Prepare yourself to be the ultimate paranormal investigator, and face the scariest phenomena from all over the world.


With 3:00am Dead Time, be part of a Paranormal TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.

About the Game

3:00am Dead Time is a single and multiplayer horror game involving a group of amateur paranormal researchers who won the casting for a one of a kind TV show that will send them to different haunted and mysterious locations across the United States, and later on, in different countries

From the very beginning you will encounter many different kinds of phenomena, from ghosts and poltergeists to demons, aliens and ghouls, the paranormal world is big and complex, full of mysteries to explore and solve.

3:00am Dead Time is a game that rewards first and foremost the exploration. During the main Mission, you and your team are expected to search for evidences of the paranormal around the location, to identify them, and to document it all for the TV show, either with pictures, recordings or taking samples. In many cases, an investigation won't be complete until you manage to stop the current paranormal phenomenon, facing it directly.

The game is split into numerous Episodes, each one completely unique, with its own story, characters, creatures and phenomena.Besides the main Mission, where the crew has to explore the place, document the phenomena (or even fight it), interview the witnesses and uncover the mysteries of the place, there are also multiple Prologue levels which further explore the story of each location. In each main Episode you will get a Rating based on your investigation work, and you can also unlock a number of secret items and collectibles.



FEATURES

  • Multiple Episodes each one with different locations in the United States and across the world, each one with their own characters, creatures and stories.
  • Exploration and story based gameplay where you have to uncover the secrets of each place, learn its story, and face the paranormal events that are present there.
  • Single and Multiplayer missions. Play with AI companions or make your own investigation team with up to 3 friends.
  • Testimony levels to further explore (in playable form) the story of the different locations.
  • Branching stories. Each episode has multiple endings and turns along the way, to let you decide how you want to act
  • Wide array of equipment. Better cameras equipped with nightvision and longer battery life, movement sensors, advanced recorders, small drones... use the best tools to get the job done.
  • Old school style. 3:00am Dead Time is a heavily atmospheric game. From the beginning we have made great efforts to make sure the scares come from the stories, the locations and getting you immersed in the environment rather than a gallery of jumpscares.
  • Multi-perspective. No matter your preferred style of horror games, 3:00am Dead Time has something for you. First Person highly immersing experience, a Third Person Horror Adventure, they are all included.
  • In-depth investigation system. Collect samples, document everything you see, record sounds, take pictures, interview the locals and the witnesses or even ask the help of an expert to protect the team from the paranormal forces, or to interact with them.
  • Complex and rich mythology. The game features dozens of different creatures, paranormal phenomena and events, all based on real testimonies and the folklore of many places around the world. The paranormal world is so much more than just ghosts and demons.
  • Mood and Behavior AI. Your character will get scared according to what happens in the game and your actions, and in turn, the game's behavior will also change to reflect that mood. Besides, almost every paranormal event is randomized and procedural, making the encounters different every time you play a mission.


RECOMMENDED REQUIREMENTS (PROVISIONAL)


These are the specs of the development machine, and for now, the provisional requirements of the game. While we are keeping the game optimized enough to run with less powerful machines, these may vary when the final game is released.

OS : Windows 7/8/10 64 bits
Processor : Intel Coe i3 5005U
RAM : 4 Gb of RAM (8Gb Recommended)
VRAM : Intel HD Graphics 5000 or a video card with Pixel shader 3 support and 256 Mb in video ( GeForce GTX 660 recommended ). DirectX 11 support highly recommended
HDD : At least 1.2 Gb of free space for the demo, and at least 25 Gb of free space for the full game (may vary)


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RSS Articles

Hi there and welcome to a new dev. diary.

Last month was full of many exciting news for the game, many of which have already change for the better the development of the game. Let's talk about them :

Multiplayer tests


Special thanks to Libby Moffett and Lottie Dance, the two talented actors who lent their voices for the characters of Sarah Green and Danna Williams (respectively) in the full game and the video above.

During June-July we have been extremely busy adding all the core multiplayer functionality of the game. For months we have been testing several backends for the game's multiplayer. Unity 5 offers a new API for networking in games that we tested but turned out to be unusable due to several bugs and lack of documentation. Besides, working for it would be quite rigid and would have required us to make 2 versions of our netcode, one for local network connections in the DRM-Free version of the game, and one for Online gameplay through Steamworks.


Our programmer decided early this year that to make everything work as the project demanded, we needed to re-work the whole Unity hieararchy and come up with a system that allowed us to easily add or modify the gameplay for single player and have the same code affect the multiplayer across all kinds of networks, to unify all of our code.

With this in mind, since early june we finally have a system in place that takes care on the background of all the network tasks and allows us to add new behaviours and functions to synchronize over the network in just seconds, be it a LAN match or an Online match through Steamworks. Server creation, lobbies, text based chat etc. are all handled by this system which greatly reduces the development time.


With everything in place, this month will be fully dedicated to introducing the story elements of Episode 1 towards the early access release, as well as heavy testing on the AI of the game to ensure a great experience (and one as bug free as possible) once the game is publicly available.

But that hasn't been the only change.

Hardware upgrades


Last month as well, finally and after a too long time, we upgraded our main development machine to one much more suited for the development of a game as big as Dead Time. The new PC is a Corei5 at 3.5Ghz with a 4GB GeForce GTX 1050, running ~6 times faster than our old machine. This new machine is not only allowing us to cut the development time of intensive tasks such as compiling, video editing and animation by half, but it also allows us to introduce new graphical improvements and enhancements for gaming PCs.

Up to now, editing a simple video for the game and exporting it for Youtube took around 1 hour due to crashes, overheating and just the low speed of the CPU. With our new machine we can render videos at a much higher quality and framerate in less than 15 minutes. Compiling a full build of the current version of the game no longer takes 3 hours, it is ready to be tested across our devices in less than 10. Even little changes to the code that before took a couple of minutes to take effect are now ready within seconds. While this doesn't sound like a lot of time, when taken together it represents hundreds of hours saved along the road, and also a big boost to our motivation as we now can focus completely on making the game better, rather than battling to make it run in our old hardware. This means, however, that the requirements of the game have been changed. While we have spent countless hours to ensure that the game is fully compatible with low end PCs and specially lower end laptops, we had to rise the minimum requirements and switch them from AMD devices to Intel devices for a clearer reference.

Minimum requirements :

OS : Windows 7/8/10 64bit
Processor : Intel Core i3 5005u ( dual core, 2Ghz)
Graphics : Intel® HD Graphics 5500 or above ( any dedicated graphics card with at least 256Mb of VRAM and Pixel Shader 3 support )
RAM : At least 4GB of RAM
HDD : Around 4GB for each episode of the game. (estimated total, around 25 GB )

The recommended requirements are based on our development machine and should be enough to run the game on high quality at 60FPS while on a 1080 resolution.

Recommended requirements :

OS : Windows 10 64 bit
Processor : Core i5 7300HQ ( 4 cores, 2.5 to 3.5Ghz)
Graphics : GeForce GTX 1050 with 4GB of VRAM and full DirectX 11 support
RAM : At least 8 GB of RAM
HDD : At least 4GB of free space for each episode of the game (estimated total, around 25 GB)

Upcoming content, announcements and follow ups.


Following up our announcements of last week, we have released the first tool of our PIDI Game Development Framework, a tool aimed at developers using the Unity Engine that allows them to easily add real-time planar reflections to any scene.


Our second tool is almost finished and will be available as well in the upcoming weeks, as well as some new 3D art packs.

Starting with this development diary, all new dev. diaries for our game's and announcements for our products will be published here first, and many exclusive developer blogs will also be available for the members of these forums. If you haven't registered and want to be up to date with all the news, trailers, announcements and everything about 3:00am Dead Time consider registering now for these forums.

The main monthly development diaries will still be uploaded to IndieDB but, due to their approval process, it will usually be up to 24 hours after they are available here.

With our new system in place, we are also going to bring back regular videos (most of them short clips from inside the development cycle and a few smaller trailers ) for you, which will be available on our Youtube channel, on our twitter account (@3amdt) and right here on these forums.

We are also working as fast as possible on the human characters and their facial expressions, as we are developing all the story bits of Episode 1 and preparing the ground for the much larger Episode 2.

Improved physics mechanics, UI designs and AI companions are also being developed as we want both the single and multiplayer experiences to be the very best, and heavy research is being put on the sound design of the game to make it a truly immersive experience.

In the following weeks we will be sharing with you much more on the progress we make while developing 3:00am Dead Time.

Remember to leave all your doubts, comments and feedback down below!

Thank you for reading :
The Irreverent Software team

Dev. Diary 42. New website, the official forums, announcements & screenshots!

Dev. Diary 42. New website, the official forums, announcements & screenshots!

News

On this dev diary we will talk about our brand new website, the new stage in the development of the game, new gameplay tests and much more!

Dev. Diary 41. April - May Recap, tools & more!

Dev. Diary 41. April - May Recap, tools & more!

News 5 comments

In this article we will talk about how we design the sound for the game, the AI development as well as some of the new tools and improvements we've done...

Of Aliens, graphics and coding. Dev. Diary 40, March's recap.

Of Aliens, graphics and coding. Dev. Diary 40, March's recap.

News

On this monthly recap, we have made important progress on the scene design, beginning with the private testing as well as adding the many secrets and...

Dev Diary #39. February Development recap.

Dev Diary #39. February Development recap.

News

Welcome to a new monthly recap for 3:00am Dead Time. In this article we will cover the new designs for the main characters, the monsters, new rendering...

RSS Files
3:00am Dead Time Demo 2016

3:00am Dead Time Demo 2016

Demo

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time Demo 2016 (LINUX)

3:00am Dead Time Demo 2016 (LINUX)

Demo

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time, Official 2016 Trailer

3:00am Dead Time, Official 2016 Trailer

Trailers

This is the first official trailer for 3:00am Dead Time in the new development stage for 2016.

Comments  (0 - 10 of 207)
nba2k9
nba2k9

This game is great and I'm looking forward to the full version

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IrrSoft Creator
IrrSoft

Thank you very much! We really hope you will like the full game and the Early Access releases that will be coming soon :)

The Irreverent Software Team

Reply Good karma+1 vote
Markg207
Markg207

I really like the game, i hope you do really well on it when it comes out

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IrrSoft Creator
IrrSoft

Thank you so much for your kind words, it really means a lot to know you support us and like the game so much :)

We keep working our best on it, we're sure you will like the results!
Thanks again, and have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
forte226
forte226

I'm Very excited to see that you guys are still working on this game! If there is anything I can do to help let me know.

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IrrSoft Creator
IrrSoft

Thank you very much for commenting, and for supporting the game all this time, we are very glad to see you are here following the game as we keep developing it at full speed.

It really means a lot to us to see so much support to our project. :)

The game is currently on the voting process for Steam Greenlight, so please, if you haven't already, consider supporting us there, as it would help a lot the game to get a full release and more exposure :)

In any case, a lot of new content, bigger and much better than ever before is being developed right now for an early access release through Gamejolt and Steam (once we are greenlit!), so be sure there are many exciting news coming in the near future for 3:00am Dead Time, including new releases and the return of the daily updates and weekly dev. diaries

Again, thank you very much for giving your support to our project, it is very humbling and greatly appreciated.

Have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
EnigeEchte
EnigeEchte

Do you need somebody to report bugs, giving his thoughts and tips?

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IrrSoft Creator
IrrSoft

Hi there, and thank you for commenting!

Currently, the game is still under development, and there is still a while before we get a playable build ready to be publicly released. That being said, once we have it we will make a small release of a demo test, for everyone to try and give us their feedback. It is very important for us to get feedback from as many users as we can, but right now, there is not yet a playable build ready to be released to the public.

Again, thanks for your support, and keep an eye on this post, since we will be updating it often with the latest news!

Best Regards :
The Irreverent Software Team.

Reply Good karma+1 vote
IrrSoft Creator
IrrSoft

We are running a small poll in Twitter :
which kind of camera do you prefer for horror games, first or third person? Vote here! :

Reply Good karma+1 vote
MILITARY-FACTION
MILITARY-FACTION

1st person

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IrrSoft Creator
IrrSoft

Thank you very much for voting! And don't worry, first person has been implemented as the default perspective for the game :)

Best Regards!

Reply Good karma+1 vote
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3:00am Dead Time™
Platforms
Windows
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Irreverent Software™
Engine
Unity
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Latest tweets from @irrsoft

Add amazing reflections to your scenes with our newest #asset : Assetstore.unity3d.com #assetstore #unity3dT.co

3hours ago

RT @PIDI_GDF: Add amazing reflections to your scenes with our newest #asset : Assetstore.unity3d.com #assetstore #unity3d #development #Code #gamedev

3hours ago

#3amDT : Making believable human characters (rendering) Indiedb.com via @indiedb #gamedev #indiedev #horror #screenshot #game

8hours ago

#3amDT : We are working on facial #animation & better shading for the characters. Videos later this week #gamedevT.co

Jul 25 2017

#3amDT : Watch the latest video of the game's development : Indiedb.com on @indiedb #gamedev #indiedev #horror #game #unity3d

Jul 25 2017

Had video of our own game blocked on @Facebook since, apparently, stock sfx now trigger copyright claims by random music companies. Disputed

Jul 23 2017

Follow #3amDT on facebook and get always the latest news, images and trailers : Facebook.com #gamedevT.co

Jul 23 2017

Realtime reflections+shadows for your #unity3d scenes with our tool U3d.as includes water shader #gamedev #assetstore #dev

Jul 23 2017

#3amDT : Facial expressions test on our characters, with improved maps : Indiedb.com via @IndieDB #gamedev #indiedev #horror

Jul 23 2017

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