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0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, each depicted at their peak of economic growth and military prowess.

The twelve factions are: Three of the Hellenic States (Athens, Sparta and Macedonia), two of the kingdoms of Alexander the Great's successors (Seleucids and Ptolemaic Egyptians), two Celtic tribes (Britons and Gauls), the Republican Romans, the Achaemenid Persians, the Iberians, the Carthaginians, and the Mauryan Indians. Each civilization is complete with substantially unique artwork, technologies and civilization bonuses.

Developed using Pyrogenesis, a game engine custom-built to suit our needs, 0 A.D. will give players a rich and entertaining real-time gaming experience. 0 A.D. is portable, running not only on Windows, like most games, but also on Linux and Mac OS X.

We believe free, OS software like 0 A.D. encourages sharing, learning and creativity. That's why we have made the code and data available under the GPL license, and released the art, sound and documentation under CC-BY-SA. Modifying the game's data files is as simple as editing JavaScript and XML files, so anyone can learn how the game was developed and share their own contribution to the 0 A.D. world.

0 A.D. is being developed by Wildfire Games, a community of volunteer, hobbyist game developers from all over the world. 0 A.D. has been an open source project since July 2009. We're looking for programmers, 3d artists and more.

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Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 20 Timosthenes”, the twentieth Alpha version of 0 A.D., a free, open-source game of ancient warfare. This Alpha features 10 new maps, core functionality for a cinematic in-game camera, the ability to share dropsites with your allies, and more!

golden_island.jpgThe skirmish map “Golden Island”, new in Alpha 20


Easy Download and Install

Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers.

How to Download 0 A.D.Instructions for WindowsInstructions for LinuxInstructions for OS X


Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No “freemium” model, no in-game advertising, no catch.

New Gameplay Features in This Release

  • New Random Maps: “Ambush”, “Empire“, “Flood”, “Frontier“, “Hell’s Pass“, “Island Stronghold“, “Lions Den” and “Stronghold“.
  • New Skirmish maps: A 4-player skirmish map named “Forest Battle” and a 2-player skirmish map named “Golden Island“.
  • Use allied drop sites: After researching a technology you can use your ally’s storehouses, farmsteads, docks, CCs, but not Mauryan elephants, to drop off resources your units have gathered. The ally needs to allow it for each drop site, so it can’t be used to “steal” all the resources in the area.
  • Murder Holes: Research a technology to let towers attack units standing underneath the tower.
  • New technologies for fishing: Research technologies to improve the gathering efficiency of your ships.
  • Loot resources that killed enemies carried: Now you will automatically get the resources that were carried by units killed by your armies, in other words: kill wood workers to get wood, farmers to get food, etc. This is in addition to the normal loot you get when killing units.

ambush.jpgThe “Ambush” random map added in Alpha 20


Graphics and User Interface

  • Improvements to game options menu: New graphics quality setting, which allows you to easily change the quality of graphics from within the game (previously you had to use config files), as well as some cleanups and bug fixes.

graphics_options.png


  • Higher quality graphical effects enabled by default on higher-end computers. If your computer should be able to handle higher quality graphical effects they are now enabled by default. You can of course change to a lower setting manually if you want to improve performance or prefer not to use them for some other reason.
  • Idle worker button is now disabled when there are no idle workers, so you don’t have to press it just to check whether or not you have any idle workers.
  • Credits screen: Check out who contributed to the game, everyone from managers to programmers, from artists to donators, from translators to composers. We have tried to include everyone, but many have contributed over the years, so if you have contributed but don’t see your name in the list please let us know.
  • New trees and variations: There has been new models and textures for the acacia tree, Aleppo pine, oaks, dead oaks, generic dead trees.
  • Plenty of improvements for observer mode and replays: Among other things you can now watch the match from the perspective of a player, see the Summary screen during the match, and now the fog of war is shown in observer mode. Matches also support up to 16 observers now.
  • More information about players in a multiplayer match: Show who lags or has a network timeout.
  • New Seleucid barracks:

sele_barracks.png

Under the Hood

  • Cinematic camera for rendering cut scenes: The ground-work has been done to make it possible to control the camera for cut scenes. There is still some work needed to make it easy to use (for now camera paths has to be set by entering coordinates), but it’s a solid foundation to build on for the future.

Plus many smaller changes, for a list of all the interesting ones, please read through the changelog.

Getting Support

Please see the “Get Support” page on our website to find ways to get help from the active and friendly 0 A.D. community. We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks.

Please Contribute!

We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately. Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited to register on our forums and start participating!

Why “Timosthenes”?

We name our releases according to development status (“Alpha” or “Beta”), successive release number (1, 2, 3, …) and a word relating to the ancient world, in alphabetical order (“Argonaut” for A, “Bellerophon” for B, …). “Timosthenes” relates to 0 A.D. as it is the name of an Ancient Greek cartographer, and this release adds a lot of new maps. For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter U. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC – 1 BC)!

Subscribe to 0 A.D. Development News

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Contact info for press, bloggers, etc.: aviv@wildfireSPARTAgames.com without the capitalized name of a Greek city.

Battalions and Formations

Battalions and Formations

0 A.D. Delenda Est 5 comments

If official release of the game does not include battalions and formations, then this is how Delenda Est would attempt to include battalions and formations...

Civilization: Principate Romans

Civilization: Principate Romans

0 A.D. Delenda Est 2 comments

A summary of the new Principate Romans civilization available in Delenda Est. They represent the Romans of the high imperial age, 1st and 2nd centuries...

Brytenwealda 20 now available!

Brytenwealda 20 now available!

Millennium A.D. 2 comments

Brytenwealda can be translated as "Wielder of Britain" and is a moniker given to any Anglo-Saxon Ruler that managed to dominate or issue overlordship...

Ashmen 19 now available!

Ashmen 19 now available!

Millennium A.D. 0 comments

This is our first release so in a way everything is new, but compared to last development the unit textures from the Norse faction are completely reworked...

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Rise of the East 20

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Rise of the East is updated to the 0 A.D. Alpha 20 release. Some fixes were applied thanks to our great testers!

Brytenwealda 20

Brytenwealda 20

Millennium A.D. Full Version 1 comment

Brytenwealda can be translated as "Wielder of Britain" and is a moniker given to any Anglo-Saxon Ruler that managed to dominate or issue overlordship...

0 A.D. Alpha 20 Timosthenes - Windows version

0 A.D. Alpha 20 Timosthenes - Windows version

Full Version 1 comment

0 A.D. Alpha 20 Timosthenes, the twentieth Alpha version of 0 A.D., a free, open-source game of ancient warfare. This Alpha features 10 new maps, core...

0 A.D. Alpha 20 Timosthenes - Mac version

0 A.D. Alpha 20 Timosthenes - Mac version

Full Version 0 comments

0 A.D. Alpha 20 Timosthenes, the twentieth Alpha version of 0 A.D., a free, open-source game of ancient warfare. This Alpha features 10 new maps, core...

Ashmen 19

Ashmen 19

Millennium A.D. Full Version 3 comments

This is our first release so in a way everything is new, but compared to last development the unit textures from the Norse faction are completely reworked...

Jīngzhì 19

Jīngzhì 19

0 A.D. Rise of the East Full Version 1 comment

The new release features a new building: the 'Government Center'. (modeled by Stanislas69) (See the big building in the top image) This buildings comes...

Post comment Comments  (0 - 10 of 710)
I_Just_Want_Mods
I_Just_Want_Mods

This looks like it will be an Age of Empires spiritual sequel
Everyone loves Age of Empires
And that's a good thing
c:

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Sir_BangsALot
Sir_BangsALot

This is so ******* epic! Keep up the good work. It's like a better version of Age of Empires and it's ******* free plus it has so much modding potential. Truly a gem <3

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hunk22
hunk22

Wall,constructions and wood cost in units need some improvement. By the way nice game.
Tracking.

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Jus7ice
Jus7ice

It looks very cool I am goıng to download

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Guest
Guest

Great game, what else to say. And it's free to play. One of better strategies i have played so far, and it's still being developed.

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krishnap750
krishnap750

I installed windows version of this game. When I started playing this version (Alfa 19). It always shows black blank screen, but I can hear the game is working from behind. Why it is so? Is any graphic setting need to enabled or disabled. From first page itself when a click any popup, it stays without refreshing the screen.
How to resolve this? I felt Alfa 17 (which is my previous version) much better than this one

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sanderd17
sanderd17

Please join our forums when you're having trouble: Wildfiregames.com

(and include some system information like version of Windows and graphical card type)

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nabuko
nabuko

The game is amazing, however, the let down would be that resource, such as wood, is highly demand then most other RTS games, in fact, most the time would be spent gathering food. Another issue would be the map editor and its limitation, and tutorial for beginners. Overall the game receive good recommendation from me, since it is in alpha, and will have my support, however, it would be great to fix some parts.

Increase wood source or decrease wood cost.

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niektb
niektb

In what area is the map editor limited? I've created several awesome maps with it (Northern Islands comes from my hands f.e.)

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nabuko
nabuko

Well this one depends, not alot of guides to work with on map editor, it limits me on how to actually know which part is which, but its not that big of an issue unlike alot of parts.

Down here

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nabuko
nabuko

well that helped the editor part, thank you x3

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nabuko
nabuko

This game need to fix in this area-

-Formations are terrible, lack of proper coding, makes them run up and down while being attacked, until most unit dies, it fights back.
-Path finding is still hard to work around with.
-Units are unevenly balanced, specials within factions are off.
-Wood is a high pain, resource are very lacking, require less cost or more deposit.
-AI require a more better strategy.
-AI rushes instantly without failing to notice them being stuck.
-Walls are useless, archer ontop can only shoot infront, they are very vulnerable to enemy range.
-palisade are useless, most wood would go to units instead of weak walls.
-low amount of different unit types, leads gaps in some faction strategical outtake.
-AI barely builds ships.
-controls must be better worked, annoyed how we had to always capture their siege. Capture should be a separate button.
-Javelin units are under powered compare to bows.
-terrain fix, enemy scale cliffs somehow.
-AI spam towers all over the place.

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0 A.D. Empires Ascendant
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Wildfire Games
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Pyrogenesis
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RT @Into_Ba_Um_Ori: @play0ad Thx for this AWESOME time! ::) T.co

May 1 2016

Tomorrow, our developers will give two talks about the game at @linuxwochen, don't miss them! T.co

Apr 29 2016

Georg (leper) and Jan (implodedok) are at @linuxwochen in Vienna during all the weekend! Come, say hello and play! T.co

Apr 29 2016

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