Dejobaan R&D is progressing smoothly with an Ugly Baby Unity prototype. We are finally able to call out to Python, which handles all the fancy procedural content generation, through Unity. As a basic example of this success, the following video shows a level generated with buildings that blink to the music.
These buildings GOT RHYTHM! We're still using Awesome assets for now to speed along Unity migration. Ugly Baby's visuals will be back and better than before once everything else is in place on the Unity Engine.
Our next steps will be to convert the level format to JSON and to get Python actually to build a level to the music, beyond blinking buildings.