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3:00am Dead Time Returns

NOW ON GAMEJOLT


SUPPORT OUR INDIEGOGO CAMPAIGN AND GET EARLY ACCESS TO THE GAME








Prepare yourself to be the ultimate paranormal investigator, and face the scariest phenomena from all over the world.


With 3:00am Dead Time, be part of a Paranormal TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.

About the Game

3:00am Dead Time is a horror game like no other. Join a TV show about paranormal events, and get ready to investigate the scariest places and phenomena from all over the world, be it a ghost or UFO sighting, a haunted house, old graveyards and churches, underground tunnels etc. You will have to capture the best evidence of the existance of the forces around you, be it an alien, a poltergeist, or even a demon. With hundreds of phenomena, dozens of paranormal beings, randomly generated behaviour that responds to your actions,huge scenes with lots of details and secrets to explore and discover, and hundreds of little evidences and clues that will help you to understand the history of each place, this will be the most complete horror game for the PC


  • Control a complete team of paranormal researchers as they go all around the world looking for the most amazing and scariest evidence
  • Set up cameras, microphones, lights...and take a shot! Watch the best evidence, and capture amazing phenomena for the delight of your audience.
  • Ask for help, invite mediums, demonologists, UFO specialists and other professionals to get the job or to invite tormented souls to the party.
  • Interview the local people to know their stories. Many times, they will give you a little push on the right direction.
  • See multiple scenarios, each one offering countless hours of gameplay, thanks to our AI system, which will react differently every time you play, and will adjust to the mood of the player. From haunted houses to ancient and abandoned churches, and from the city to the most mystic forests and fields, the world is yours to explore.
  • You will never get bored, because this is not just a ghosts game. Its a game about the paranormal universe, and because of that, you will be able to see much more.


RECOMMENDED REQUIREMENTS (PROVISIONAL)


These are the specs of the development machine, and for now, the provisional requirements of the game. While we are keeping the game optimized enough to run with less powerful machines, while it is on Beta these are the requirements.

OS : Windows 7/8 64 bits
Processor : AMD A4-3300M (Dual core, 1.9Ghz), Quad-code 2.1Ghz Recommended.
RAM : 4 Gb of RAM (8Gb Recommended)
VRAM : AMD Radeon 6140D (Dedicated : 512Mb of VRAm; Up to 1.46Gb of managed VRAM)
HDD : At least 3 Gb of free space(demo) at least 18 Gb of free space (full game)



Thanks for your interest and support.
Irreverent Software
Your Fun, Our Passion.
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THIS GAME IS CURRENTLY ON STEAM GREENLIGHT


Hi everyone, and welcome to a new Development Diary. For today's article we have a lot of things to cover, so let's get started :

3:00AM DEAD TIME NOW ON

GAMEJOLD & ITCH.IO


As we keep developing the game, we want to make it available to as many players as we can. Because of this, since earlier today, the demo of 3:00am Dead Time is available through Itch.io and Gamejolt, both websites where we will be adding updates and news as we progress with the development of the game.

You can download the demo now, for Windows and Linux, and play this Pre-Alpha version by yourself.

THE DEVELOPMENT OF EPISODE 1

CHARACTERS AND ENVIRONMENTS


During the last few days we have kept improving over the scenery for the levels of Episode 1. In the previous article we shared with you how we are developing the outdoors portion of the scene, but a lot of work is also being made to the indoors portion, mainly to the house.



Most of the pieces of furniture in the game are fully interactive, to make the investigation and exploration of the scene more complete (and for several of the key moments in the Episode)



Each one of these pieces of furniture has individual Occlusion, lighting and shadow maps to improve the quality and amount of detail. The doors and drawers are animated one by one to make sure all the movements and interactions with them are correct. There are also hundreds of props being added to decorate the scenes and to add story elements, clues and information about the story.


But besides the props and furniture models, we are also working on new human characters who will be featured in the next release as part of the 3:00am Dead Time team, and also one key witness of the events in the Prologue of the Episode, which will setup the whole investigation.

SCULPTING HUMAN CHARACTERS

All our human characters start as a concept, a drawing or draft that works as a reference for the two 3D artists of our team. We sculpt the characters using Sculptris, starting with a basic humanoid shape we have made in Blender 3D, then we paint it using Sculptris and Blender for finer details, the character then is optimized with retopology, rigged, and sent to the Unity Engine. Once there, we add the corresponding shaders and textures, and in Blender3D, we start the animation process.

Making a human character, from the draft to the point where it is ready to be animated and usable in Unity, takes around 20-25 working hours (in some characters with complex hairstyles or clothes, this can go up to 40 or 50 hours).






Here is a small timelapse of part of the sculpting process of one of the characters :





Due to the performance and polygon limits in Sculptris, making a character is a particularly long work, having to make the faces, hands, feet, upper body clothes, lower body clothes, shoes and accesories all in separate sculpted files, to preserve a high quality, and then they are reduced in polygons, joint inside Blender 3D and baked together. This process alone takes most of the development time for a character (which is one of the reasons the funds in our IndieGoGo campaign are asked for ZBrush and Substance Painter licenses, to improve greatly the speed of development by getting rid of these limits).

The characters are still works in progress at this point in the 3D part, but they are being written and well defined in our script for the upcoming releases (for which we have plans of seeking some voice acting help soon).

The game is moving forward with speed, and very soon we will start sharing with you the results of our first multiplayer tests in this Episode, as well as some first early footage for the new content.

If you like this project, please support its development by voting us on Steam Greenlight and funding our IndieGoGo campaign. Any support is very appreciated and we have perks for all pledges starting with one dollar, as well as discounted copies of the game and Early Access, to play the upcoming Prologue and Multiplayer levels.

Thank you for reading, remember to leave your feedback in the comments below, and see you all in the next development diary for 3:00am Dead Time!

We need your help! The IndieGOGO campaign, and the future of 3:00am Dead Time

We need your help! The IndieGOGO campaign, and the future of 3:00am Dead Time

News 0 comments

3am Dead Time is in active development and with a big ambitions, but we need your help to make it come true and reach its potential.

Dev. Diary #30. Outdoor levels, creatures and early access

Dev. Diary #30. Outdoor levels, creatures and early access

News 2 comments

In this Dev. Diary we'll talk about upcoming levels for the game, how we are developing them and how you can get early access to the game.

New Demo Available! Greenlight and IndieGOGO starting too!

New Demo Available! Greenlight and IndieGOGO starting too!

News 4 comments

3:00am Dead Time has a new demo and is in the beggining of an IndieGOGO campaign. Help us spread the word!

Dev. Diary #29 - Updates, upcoming demo & IndieGOGO. We need your feedback!

Dev. Diary #29 - Updates, upcoming demo & IndieGOGO. We need your feedback!

News 0 comments

Learn about the upcoming demo and IndieGOGO campaign for 3:00am Dead Time as well as the many updates since our last article.

RSS feed Files
3:00am Dead Time Demo 2016

3:00am Dead Time Demo 2016

Demo 0 comments

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time Demo 2016 (LINUX)

3:00am Dead Time Demo 2016 (LINUX)

Demo 0 comments

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time, Official 2016 Trailer

3:00am Dead Time, Official 2016 Trailer

Trailers 0 comments

This is the first official trailer for 3:00am Dead Time in the new development stage for 2016.

Comments  (0 - 10 of 201)
EnigeEchte
EnigeEchte

Do you need somebody to report bugs, giving his thoughts and tips?

Reply Good karma Bad karma+2 votes
IrrSoft Creator
IrrSoft

Hi there, and thank you for commenting!

Currently, the game is still under development, and there is still a while before we get a playable build ready to be publicly released. That being said, once we have it we will make a small release of a demo test, for everyone to try and give us their feedback. It is very important for us to get feedback from as many users as we can, but right now, there is not yet a playable build ready to be released to the public.

Again, thanks for your support, and keep an eye on this post, since we will be updating it often with the latest news!

Best Regards :
The Irreverent Software Team.

Reply Good karma+1 vote
IrrSoft Creator
IrrSoft

We are running a small poll in Twitter :
which kind of camera do you prefer for horror games, first or third person? Vote here! :

Reply Good karma+1 vote
MILITARY-FACTION
MILITARY-FACTION

1st person

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IrrSoft Creator
IrrSoft

Thank you very much for voting! And don't worry, first person has been implemented as the default perspective for the game :)

Best Regards!

Reply Good karma+1 vote
IrrSoft Creator
IrrSoft

Remember that you can follow us on Twitter as @IrrSoft!

We make very regular updates there, and post new images, videos and info several times every day about 3:00am Dead Time, sometimes in exclusive.

If you want the latest info as soon as it is out, you can head out to Twitter and follow us @IrrSoft or check the trend #3amDeadTime.

Also, we reply to every message you send on Twitter or here very quickly, for any question you may have :)

Thanks and best regards :
The Irreverent Software Team.

Reply Good karma+2 votes
IrrSoft Creator
IrrSoft

Just some quick news :

We have now an official Deviantart account, and we will be posting regularly there too, including some exclusive behind the scenes artwork and designs. You can visit us here :

Irrsoft.deviantart.com

Reply Good karma+1 vote
Kuro_Keiyakusha
Kuro_Keiyakusha

So it's been about 2-3 years since I've checked up on the progress of this game and it seems you've had to, yet again, switch to another engine.. Or the old engine.. ;-; Is this game officially dead? I was really hoping to see this game through. It was pretty cool back then. I hope your programmer is in good health. I think I remember that he had a heart condition. Best of luck Irreverent. Hopefully some day I'll get to play this full version.. Some day lol

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IrrSoft Creator
IrrSoft

Hi, and thank you for your comment. During the last year and a half, the project had several troubles to keep going under development at the same speed as in the first months, due to the health problems of a team member, some personal issues, and lack of funding. However, after April this year, the situation changed and improved, making it possible for us to go back to work in the project at the pace we needed, reworking the original ideas, improving and adding to them, and making them work in a new version of 3:00am Dead Time. Today, we released a first image of that new version, and in the following weeks, we will share more info about the game and its development.

The project is not dead, it is about to come back with a new look, new gameplay, making it an improved, bigger and more complete game than ever before.

We thank your interest in the game, and hope to have you still following the progress in the next weeks. We have several surprises in store for all our followers.

Best Regards,
The Irreverent Software Team

Reply Good karma+1 vote
iEuropa
iEuropa

No more news ?

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IrrSoft Creator
IrrSoft

Hi there. The game is still in active development and being ported back to the newest version of Unity. We are trying to find new ways to get enough funds and resources to speed up the development and make the needed improvements. We need to get more funds, but the game is still in active development.

Kind Regards,
The Irreverent Software Team.

Reply Good karma+1 vote
Guest
Guest

great :)

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3:00 am  Dead Time™
Platforms
Windows, Linux
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Irreverent Software™
Engine
Unity
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RT @szamerm: Hey everyone this is the demo for 3am Dead Time. Enjoy. #indiegame Youtube.com

4hours 53mins ago

Thanks @szamerm for playing #3amDeaDTime. Great video! #letsplay #horror #indiehorror #indiegame #gamer #youtube T.co

4hours 53mins ago

Great artwork! #2dart #drawing #space #art T.co

5hours 18mins ago

The Lovers. Concept art for EP2 #3amDeadTime Indiedb.com via @indiedb #gamedev #indiedev #conceptart #drawing #indiehorror #game

6hours 10mins ago

Today's last tweet : For tomorrow there might be a video with the new character :) #gamedev #indiedev #indiegame #indiehorror #3dmodel

17hours 1min ago

After several days making a cornfield for our #game, I realized it's the closest I'll ever be to being a real farmer. #gamedev #gamerlife

17hours 43mins ago

The Lovers. Concept art for EP2 - #3amDeadTime Indiedb.com via @indiedb #gamedev #drawing #conceptart #indiehorror #indiegame

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#3amDeadTime, sculpting clothes (WIP timelapse) Youtu.be via @YouTube #gamedev #indiedev #3dmodeling #3dmodel #indiehorror

18hours 29mins ago

Thank you very much @szamerm for playing #3amDeadTime! :) #letsplay #youtube #indiehorror T.co

19hours 14mins ago

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