Prepare yourself to be the ultimate paranormal investigator, and face the scariest phenomena from all over the world


With 3:00am Dead Time, be part of a Paranormal TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.

About the Game

3:00am Dead Time is a single and multiplayer horror game involving a group of amateur paranormal researchers who won the casting for a one of a kind TV show that will send them to different haunted and mysterious locations across the United States, and later on, in different countries

From the very beginning you will encounter many different kinds of phenomena, from ghosts and poltergeists to demons, aliens and ghouls, the paranormal world is big and complex, full of mysteries to explore and solve.

3:00am Dead Time is a game that rewards first and foremost the exploration. During the main Mission, you and your team are expected to search for evidences of the paranormal around the location, to identify them, and to document it all for the TV show, either with pictures, recordings or taking samples. In many cases, an investigation won't be complete until you manage to stop the current paranormal phenomenon, facing it directly.

The game is split into numerous Episodes, each one completely unique, with its own story, characters, creatures and phenomena.Besides the main Mission, where the crew has to explore the place, document the phenomena (or even fight it), interview the witnesses and uncover the mysteries of the place, there are also multiple Prologue levels which further explore the story of each location. In each main Episode you will get a Rating based on your investigation work, and you can also unlock a number of secret items and collectibles.



FEATURES

  • Multiple Episodes each one with different locations in the United States and across the world, each one with their own characters, creatures and stories.
  • Exploration and story based gameplay where you have to uncover the secrets of each place, learn its story, and face the paranormal events that are present there.
  • Single and Multiplayer missions. Play with AI companions or make your own investigation team with up to 4 players
  • Testimony levels to further explore (in playable form) the story of the different locations.
  • Branching stories. Each episode has multiple story paths and turns along the way, to let you decide how you want to act
  • Wide array of equipment. Better cameras equipped with nightvision and longer battery life, movement sensors, advanced recorders, small drones... use the best tools to get the job done.
  • Old school style. 3:00am Dead Time is a heavily atmospheric game. From the beginning we have made great efforts to make sure the scares come from the stories, the locations and getting you immersed in the environment rather than a gallery of jumpscares.
  • Multi-perspective. No matter your preferred style of horror games, 3:00am Dead Time has something for you. First Person highly immersing experience, a Third Person Horror Adventure, they are all included.
  • In-depth investigation system. Collect samples, document everything you see, record sounds, take pictures, interview the locals and the witnesses or even ask the help of an expert to protect the team from the paranormal forces, or to interact with them.
  • Complex and rich mythology. The game features dozens of different creatures, paranormal phenomena and events, all based on real testimonies and the folklore of many places around the world. The paranormal world is so much more than just ghosts and demons.
  • Mood and Behavior AI. Your character will get scared according to what happens in the game and your actions, and in turn, the game's behavior will also change to reflect that mood. Besides, almost every paranormal event is randomized and procedural, making the encounters different every time you play a mission.

MINIMUM REQUIREMENTS (PROVISIONAL)

OS : Windows 7/8/10 64 bits
Processor : Intel Coe i3 5005U
RAM : 4 Gb of RAM (8Gb Recommended)
VRAM : Intel HD Graphics 5000 or a video card with Pixel shader 3 support and 512 Mb in video ( GeForce GTX 660 recommended ). DirectX 11 support highly recommended
HDD : At least 1.2 Gb of free space for the demo, and at least 25 Gb of free space for the full game (may vary)


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RSS Articles

Welcome to a new development diary for 3:00am Dead Time. In this month's article we will cover the development progress made during August as well as a few news coming for September. We will also draw a basic roadmap of the features to be added to the game now that it enters a new stage of development, with all the story elements being added as well as the final polish for the interfaces and online portion. Let's begin!

Facial animations & Lip-sync


During the month of August we doubled down on the facial animations for the game. 3:00am Dead Time is a story heavy game and as such, there are hundreds of dialogues in each episode. We are a very small team of developers, with only one of us working right now on all the facial animations which have to be done by hand for the best balance between accuracy and performance (keyframe / rig complexity wise ). So far, around half of the dialogues have been animated as well as a good amount of general gameplay-related animations and scene based performances.

Our custom tool for these animations has been developed over the course of several months and it lets us play animations in a dual channel mixed layers approach, as well as quickly edit and sync a complex dialog to the corresponding movements on the character's face.


In our roadmap for September, we are developing a complex cutscene creator to simplify and speed up the process of making complex scenes that require multiple characters to move and interact between them and with the environment.


Animation test. Idle Cycle - Indie DB


Better animals and improved AI


Besides the huge progress made with the animations and several story bits, we've also improved greatly our animal models and shaders to make them look more real, with a much more natural behavior.

This has been achieved in good part thanks to our new fur shader and to the switch from Sculptris to Blender 2.78 for the sculpting of the different characters and to a careful study of dozens of references to improve our animation work. With a much more organized workflow and a better control over the quality of our textures, we've been able to make much better creatures and animals for the game. So far, we are quite proud of the results achieved.




Playable testing


As we keep progress, we are working hard towards a first playable version of Episode 1 (for internal testing) running next month, and to release to the public through early access once it is as bug free and feature complete as possible. Our plan is to use Early Access not to give a featureless game but to release the newer episodes through 2018.

During September and October we plan to publish several new videos showcasing the first playable tests in the different scenes and environments of Episode 1 to get your feedback on them.

During September we will also be releasing new tools and models for the Unity Engine to help us fund the rest of the development of the game. This project has gotten bigger than what we expected and these tools are allowing us to both increase our funding for the development as well as to improve our skills and develop many different assets that will be used in this first and upcoming episodes of 3:00am Dead Time.

Later this month, both the German Shepherd and the American Bison featured in the pics and videos above will be made available for purchase, as well as several other props and 3D art assets.

Available right now is our first 3D asset for the Unity Asset Store, a pack of low poly, highly detailed and customizable laptops that you can get here :


And as we said in our last article, we will start publishing shorter development blogs along the bigger monthly updates. The first of these smaller blogs will be available next week, detailing the process of syncing the facial animations to the lines of dialogue of the different characters and the process we are following to animate a story-based scene.

Thanks for reading, and see you next week with another article!
The Irreverent Software Team

Dev. Diary #44. Announcements, rendering and facial expressions

Dev. Diary #44. Announcements, rendering and facial expressions

News

In this dev. diary we cover several announcements about the game and its development as well as new improved rendering features for the game.

Dev. Diary #43 : Hardware upgrades, multiplayer and more!

Dev. Diary #43 : Hardware upgrades, multiplayer and more!

News

Watch the first in-game multiplayer test, get the latest news and info about the development of 3:00am Dead Time.

Dev. Diary 42. New website, the official forums, announcements & screenshots!

Dev. Diary 42. New website, the official forums, announcements & screenshots!

News

On this dev diary we will talk about our brand new website, the new stage in the development of the game, new gameplay tests and much more!

Dev. Diary 41. April - May Recap, tools & more!

Dev. Diary 41. April - May Recap, tools & more!

News 5 comments

In this article we will talk about how we design the sound for the game, the AI development as well as some of the new tools and improvements we've done...

RSS Files
3:00am Dead Time Demo 2016

3:00am Dead Time Demo 2016

Demo 1 comment

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time Demo 2016 (LINUX)

3:00am Dead Time Demo 2016 (LINUX)

Demo

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time, Official 2016 Trailer

3:00am Dead Time, Official 2016 Trailer

Trailers

This is the first official trailer for 3:00am Dead Time in the new development stage for 2016.

Comments  (0 - 10 of 207)
nba2k9
nba2k9

This game is great and I'm looking forward to the full version

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IrrSoft Creator
IrrSoft

Thank you very much! We really hope you will like the full game and the Early Access releases that will be coming soon :)

The Irreverent Software Team

Reply Good karma+1 vote
Markg207
Markg207

I really like the game, i hope you do really well on it when it comes out

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IrrSoft Creator
IrrSoft

Thank you so much for your kind words, it really means a lot to know you support us and like the game so much :)

We keep working our best on it, we're sure you will like the results!
Thanks again, and have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
forte226
forte226

I'm Very excited to see that you guys are still working on this game! If there is anything I can do to help let me know.

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IrrSoft Creator
IrrSoft

Thank you very much for commenting, and for supporting the game all this time, we are very glad to see you are here following the game as we keep developing it at full speed.

It really means a lot to us to see so much support to our project. :)

The game is currently on the voting process for Steam Greenlight, so please, if you haven't already, consider supporting us there, as it would help a lot the game to get a full release and more exposure :)

In any case, a lot of new content, bigger and much better than ever before is being developed right now for an early access release through Gamejolt and Steam (once we are greenlit!), so be sure there are many exciting news coming in the near future for 3:00am Dead Time, including new releases and the return of the daily updates and weekly dev. diaries

Again, thank you very much for giving your support to our project, it is very humbling and greatly appreciated.

Have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
EnigeEchte
EnigeEchte

Do you need somebody to report bugs, giving his thoughts and tips?

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IrrSoft Creator
IrrSoft

Hi there, and thank you for commenting!

Currently, the game is still under development, and there is still a while before we get a playable build ready to be publicly released. That being said, once we have it we will make a small release of a demo test, for everyone to try and give us their feedback. It is very important for us to get feedback from as many users as we can, but right now, there is not yet a playable build ready to be released to the public.

Again, thanks for your support, and keep an eye on this post, since we will be updating it often with the latest news!

Best Regards :
The Irreverent Software Team.

Reply Good karma+1 vote
IrrSoft Creator
IrrSoft

We are running a small poll in Twitter :
which kind of camera do you prefer for horror games, first or third person? Vote here! :

Reply Good karma+1 vote
MILITARY-FACTION
MILITARY-FACTION

1st person

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IrrSoft Creator
IrrSoft

Thank you very much for voting! And don't worry, first person has been implemented as the default perspective for the game :)

Best Regards!

Reply Good karma+1 vote
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3:00am Dead Time™
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Irreverent Software™
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#3amDT : New lip-sync test voiced by the talented @LottiesaurusVAs ! : Youtube.com on @YouTube #gamedev #indiedev #horror #game

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#3amDT : New article coming up this week as we now work fully on gameplay and cutscenes for EP1 ! #gamedev #indiedev #indiegame #horror

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Add reflections & water to #unity3d with our new #asset : Assetstore.unity3d.com on the #assetstore #gamedevT.co

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Get our latest #3dmodel for #unity3d, PIDI Laptops pack now on the #assetstore: Assetstore.unity3d.comT.co

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