Prepare yourself to be the ultimate paranormal investigator, and face the scariest phenomena from all over the world.


With 3:00am Dead Time, be part of a Paranormal TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.

About the Game

3:00am Dead Time is a single and multiplayer horror game involving a group of amateur paranormal researchers who won the casting for a one of a kind TV show that will send them to different haunted and mysterious locations across the United States, and later on, in different countries

From the very beginning you will encounter many different kinds of phenomena, from ghosts and poltergeists to demons, aliens and ghouls, the paranormal world is big and complex, full of mysteries to explore and solve.

3:00am Dead Time is a game that rewards first and foremost the exploration. During the main Mission, you and your team are expected to search for evidences of the paranormal around the location, to identify them, and to document it all for the TV show, either with pictures, recordings or taking samples. In many cases, an investigation won't be complete until you manage to stop the current paranormal phenomenon, facing it directly.

The game is split into numerous Episodes, each one completely unique, with its own story, characters, creatures and phenomena.Besides the main Mission, where the crew has to explore the place, document the phenomena (or even fight it), interview the witnesses and uncover the mysteries of the place, there are also multiple Prologue levels which further explore the story of each location. In each main Episode you will get a Rating based on your investigation work, and you can also unlock a number of secret items and collectibles.



FEATURES

  • Multiple Episodes each one with different locations in the United States and across the world, each one with their own characters, creatures and stories.
  • Exploration and story based gameplay where you have to uncover the secrets of each place, learn its story, and face the paranormal events that are present there.
  • Single and Multiplayer missions. Play with AI companions or make your own investigation team with up to 3 friends.
  • Testimony levels to further explore (in playable form) the story of the different locations.
  • Branching stories. Each episode has multiple endings and turns along the way, to let you decide how you want to act. Do you want to explore quietly and just document any events that happen in front of you? Are you more interested in interviewing the local people to understand better the phenomena? Or should you force the situation, and try to provoke the entities? The decision is completely up to you.
  • Wide array of equipment. Better cameras equipped with nightvision and longer battery life, movement sensors, advanced recorders, small drones... use the best tools to get the job done.
  • Old school style. 3:00am Dead Time is a heavily atmospheric game. From the beginning we have made great efforts to make sure the scares come from the stories, the locations and getting you immersed in the environment rather than a gallery of jumpscares.
  • Multi-perspective. No matter your preferred style of horror games, 3:00am Dead Time has something for you. First Person highly immersing experience, a Third Person horror adventure or an old school movie-style camera (as seen in the original RE titles), they are all included.
  • In-depth investigation system. Collect samples, document everything you see, record sounds, take pictures, interview the locals and the witnesses or even ask the help of an expert to protect the team from the paranormal forces, or to interact with them.
  • Complex and rich mythology. The game features dozens of different creatures, paranormal phenomena and events, all based on real testimonies and the folklore of many places around the world. The paranormal world is so much more than just ghosts and demons.
  • Mood and Behavior AI. Your character will get scared according to what happens in the game and your actions, and in turn, the game's behavior will also change to reflect that mood. Besides, almost every paranormal event is randomized and procedural, making the encounters different every time you play a mission.


RECOMMENDED REQUIREMENTS (PROVISIONAL)


These are the specs of the development machine, and for now, the provisional requirements of the game. While we are keeping the game optimized enough to run with less powerful machines, these may vary when the final game is released.

OS : Windows 7/8 64 bits
Processor : AMD A4-3300M (Dual core, 2.3 Ghz), Intel Core i3 2Ghz Recommended.
RAM : 4 Gb of RAM (8Gb Recommended)
VRAM : AMD Radeon 6140D (Minimum 512Mb of VRAM; Recommended 1Gb of VRAM). DirectX 11 support highly recommended
HDD : At least 1.2 Gb of free space for the demo, and at least 18 Gb of free space for the full game (may vary)


Thanks for your interest and support.
Irreverent Software
Your Fun, Our Passion.
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RSS Articles

Welcome to a new monthly recap for 3:00am Dead Time. This last month was full of great progress in the development of the game, mainly on the art. While a good portion of this progress has some serious spoilers, we have a lot to show for this one. Let's begin.

Dynamic Normal maps in Unity3D


One of the techniques we researched and included in the game was the use of dynamic normal maps for all the character expressions. This technique allows us to add a completely new level of detail to every character, making their expressions produce different wrinkles and finer elements to make them more believable.

To develop this technique in a way that didn't compromise the performance of the rest of the game, we had to once again improve our skin rendering shader, adding real surface scattering as well as translucency and support for 8 different expression areas. The shader was also reduced to have a DX9 version, much simpler, to guarantee that low-end PC's can still have a stable performance.

Developing each expression map for each character means a new 3D sculpture made specifically for this purpose. It is a difficult and time consuming process, but the results are completely worth it. While we are using this technique for the facial expressions, we have plans to expand its use to the character's clothes, environment effects etc.

Hair modelling

One of the most difficult parts of modelling a human character is the hair. While designing our characters we considered two different approaches for this problem. We could either go with DX11 level hair simulation through tesellation or use a less demanding approach with polygon based hair cards. We chose the later, as it frees more resources in the hardware that will be used for more complex effects, while keeping the game's requirements low enough for a better range of PCs.

Hair modelling is, as we said, a very difficult task. Each character has its very own hairstyle with an average of 300 to 2,000 hair cards which are individually placed by hand. The hair textures we use are also hand painted and designed for each character.

Then, the hair is rendered using our custom made shader using simple Kajiya-Kay anisotropic highlights approximation, basic translucency and volumetric lighting, as well as soft-edged alpha tested transparency.

Main Characters & this month's development milestones.


Finally, to end this recap of February's development, we want to introduce you for the first time to the 5 protagonists of 3:00am Dead Time.

They are, from left to right :

Erik Villalobos (voiced by Mark Daane), Sarah Green (voiced by Libby Moffett), Danna Williams (voiced by Lottie Dance), Matt Rodriguez (voiced by Michael Karrangus) and Naya Jindal (voiced by Madison Lee).

These characters have their very own stories and motivations, their own attitudes and findings during the story. From Erik's troubled past, to Naya's inquisitive attitude or Matt's carefree spirit, each one of them have a lot to contribute to the team and the investigation. During the game, playing as any of them will provide you with a unique insight into the different story, a unique perspective that, in many cases, can change the course of a mission.

Before the end of this article, let's us recall this month's milestones for the development of the game :

  • Full gamepad support for the game.
  • All shaders and graphics code was moved to DX11. The old features on DX9 are still supported as a fallback for low end PCs.
  • Localization system fully functional. English and Spanish languages are available in the game, with just the subtitles being added right now.
  • Voice acting for the first episode completed.
  • Facial animations and syncing to the voice acting is right now in progress.
  • New graphics code and rendering upgrades for the scenes and environments (in progress)
  • Paranormal creatures for Episode 1 are now ready, rigged and in the animation process.
  • Interfaces have been improved to work with gamepads and to be easier to navigate.
  • New character controller systems, more responsive.
  • New shading techniques for better facial expression, cheaper hair rendering and better lighting/shadowing.
  • New dynamic rendering system to improve the game's performance in ~60%
  • New dynamic settings adjusting to improve the game's performance.
  • New post process effects added.
  • 5 main characters finished, another 10 secondary characters for episodes 1 and 2 are in progress.
  • Animal characters ready.
  • AI in progress.

WHAT LIES AHEAD

The plan for this month is simple. The artwork of the game will keep being developed at full speed, both in the secondary characters and the environments (pictures coming soon). We are developing several new techniques to improve the overall look of all the levels of the game. After this, private testing will start for the full Episode 1 to get it ready and as stable as possible for the Early Access Release on Steam.

We hope you liked this Development Diary, it was a really long one, while we keep working at full force and speed in this game and hope to see you by the end of March with another recap.

Thank you very much for reading, and have a great week :

The Irreverent Software Team

Dev Diary #38. December-January Development recap

Dev Diary #38. December-January Development recap

News

With January coming to an end, its time to check the progress being made on the game's development as well as to share with you the latest news and change...

The full 3:00am Dead Time cast, let's welcome the voices of the game!

The full 3:00am Dead Time cast, let's welcome the voices of the game!

News

In this article we will give the talented actors and actresses who will voice the characters in the game our warmest welcome to 3:00am Dead Time, as well...

Dev Diary #37 : Auditions, interviews & updates on the game

Dev Diary #37 : Auditions, interviews & updates on the game

News

In this article we'll talk about the interview we gave to The Orange Bison, the updates in the development of the game, the progress with the auditions...

Dev. Diary #36, Searching voice acting, and new art assets!

Dev. Diary #36, Searching voice acting, and new art assets!

News

In this dev. diary we'll talk about the search for the voice actors and actresses for the game, as well as all the news about the development of 3:00am...

RSS Files
3:00am Dead Time Demo 2016

3:00am Dead Time Demo 2016

Demo

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time Demo 2016 (LINUX)

3:00am Dead Time Demo 2016 (LINUX)

Demo

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time, Official 2016 Trailer

3:00am Dead Time, Official 2016 Trailer

Trailers

This is the first official trailer for 3:00am Dead Time in the new development stage for 2016.

Comments  (0 - 10 of 207)
nba2k9
nba2k9

This game is great and I'm looking forward to the full version

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IrrSoft Creator
IrrSoft

Thank you very much! We really hope you will like the full game and the Early Access releases that will be coming soon :)

The Irreverent Software Team

Reply Good karma+1 vote
Markg207
Markg207

I really like the game, i hope you do really well on it when it comes out

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IrrSoft Creator
IrrSoft

Thank you so much for your kind words, it really means a lot to know you support us and like the game so much :)

We keep working our best on it, we're sure you will like the results!
Thanks again, and have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
forte226
forte226

I'm Very excited to see that you guys are still working on this game! If there is anything I can do to help let me know.

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IrrSoft Creator
IrrSoft

Thank you very much for commenting, and for supporting the game all this time, we are very glad to see you are here following the game as we keep developing it at full speed.

It really means a lot to us to see so much support to our project. :)

The game is currently on the voting process for Steam Greenlight, so please, if you haven't already, consider supporting us there, as it would help a lot the game to get a full release and more exposure :)

In any case, a lot of new content, bigger and much better than ever before is being developed right now for an early access release through Gamejolt and Steam (once we are greenlit!), so be sure there are many exciting news coming in the near future for 3:00am Dead Time, including new releases and the return of the daily updates and weekly dev. diaries

Again, thank you very much for giving your support to our project, it is very humbling and greatly appreciated.

Have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
EnigeEchte
EnigeEchte

Do you need somebody to report bugs, giving his thoughts and tips?

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IrrSoft Creator
IrrSoft

Hi there, and thank you for commenting!

Currently, the game is still under development, and there is still a while before we get a playable build ready to be publicly released. That being said, once we have it we will make a small release of a demo test, for everyone to try and give us their feedback. It is very important for us to get feedback from as many users as we can, but right now, there is not yet a playable build ready to be released to the public.

Again, thanks for your support, and keep an eye on this post, since we will be updating it often with the latest news!

Best Regards :
The Irreverent Software Team.

Reply Good karma+1 vote
IrrSoft Creator
IrrSoft

We are running a small poll in Twitter :
which kind of camera do you prefer for horror games, first or third person? Vote here! :

Reply Good karma+1 vote
MILITARY-FACTION
MILITARY-FACTION

1st person

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IrrSoft Creator
IrrSoft

Thank you very much for voting! And don't worry, first person has been implemented as the default perspective for the game :)

Best Regards!

Reply Good karma+1 vote
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3:00am Dead Time™
Platforms
Windows
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Irreverent Software™
Engine
Unity
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Latest tweets from @irrsoft

Point shadows improved. Moving now the whole rendering to deferred for performance boost. #gamedev #indiedev #gameT.co

2hours ago

#3amDT : Making much needed improvements to unity's native shadow filters. #gamedev #indiedev #Indiegame #horror #unity3d #game

5hours ago

#3amDT : Currently testing new rendering options for the #game. #unity3d #gamedev #indiedev #horror : Indiedb.com via @IndieDB

Mar 23 2017

#3amDT : Currently testing different behaviors and rendering options for the #game. #indiegame #indiehorror #horrorT.co

Mar 22 2017

#3amDT : Also next week we will start with basic multiplayer testing for the new features. #gamedev #indiedev #horror #unity3d #game

Mar 21 2017

#3amDT : Testing our new inventory system, better flashlights and the basics of the improved AI. #gamedev #indiedev #indiegame #game #horror

Mar 21 2017

#3amDT : First pics of the new scene coming later this week. #gamedev #indiedev #indiegame #unity3d #horror #game #comingsoon

Mar 21 2017

#3amDT : Mild stomach infection + nausea + high speed movement on the screen WAS NOT a good idea. #gamedev #indiedev #horror #unity3d #game

Mar 19 2017

#3amDT : Added new cover/hiding mechanics to improve the game (& the scares!) #gamedev #indiedev #indiegame #horror #unity3d #comingsoon

Mar 19 2017

#3amDT : We have started testing the new gameplay features & inventory systems. #gamedev #indiedev #game #horror #unity3d #indiegame #horror

Mar 17 2017

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