search for evidences of the paranormal around the location, to identify them, and to document it all for the TV show, either with pictures, recordings or taking samples. In many cases, an investigation won't be complete until you manage to stop the current paranormal phenomenon, facing it directly.

The game is split into numerous Episodes, each one completely unique, with its own story, characters, creatures and phenomena.Besides the main Mission, where the crew has to explore the place, document the phenomena (or even fight it), interview the witnesses and uncover the mysteries of the place, there are also multiple Prologue levels which further explore the story of each location. In each main Episode you will get a Rating based on your investigation work, and you can also unlock a number of secret items and collectibles.



FEATURES

  • Multiple Episodes each one with different locations in the United States and across the world, each one with their own characters, creatures and stories.
  • Exploration and story based gameplay where you have to uncover the secrets of each place, learn its story, and face the paranormal events that are present there.
  • Single and Multiplayer missions. Play with AI companions or make your own investigation team with up to 3 friends.
  • Testimony levels to further explore (in playable form) the story of the different locations.
  • Branching stories. Each episode has multiple endings and turns along the way, to let you decide how you want to act
  • Wide array of equipment. Better cameras equipped with nightvision and longer battery life, movement sensors, advanced recorders, small drones... use the best tools to get the job done.
  • Old school style. 3:00am Dead Time is a heavily atmospheric game. From the beginning we have made great efforts to make sure the scares come from the stories, the locations and getting you immersed in the environment rather than a gallery of jumpscares.
  • Multi-perspective. No matter your preferred style of horror games, 3:00am Dead Time has something for you. First Person highly immersing experience, a Third Person Horror Adventure, they are all included.
  • In-depth investigation system. Collect samples, document everything you see, record sounds, take pictures, interview the locals and the witnesses or even ask the help of an expert to protect the team from the paranormal forces, or to interact with them.
  • Complex and rich mythology. The game features dozens of different creatures, paranormal phenomena and events, all based on real testimonies and the folklore of many places around the world. The paranormal world is so much more than just ghosts and demons.
  • Mood and Behavior AI. Your character will get scared according to what happens in the game and your actions, and in turn, the game's behavior will also change to reflect that mood. Besides, almost every paranormal event is randomized and procedural, making the encounters different every time you play a mission.


RECOMMENDED REQUIREMENTS (PROVISIONAL)


These are the specs of the development machine, and for now, the provisional requirements of the game. While we are keeping the game optimized enough to run with less powerful machines, these may vary when the final game is released.

OS : Windows 7/8 64 bits
Processor : AMD A4-3300M (Dual core, 2.3 Ghz), Intel Core i3 2Ghz Recommended.
RAM : 4 Gb of RAM (8Gb Recommended)
VRAM : AMD Radeon 6140D (Minimum 512Mb of VRAM; Recommended 1Gb of VRAM). DirectX 11 support highly recommended
HDD : At least 1.2 Gb of free space for the demo, and at least 18 Gb of free space for the full game (may vary)


Thanks for your interest and support.
Irreverent Software
Your Fun, Our Passion.
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RSS Articles

Hi and welcome to a new development diary and monthly recap.

During March we've made tons of progress in the game, and now we are already starting with the first private tests for single and multiplayer. We are adding the last touches to the many scenes of Episodes 1 and finishing the second part of the episode, as well as adding and syncing the voices to the different characters. In this article we will talk about the new design for the main scene of EP1, the new scenery being developed for the story, the monster designs, new story bits, graphics improvements to our content and the engine. Let's start :

Designing the scenes for Episode 1



When designing the new map for Episode 1 we wanted to achieve a high quality scene with a lot of detail. The full map is a 6.5~ square miles landscape of open terrain plus several buildings, crops and forests all available to be freely explored.


Besides sculpting a custom, high detail terrain, we also modeled dozens of individual trees and plants which were then placed by hand in many key spots to create the best gameplay possibilities while also matching closely the moments required by our story.




Besides the main scene, we are also developing many secondary areas to explore and that will be crucial part of the story, along with their props and models.




But we have done a lot more than just props this last month.

Graphical improvements, IK and custom game frameworks.


As the development of the game progressed, we noticed a very serious limit on Unity's design, being this the shadow filtering used. Our scenes require many different dynamic point lights with shadows as the levels occur in many indoors locations. However, Unity's default shadow quality for point shadows is not anywhere close to the quality we required. After spending some time working with the default shaders and the rendering pipeline, we managed to add a custom soft filter to our shadows that greatly improves the quality and performance of the game.


But once we started changing the default rendering system of Unity, we decided to go one step beyond. After a couple of weeks of hard work we managed to extend the deferred rendering pipeline of the engine to support custom lighting models features such as skin rendering, anisotropic highlights, translucency... We also added dithered alpha mapping to many of our custom shaders to make sure all of our rendering pipeline works on deferred mode. In the end, this will give the game a great boost performance while also opening many new possibilities for our artists.


This month we also developed a custom biped and multi-limb IK system to help us achieve better and more believable movements in the human / animal / paranormal characters of the game while reducing the need for animations.


Currently, after all this work, we are also adding the new monsters and creatures for the game as well as adding tons of hints, collectibles and secrets that add more content and depth to the story.



On a more technical note, a good chunk of the development time has been spent in a full game framework used to simplify the development of 3:00am Dead Time and the addition of future content (EP2 through 6). This game framework is a complex development tool that handles multiplayer, Steamworks integration, networking and netcode, game building, content databases, level streaming, AI procedural behaviors, scene design, game control, input, settings configuration, UI and audio extensions etc. While it is true that it had required a big investment on time and research, we are also seeing the results already. The creation of new playable characters, their IK configurations and world interactions can be set up in minutes, our dynamic rendering handling has also improved the performance by 60% even on the highest quality settings while the work pipeline used by it has made a lot faster to track bugs and iterate through different versions of the game.

For now this is everything on this month's recap, as we keep working on our private tests and getting ready for the upcoming release of 3:00am Dead Time, Episode 1. Stay tuned for our next article and recap, and have a great week!

The Irreverent Software team.

Dev Diary #39. February Development recap.

Dev Diary #39. February Development recap.

News

Welcome to a new monthly recap for 3:00am Dead Time. In this article we will cover the new designs for the main characters, the monsters, new rendering...

Dev Diary #38. December-January Development recap

Dev Diary #38. December-January Development recap

News

With January coming to an end, its time to check the progress being made on the game's development as well as to share with you the latest news and change...

The full 3:00am Dead Time cast, let's welcome the voices of the game!

The full 3:00am Dead Time cast, let's welcome the voices of the game!

News

In this article we will give the talented actors and actresses who will voice the characters in the game our warmest welcome to 3:00am Dead Time, as well...

Dev Diary #37 : Auditions, interviews & updates on the game

Dev Diary #37 : Auditions, interviews & updates on the game

News

In this article we'll talk about the interview we gave to The Orange Bison, the updates in the development of the game, the progress with the auditions...

RSS Files
3:00am Dead Time Demo 2016

3:00am Dead Time Demo 2016

Demo

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time Demo 2016 (LINUX)

3:00am Dead Time Demo 2016 (LINUX)

Demo

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time, Official 2016 Trailer

3:00am Dead Time, Official 2016 Trailer

Trailers

This is the first official trailer for 3:00am Dead Time in the new development stage for 2016.

Comments  (0 - 10 of 207)
nba2k9
nba2k9

This game is great and I'm looking forward to the full version

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IrrSoft Creator
IrrSoft

Thank you very much! We really hope you will like the full game and the Early Access releases that will be coming soon :)

The Irreverent Software Team

Reply Good karma+1 vote
Markg207
Markg207

I really like the game, i hope you do really well on it when it comes out

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IrrSoft Creator
IrrSoft

Thank you so much for your kind words, it really means a lot to know you support us and like the game so much :)

We keep working our best on it, we're sure you will like the results!
Thanks again, and have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
forte226
forte226

I'm Very excited to see that you guys are still working on this game! If there is anything I can do to help let me know.

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IrrSoft Creator
IrrSoft

Thank you very much for commenting, and for supporting the game all this time, we are very glad to see you are here following the game as we keep developing it at full speed.

It really means a lot to us to see so much support to our project. :)

The game is currently on the voting process for Steam Greenlight, so please, if you haven't already, consider supporting us there, as it would help a lot the game to get a full release and more exposure :)

In any case, a lot of new content, bigger and much better than ever before is being developed right now for an early access release through Gamejolt and Steam (once we are greenlit!), so be sure there are many exciting news coming in the near future for 3:00am Dead Time, including new releases and the return of the daily updates and weekly dev. diaries

Again, thank you very much for giving your support to our project, it is very humbling and greatly appreciated.

Have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
EnigeEchte
EnigeEchte

Do you need somebody to report bugs, giving his thoughts and tips?

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IrrSoft Creator
IrrSoft

Hi there, and thank you for commenting!

Currently, the game is still under development, and there is still a while before we get a playable build ready to be publicly released. That being said, once we have it we will make a small release of a demo test, for everyone to try and give us their feedback. It is very important for us to get feedback from as many users as we can, but right now, there is not yet a playable build ready to be released to the public.

Again, thanks for your support, and keep an eye on this post, since we will be updating it often with the latest news!

Best Regards :
The Irreverent Software Team.

Reply Good karma+1 vote
IrrSoft Creator
IrrSoft

We are running a small poll in Twitter :
which kind of camera do you prefer for horror games, first or third person? Vote here! :

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MILITARY-FACTION
MILITARY-FACTION

1st person

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IrrSoft Creator
IrrSoft

Thank you very much for voting! And don't worry, first person has been implemented as the default perspective for the game :)

Best Regards!

Reply Good karma+1 vote
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3:00am Dead Time™
Platforms
Windows
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Irreverent Software™
Engine
Unity
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La versión en español de @3amDT incluirá también traducciones de elementos interactivos en el escenario. #gamedev #indiedev #horror #game

Apr 24 2017

#3amDT : Lee los avances del desarrollo del juego en español : 3djuegos.com via @3djuegos #gamedevT.co

Apr 24 2017

#3amDT : Lee los avances del desarrollo del juego en español Mediavida.com en @mediavida #gamedev #indiedev #horror #game

Apr 24 2017

#Coding for weeks a coherent system to manage #multiplayer both through LAN and Steamworks P2P with shared code #gamedev #indiedev #unity3d

Apr 24 2017

#3amDT : Adding subtitles handler to the #game (highly automated) & sound-blocking zones for improved atmosphere. #gamedev #coding #horror

Apr 23 2017

#3amDT: Adding new sound managers to the game to create "silent" zones & more real blocking of sounds. #gamedev #indiedev #horror #game

Apr 22 2017

#3amDT : Adding new pieces of equipment to the inventory and working hard on AI for teammates and creatures! #gamedev #indiehorror #horror

Apr 20 2017

#3amDT : Currently optimizing the loading times of the different scenes. #gamedev #indiedev #indiegame #horror #unity3d

Apr 18 2017

#3amDT : Boxer dog, in-game rendering in #unity3d. WIP. #gamedev #indiegame #horror #indiehorror #game #comingsoon T.co

Apr 16 2017

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