Prepare yourself to be the ultimate paranormal investigator, and face the scariest phenomena from all over the world.


With 3:00am Dead Time, be part of a Paranormal TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.

About the Game

3:00am Dead Time is a single and multiplayer horror game involving a group of amateur paranormal researchers who won the casting for a one of a kind TV show that will send them to different haunted and mysterious locations across the United States, and later on, in different countries

From the very beginning you will encounter many different kinds of phenomena, from ghosts and poltergeists to demons, aliens and ghouls, the paranormal world is big and complex, full of mysteries to explore and solve.

3:00am Dead Time is a game that rewards first and foremost the exploration. During the main Mission, you and your team are expected to search for evidences of the paranormal around the location, to identify them, and to document it all for the TV show, either with pictures, recordings or taking samples. In many cases, an investigation won't be complete until you manage to stop the current paranormal phenomenon, facing it directly.

The game is split into numerous Episodes, each one completely unique, with its own story, characters, creatures and phenomena.Besides the main Mission, where the crew has to explore the place, document the phenomena (or even fight it), interview the witnesses and uncover the mysteries of the place, there are also multiple Prologue levels which further explore the story of each location. In each main Episode you will get a Rating based on your investigation work, and you can also unlock a number of secret items and collectibles.



FEATURES

  • Multiple Episodes each one with different locations in the United States and across the world, each one with their own characters, creatures and stories.
  • Exploration and story based gameplay where you have to uncover the secrets of each place, learn its story, and face the paranormal events that are present there.
  • Single and Multiplayer missions. Play with AI companions or make your own investigation team with up to 3 friends.
  • Testimony levels to further explore (in playable form) the story of the different locations.
  • Branching stories. Each episode has multiple endings and turns along the way, to let you decide how you want to act
  • Wide array of equipment. Better cameras equipped with nightvision and longer battery life, movement sensors, advanced recorders, small drones... use the best tools to get the job done.
  • Old school style. 3:00am Dead Time is a heavily atmospheric game. From the beginning we have made great efforts to make sure the scares come from the stories, the locations and getting you immersed in the environment rather than a gallery of jumpscares.
  • Multi-perspective. No matter your preferred style of horror games, 3:00am Dead Time has something for you. First Person highly immersing experience, a Third Person Horror Adventure, they are all included.
  • In-depth investigation system. Collect samples, document everything you see, record sounds, take pictures, interview the locals and the witnesses or even ask the help of an expert to protect the team from the paranormal forces, or to interact with them.
  • Complex and rich mythology. The game features dozens of different creatures, paranormal phenomena and events, all based on real testimonies and the folklore of many places around the world. The paranormal world is so much more than just ghosts and demons.
  • Mood and Behavior AI. Your character will get scared according to what happens in the game and your actions, and in turn, the game's behavior will also change to reflect that mood. Besides, almost every paranormal event is randomized and procedural, making the encounters different every time you play a mission.


RECOMMENDED REQUIREMENTS (PROVISIONAL)


These are the specs of the development machine, and for now, the provisional requirements of the game. While we are keeping the game optimized enough to run with less powerful machines, these may vary when the final game is released.

OS : Windows 7/8 64 bits
Processor : AMD A4-3300M (Dual core, 2.3 Ghz), Intel Core i3 2Ghz Recommended.
RAM : 4 Gb of RAM (8Gb Recommended)
VRAM : AMD Radeon 6140D (Minimum 512Mb of VRAM; Recommended 1Gb of VRAM). DirectX 11 support highly recommended
HDD : At least 1.2 Gb of free space for the demo, and at least 18 Gb of free space for the full game (may vary)


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RSS Articles

Welcome to a new Dev Diary. This time, we will cover several additions to the game, the progress we've made on the actual gameplay as well as some details on the huge improvements we've made on arguably the most important part of any horror game : sound design.

Gameplay Features

and Graphical Improvements


These last two months we've moved to work heavily on the animation process of the different creatures and characters. At this moment, we are animating the monsters and animals of Episode 1 as well as making the generic Humanoid animations required for all the gameplay actions in the game. This includes animations for the many dangers that you will face in the levels. Unlike in our previous demos, the upcoming Early Access release features a lot of different dangers to avoid as well as many close encounters with the different phenomena. Be prepared.

With so much work being put into the animations of the characters, we've also moved to improve the overall quality of the scene to bring it closer to the release quality we want to offer for this Early Access. This means better post-process effects, more carefully crafted lighting, complex environment effects and a currently in-development weather system. New characters have been modeled and are being added to crucial points of the story, the dialogues and cutscenes are being worked, and everything is taking form in this first Episode of 3:00am Dead Time.






Extending the Unity Engine


3:00am Dead Time is a big game. It has extremely large maps combining open areas and closed environments, dozens of real-time lights, heavy use of shadows, tons of interactive objects and a very complex sound design to make it a truly immersive experience.

But while making a game of this scope we have hit several barriers. In previous articles we've discussed a few ( the lack of a more customizable deferred pipeline, artifacts in the shadows, performance issues ) but today we will cover some new additions we've made for the game.

PIDI AUDIO. EXTENDED AUDIO SYSTEM


During April and May we designed a full set of tools to extend Unity's standard audio system. Sound design is arguably the most important part of any horror game, and for 3:00am Dead Time we knew we had to step up our game and create a daunting and credible atmosphere to get a full immersion.

With this in mind, we've made a simple yet powerful toolset that allows us to create custom audio clips, each one with its own volume, pan, pitch and loop values as well as different additional functionality that is not present in Unity (complex fades, random/sequential play of different sources, audio grouping and layering ). These audio clips are played by custom audio sources that include a whole array of unique features designed for the game, including audio zoning and procedural effects to make indoors and outdoors scenes adjust the sounds landscapes on the fly.

ADVANCED PLANAR REFLECTIONS


Since many of the scenes in the game feature mirrors and water bodies, we needed a planar reflections solution. While there are several ways of doing this and there are several solutions available already, none of the ones we tried included support for reflected shadows, a must for a horror game that plays mostly in the dark. After we concluded that none of the solutions we used was going to work, we decided to roll our own custom planar reflections system.



Our solution right now fully supports all kinds of shadows on forward rendering and has a limited support of lights and shadows on deferred rendering. Once started, we also added a wide array of optimization features including customizable clipping parameters, shadow drawing distance, instances managing etc.

Knowing that many people are still using older versions of Unity and that planar reflections in general are a heavily needed feature, we are planning to publish this solution on the Asset store in the following days, along with the custom shaders we are making for it ( broken mirrors, water-like surfaces, blurred reflections etc ) and a few other packages of tools we've developed in the last months.

The next development recap, this time for the second half of May will be ready soon with lots of information about the actual gameplay of 3:00am Dead Time and the features we are adding for this first release. We can't wait to show you all the progress that has been made, and everything that you will face in 3:00am Dead Time.

Thanks for reading!

The Irreverent Software team

Of Aliens, graphics and coding. Dev. Diary 40, March's recap.

Of Aliens, graphics and coding. Dev. Diary 40, March's recap.

News

On this monthly recap, we have made important progress on the scene design, beginning with the private testing as well as adding the many secrets and...

Dev Diary #39. February Development recap.

Dev Diary #39. February Development recap.

News

Welcome to a new monthly recap for 3:00am Dead Time. In this article we will cover the new designs for the main characters, the monsters, new rendering...

Dev Diary #38. December-January Development recap

Dev Diary #38. December-January Development recap

News

With January coming to an end, its time to check the progress being made on the game's development as well as to share with you the latest news and change...

The full 3:00am Dead Time cast, let's welcome the voices of the game!

The full 3:00am Dead Time cast, let's welcome the voices of the game!

News

In this article we will give the talented actors and actresses who will voice the characters in the game our warmest welcome to 3:00am Dead Time, as well...

RSS Files
3:00am Dead Time Demo 2016

3:00am Dead Time Demo 2016

Demo

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time Demo 2016 (LINUX)

3:00am Dead Time Demo 2016 (LINUX)

Demo

3:00am Dead Time is a very different horror game about a paranormal investigation team working for a TV show. Download the demo now and try to survive...

3:00am Dead Time, Official 2016 Trailer

3:00am Dead Time, Official 2016 Trailer

Trailers

This is the first official trailer for 3:00am Dead Time in the new development stage for 2016.

Comments  (0 - 10 of 207)
nba2k9
nba2k9

This game is great and I'm looking forward to the full version

Reply Good karma Bad karma+2 votes
IrrSoft Creator
IrrSoft

Thank you very much! We really hope you will like the full game and the Early Access releases that will be coming soon :)

The Irreverent Software Team

Reply Good karma+1 vote
Markg207
Markg207

I really like the game, i hope you do really well on it when it comes out

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IrrSoft Creator
IrrSoft

Thank you so much for your kind words, it really means a lot to know you support us and like the game so much :)

We keep working our best on it, we're sure you will like the results!
Thanks again, and have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
forte226
forte226

I'm Very excited to see that you guys are still working on this game! If there is anything I can do to help let me know.

Reply Good karma Bad karma+2 votes
IrrSoft Creator
IrrSoft

Thank you very much for commenting, and for supporting the game all this time, we are very glad to see you are here following the game as we keep developing it at full speed.

It really means a lot to us to see so much support to our project. :)

The game is currently on the voting process for Steam Greenlight, so please, if you haven't already, consider supporting us there, as it would help a lot the game to get a full release and more exposure :)

In any case, a lot of new content, bigger and much better than ever before is being developed right now for an early access release through Gamejolt and Steam (once we are greenlit!), so be sure there are many exciting news coming in the near future for 3:00am Dead Time, including new releases and the return of the daily updates and weekly dev. diaries

Again, thank you very much for giving your support to our project, it is very humbling and greatly appreciated.

Have a great day!
The Irreverent Software Team

Reply Good karma+2 votes
EnigeEchte
EnigeEchte

Do you need somebody to report bugs, giving his thoughts and tips?

Reply Good karma Bad karma+2 votes
IrrSoft Creator
IrrSoft

Hi there, and thank you for commenting!

Currently, the game is still under development, and there is still a while before we get a playable build ready to be publicly released. That being said, once we have it we will make a small release of a demo test, for everyone to try and give us their feedback. It is very important for us to get feedback from as many users as we can, but right now, there is not yet a playable build ready to be released to the public.

Again, thanks for your support, and keep an eye on this post, since we will be updating it often with the latest news!

Best Regards :
The Irreverent Software Team.

Reply Good karma+1 vote
IrrSoft Creator
IrrSoft

We are running a small poll in Twitter :
which kind of camera do you prefer for horror games, first or third person? Vote here! :

Reply Good karma+1 vote
MILITARY-FACTION
MILITARY-FACTION

1st person

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IrrSoft Creator
IrrSoft

Thank you very much for voting! And don't worry, first person has been implemented as the default perspective for the game :)

Best Regards!

Reply Good karma+1 vote
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3:00am Dead Time™
Platforms
Windows
Developer & Publisher
Irreverent Software™
Engine
Unity
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Latest tweets from @irrsoft

#3amDT :Don't miss our latest Dev. diary (April-May recap) is available on @indiedb : Indiedb.com #gamedev #horror #game

3hours ago

Read the new #development diary of @3amDT with May's recap on @IndieDB : Indiedb.com #gamedev #indiedev #horror #indiehorror

11hours ago

#3amDT : New dev. diary & Recap : Indiedb.com via @IndieDB #gamedev #indiedev #horror #game #unity3d #comingsoon #development

12hours ago

#3amDT : Our new planar reflections solution with full shadows support. Will be soon in the #AssetStore. #unityT.co

22hours ago

#3amDT : Finishing a new #development recap. Should be available in some hours. #gamedev #indiedev #indiegame #horror #unity3d

May 29 2017

#3amDT : After 18 hours of #coding non stop, we finally have planar reflections with shadows! #gamedev #indiedev #horror #unity3d #gamedev

May 28 2017

#3amDT : New monthly recap being prepared for this weekend. AI, graphics improvements, audio design & more! #gamedev #indiedev #horror #game

May 26 2017

#3amDT : May 24 new screenshot via @indiedb : Indiedb.com #gamedev #indiedev #indiehorror #horror #game #unity3d

May 24 2017

#3amDT : Preparing a new recap for this weekend. Meanwhile, new #screenshot! #gamedev #indiedev #indiehorrorT.co

May 24 2017

Fall Animation. WIP - 3:00am Dead Time™ Indiedb.com via @IndieDB #3amDT #game #horror #indiegame #gamedev #indiehorror

May 22 2017

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