0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, each depicted at their peak of economic growth and military prowess.
The twelve factions are: Three of the Hellenic States (Athens, Sparta and Macedonia), two of the kingdoms of Alexander the Great's successors (Seleucids and Ptolemaic Egyptians), two Celtic tribes (Britons and Gauls), the Republican Romans, the Achaemenid Persians, the Iberians, the Carthaginians, and the Mauryan Indians. Each civilization is complete with substantially unique artwork, technologies and civilization bonuses.
Developed using Pyrogenesis, a game engine custom-built to suit our needs, 0 A.D. will give players a rich and entertaining real-time gaming experience. 0 A.D. is portable, running not only on Windows, like most games, but also on Linux and Mac OS X.
0 A.D. is being developed by Wildfire Games, a community of volunteer, hobbyist game developers from all over the world. 0 A.D. has been an open source project since July 2009. We're looking for programmers, 3d artists and more.
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Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 21 “Ulysses”, the twenty-first alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features new game modes, plenty of new maps, the official introduction of the final civilization: The Seleucid Empire and more!
Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers.
Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No “freemium” model, no in-game advertising, no catch.
Buildings and units can now be upgraded. For example the new Sentry Towers can be upgraded to Defense Towers.
Alpha 21 adds no less than eleven random map scripts and two skirmish maps.
Nine of these random maps teleport players to actual geographical regions: Amazon, Mediterranean, Red Sea, Marmara, Pompeii , Bahrain, Howe Sound, Ngorongoro and Rouen.
On the random map Caledonian Meadows, wide grasslands, deep forests and seas lie between opposing teams which are yet connected by paths. The map demonstrates realistic terrain generation, distributing resources by height.
The Skirmish map Dueling Cliffs uses the new height limit, that was introduced in Alpha 19:
The Seleucid faction was completed by adding the models for the Colonnade, Barracks, Wonder, Market, Corral, Blacksmith, Dock, Library, Military Colony and City Walls.
Seleucid buildings (from the top left): Walls, Wonder, Market,
Military Colony, Blacksmith, Corral, Library, and the Dock
New Fields and Oak trees beautify the landscape. The Gaul Fortress, Tavern and the Ptolemaic Military Colony received new models as well.
New fields, the Gaul Fortress, taverns on the left and right,
and Sentry Towers, Defense Towers, and the new oak trees in the background.
The new Objectives dialog reveals the chosen matchsettings in running games:
New Tooltips lift some secrets, like the loot that attackers are rewarded with when killing enemy units or destroying their buildings, the garrisoning- and arrow limit of buildings, healing statistics and assigned hotkeys:
Resources of allies are now visible in the tooltip of the top panel and in the summary screen after having researched cartography:
Finally a Multiplayer Pause Screen indicates who took a break:
An in-game chat history dialog and acoustical chat notifications ease communication:
More Multiplayer Lobby Match Details help to coordinate upcoming matches:
Multiplayer Lobby Match Details
And many more smaller additions and bug fixes, if you want to read a more detailed list see the full Alpha 21 Changelog.
Please see the “Get Support” page on our website to find ways to get help from the active and friendly 0 A.D. community.
We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks.
We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately.
We name our releases according to development status (“Alpha” or “Beta”), successive release number (1, 2, 3, …) and a word relating to the ancient world, in alphabetical order (“Argonaut” for A, “Bellerophon” for B, …).
“Ulysses” is the Latinized name for the Greek mythological figure Odysseus. This name is relevant for the release because we added the Herocide game mode, and Odysseus is one of the most well known heroes of all time.
For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter V. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC – 1 BC)!
Contact info for press, bloggers, etc.: aviv@wildfireTROYgames.com without the capitalized name of a city Ulysses spent some time in.
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