Prepare yourself to be the ultimate paranormal investigator, and face the scariest phenomena from all over the world

With 3:00am Dead Time, be part of a Paranormal TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.

About the Game

3:00am Dead Time is a single and multiplayer horror game involving a group of amateur paranormal researchers who won the casting for a one of a kind TV show that will send them to different haunted and mysterious locations across the United States, and later on, in different countries

From the very beginning you will encounter many different kinds of phenomena, from ghosts and poltergeists to demons, aliens and ghouls, the paranormal world is big and complex, full of mysteries to explore and solve.

3:00am Dead Time is a game that rewards first and foremost the exploration. During the main Mission, you and your team are expected to search for evidences of the paranormal around the location, to identify them, and to document it all for the TV show, either with pictures, recordings or taking samples. In many cases, an investigation won't be complete until you manage to stop the current paranormal phenomenon, facing it directly.

The game is split into numerous Episodes, each one completely unique, with its own story, characters, creatures and phenomena.Besides the main Mission, where the crew has to explore the place, document the phenomena (or even fight it), interview the witnesses and uncover the mysteries of the place, there are also multiple Prologue levels which further explore the story of each location. In each main Episode you will get a Rating based on your investigation work, and you can also unlock a number of secret items and collectibles.


  • Multiple Episodes each one with different locations in the United States and across the world, each one with their own characters, creatures and stories.
  • Exploration and story based gameplay where you have to uncover the secrets of each place, learn its story, and face the paranormal events that are present there.
  • Single and Multiplayer missions. Play with AI companions or make your own investigation team with up to 4 players
  • Testimony levels to further explore (in playable form) the story of the different locations.
  • Branching stories. Each episode has multiple story paths and turns along the way, to let you decide how you want to act
  • Wide array of equipment. Better cameras equipped with nightvision and longer battery life, movement sensors, advanced recorders, small drones... use the best tools to get the job done.
  • Old school style. 3:00am Dead Time is a heavily atmospheric game. From the beginning we have made great efforts to make sure the scares come from the stories, the locations and getting you immersed in the environment rather than a gallery of jumpscares.
  • Multi-perspective. No matter your preferred style of horror games, 3:00am Dead Time has something for you. First Person highly immersing experience, a Third Person Horror Adventure, they are all included.
  • In-depth investigation system. Collect samples, document everything you see, record sounds, take pictures, interview the locals and the witnesses or even ask the help of an expert to protect the team from the paranormal forces, or to interact with them.
  • Complex and rich mythology. The game features dozens of different creatures, paranormal phenomena and events, all based on real testimonies and the folklore of many places around the world. The paranormal world is so much more than just ghosts and demons.
  • Mood and Behavior AI. Your character will get scared according to what happens in the game and your actions, and in turn, the game's behavior will also change to reflect that mood. Besides, almost every paranormal event is randomized and procedural, making the encounters different every time you play a mission.


OS : Windows 7/8/10 64 bits
Processor : Intel Coe i3 5005U
RAM : 4 Gb of RAM (8Gb Recommended)
VRAM : Intel HD Graphics 5000 or a video card with DirectX10 support and 512 Mb in video ( GeForce GTX 660 recommended )
HDD : At least 1.2 Gb of free space for the demo, and at least 25 Gb of free space for the full game (may vary)

DirectX11 level hardware is, right now, a minimum requirement for the game.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Hi again!

In this article, we will cover the different changes and issues we experienced with Unity 2017.2, the reasons behind our decision to stick with Unity 5.2 after these tests, the new tools we have added to our workflow and the plans we have for 2018 and the new features we are rolling out for the game.

The struggle with Unity 2017

A few weeks ago and after a lot of reluctance on our part, we started to upgrade the game towards a newer, faster and more feature rich Unity version. During our early tests porting the scenes and our custom tools we found no problems, however, everything changed when it came time to prepare a test build.

There was no way around it. Unity 2017 took in average 400% longer to build a simple scene than Unity 5.2, and the more custom shaders we added to the project (for skin, eyes, hair, etc) the longer it took. Soon, it came to a point where our test build of the first scene would take up to 8 hours to build in a fairly new PC, while also giving a bunch of shader-related errors due mostly to Unity's new Post-Processing stack.

After several days of trying to find workarounds to these issues, it became clear that any time we would save on making the game with the new Unity would be wasted on build times, since we have at times the need to make several builds in a day (especially when testing out the multiplayer).

Faced with this problem, we decided to roll back the game and continue developing it with Unity 5.2, a much more stable release of the engine which we are also much more comfortable with.

There was a downside to this, however, and it was that we would lose many of the exciting features and ease of use that came with unity 2017. But then, our programmer decided to step up to the task and slowly but surely develop several alternatives and replacement for those unavailable features so we could make full use of them in the game, with the added advantage of a greater flexibility since it has been developed entirely by our own team.

New features for Unity 5.2+

After all the time we had to spend with Unity 2017 and its shader management issues, we also had to make multiple iterations of our own skin rendering systems. This had the happy result of improving greatly both its quality and performance.

We now have a fully functional skin shading technique with real translucency and physically accurate lighting, highly detailed surface irregularities and distortions, as well as with full support for facial expression maps.

New tools

To add even more detail to all the art in the game, we have added 2 new tools to our workflow that will take the game to a new level of quality. These tools are Allegorithmic's Substance Painter and Susbtance Designer.

These are tools that we've tried to use in the past, but both our budget and our hardware made it impossible. Now, as we push hard to bring our game to a much more refined and polished state, we see it is time to give a big push to the graphics and gameplay.

Another core feature that we had in Unity 2017 and lost when going back to Unity 5.2 was the called "Post Process Stack", which is an easier and more efficient way of rendering all the filter effects for the game.

Currently, we have been working on a solution of our own that creates a similarly easy way to manage post process effects in a game while also being able to see them and edit them in real-time while making the game, which greatly reduces the time it takes to make a scene have the right feeling.

Modern effects and features such as Screen Space based reflections, improved ambient occlusion, tessellation, GPU particles, dynamic hair etc are all being currently added to the game, as well as an expanded and revamped deferred rendering to guarantee that the game can have all the effects and complex lighting situations we require without compromising the performance.

What's next, for 2018?

Next year will come the release of Episode 1. We don't have an exact release date yet, due to the size of our team and the huge amounts of technical work ahead of us. As we hurry up with all the details and polishing the technical stuff around the game, the gameplay elements are mostly ready as well as all the story beats. The dialogues have been fully recorded and prepared, the music and collectibles are in place, and it is mostly a matter of building, testing, and putting everything together for the best experience.

In January, we will release new videos from both the game and the multiplayer tests we have been making, and soon afterwards the first trailers for Ep. 1 will be ready for the public. We are very excited for you all to see and play the game we've been working so hard on for all these years, and hopeful that once it is released it will surpass your expectations.

Our budget is still the main and most pressing issue we face right now, and as such, the tools and Unity extensions we have been developing to sell on the Asset Store will still be a big focus of our work during next year, as a means to secure that the game can be developed to completion without depending exclusively on our day time jobs, crowdfunding nor any unstable sources.

However, and excluding a few days off for the Holidays, this month will be a big push towards the game's development trying to smooth all the rough edges that the project has right now, tweaking the AI and a few story elements for a more straight-forward experience, as well as optimizing our net code to make sure that, no matter if you play the game alone or with your friends, the first time you play 3:00am Dead Time it becomes a memorable and exciting horror experience.

This is all we have for now. There will be a last development article right before the end of the year, but for now we only want to thank you all for sticking with us during this year and following the game with such interest. It is your support which keeps driving us forward to overcome all the many obstacles we have found, and fight hard to make this game the best we possibly can. Thank you for all your support and kind words during this 2017, and let's hope 2018 is much much better!

Happy Holidays!

The Irreverent Software team

In Dev #2 : Audio System and Unity 2017 upgrade

In Dev #2 : Audio System and Unity 2017 upgrade


In this article we will talk about our new audio system for the game as well as about the huge upgrade we have given to the game which will now be running...

Dev. Diary #46 - Funding, assets, cinematics and more!

Dev. Diary #46 - Funding, assets, cinematics and more!


In this dev. diary we will talk about how we are trying to secure funding for the game, the development updates made in September as well as the plans...

In Dev #1 : Cutscenes, lip-sync, gameplay & assets

In Dev #1 : Cutscenes, lip-sync, gameplay & assets

News 2 comments

In this smaller dev. diary we will talk about the latest news about the game's development, our work on cutscenes and lip sync, the improvements we are...

Development Diary #45 : Animation work, story beats and more

Development Diary #45 : Animation work, story beats and more


We are making some lip sync for the game, new cool animals and working hard on the many story elements for Episode 1.

RSS Files
3:00am Dead Time Demo 2016

3:00am Dead Time Demo 2016

Demo 1 comment

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time Demo 2016 (LINUX)

3:00am Dead Time Demo 2016 (LINUX)


3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time, Official 2016 Trailer

3:00am Dead Time, Official 2016 Trailer


This is the first official trailer for 3:00am Dead Time in the new development stage for 2016.

Comments  (0 - 10 of 217)
IrrSoft Creator

To all our followers : As I have shared with you before, I have had a long series of personal issues lately. The last months have been...quite difficult, to say the least, too much has happened in a very short span of time.

My teammate, who also happens to be a very dear and close family member, is fine from his surgery (so do not worry, he is really fine), but another series of personal issues have affected myself directly this time, just as we all had started to recover from the recent events.

An article will come in a few days to give some updates on the game's progress, our roadmap for the next few months and some peeks of how everything is evolving, but I am announcing that after this article is published I will take a small break, due to these personal reasons.

This does not mean that the game is cancelled, nor that it will be delayed, on hold, nor anything like that. I just need, and have needed for long after 5 years of non stop work, a small break to put things in order, to clear my head and overcome the personal matters that came to my life these last days.

Making this game has been a work of love during all these years, it has been a work of passion and a work that kept me pushing myself to new heights. The recent events, from my teammates surgery to the latest ones have thrown my life upside down and I do not want this to affect 3am Dead Time. I cannot allow myself to affect the game that you have all been waiting for during all these years by forcing myself to work on it while I am not in the best emotional nor creative place. The project and all of you deserve much better from me, and that's why I will take this much needed break, to come back with my head clear, my emotions back in order, healed, and stronger than ever before.

Thank you for reading and thank you for your understanding :
Jorge P., main developer of 3:00am dead time.

Reply Good karma+1 vote

I wish u the best and hope everything gets better!!

Reply Good karma Bad karma+1 vote
IrrSoft Creator

Thank you for the good wishes, it is really, really appreciated and yes, I am hoping and doing my best to get better soon :)

Thank you, really :)

Reply Good karma+1 vote
IrrSoft Creator

My teammate is back to his home now, and recovering. Work will keep going on slower than usual for a couple of weeks, but we hope to go back to our usual pace soon enough.

As we said before, the next update will be an article probably next week. Thanks for understanding!
The Irreverent Software team

Reply Good karma+1 vote
IrrSoft Creator

Just a quick update here for everyone :
Our team has 2 members right now, and one of them (our main 3D artist) has an appointment for a surgery next week.

This will represent a small delay with both the articles we had planned for this month as well as with the gameplay videos we were preparing. However, we expect to resume work as usual at the end of this month.

In the meantime, I will keep working on the coding side of the game (mainly the net code and multiplayer aspects) and try to keep you all updated.

The Irreverent Software team

Reply Good karma+1 vote

This comment is currently awaiting admin approval, join now to view.


Hey guys!!! I helped out with voice overs for this game and am super excited to play this! I can't wait to see it! I have been patiently waiting for a year now I think.

Reply Good karma Bad karma+2 votes
IrrSoft Creator

Hi there! Great to hear again from you and very glad to hear you are excited about it :)

We are really hard at work right now with the game (and actually kept working all the vacations ) so we can have the first episode ready later this year. No dates yet (but it will be as soon as it is ready and we are happy with its quality).

We thank you very much for your help with the voice acting (btw, which character did you voice? the Producer? we'd love to know, since here your username is different :) ) and for keep following the progress of the game. We know it has taken a while, but we are very confident that the end results will be well worth the wait :)

Thanks again, we hope you had a great holiday season and keep having a nice day!
The Irreverent Software team

Reply Good karma+1 vote

I played "Jennifer" forgot to sign in. I'm a guest tonight. Lol

Reply Good karma Bad karma0 votes
IrrSoft Creator

Yes, that's The Producer :)

We're very glad to see you here, and don't worry, we are preparing huge updates and news to be shared soon!

Have a great day, and a great weekend!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
3:00am Dead Time™
Developer & Publisher
Irreverent Software™
Send Message
Release date
Game watch

Latest tweets from @3amdt

Next week there will be news for #3amDT. I have been making good progress in smaller, shorter components of the gam…

Mar 13 2018

To all our followers, please read and share. #gamedev #indiedev #development #3amDT

Feb 23 2018

New version of our German Shepherd #3dmodel, now with #mobile ready version, is now available :…

Feb 20 2018

#3amDT : Finishing up last details of our new procedural camera system for the #game. Article coming up in a couple…

Feb 19 2018

#3amDT : New article coming next week, showing several improvements we are making to the gameplay. Also a few annou…

Feb 11 2018

High quality American Bison, animated #3dmodel for #unity3d available now on the #assetstore :…

Feb 7 2018

My teammate is back from surgery, and I will keep working on the game and it's gameplay code now. Preparing a new a…

Feb 3 2018

Get PIDI - Planar Reflections, the best & fastest real-time reflections solution for @unity3d with full @oculus ,…

Feb 2 2018

Tomorrow is our teammate's surgery. Support requests, contact and replies in general will take longer than usual. W…

Jan 30 2018

High quality German Shepherd+#animation+fur for @unity3d available now on the #assetstore. Includes mobile version!…

Jan 28 2018

Embed Buttons
Link to 3:00am Dead Time™ by selecting a button and using the embed code provided more...
3:00am Dead Time™
Last Update
276 members
You may also like