Pyrogenesis is the nickname given to the custom built engine developed for 0 A.D. Featuring an enriched 3D environment, a particle system, OGL graphics and 32-bit color, it not only provides a powerful environment, but allows the game to have very minimal system requirements, which will be available for Windows, Macintosh and Linux. To cater to our Linux crowd, we've opted to use the OpenGL API rather than DirectX, which not only functions just as proficiently, but it's already bundled in your video card drivers, so there's no need to worry about downloading the right version to run 0 A.D.

Sounds will be handled by the .ogg encoding alternative, which does not require a licensing fee that cannot be financed by a non-profit team. Because it would be illogical based on our game's camera, the engine does not support 3D sounds. It could, in theory, be implemented, but we've decided not to include it in the release of 0 A.D.

System Requirements

- Windows® 2000 or greater (or Linux®)
- 1 Ghz Processor
- 256 Mb RAM
- 32 Mb Geforce3/Radeon 8500 (or equivalent)
- Windows® 2000 or greater (or Linux®)
- 1.6 Ghz Processor or greater
- 256+ Mb RAM
- 64 Mb Geforce3/Radeon 8500 (or equivalent)

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New Project Leader

Our previous Project Leader Erik ‘Feneur’ Johansson has decided to step down, but will remain on the team and still help out with administrative tasks. Nicolas ‘Itms’ Auvray will take over the responsibilities as Project Leader for 0 A.D. and lead the team to Beta and beyond. Here are a few words on how he sees the future of the project:

I am deeply honored to become the new Project Leader after Erik, who has been an incredible source of motivation since I started to contribute to 0 A.D.

As a programmer of the game, you should expect my first objectives to be related to the technical side of things. I would like to improve the environment of the programming team, in order to make the development less difficult and stressful; and I also plan to focus my programming activity on the libraries we use, and on communicating with the teams who create those. If we improve that environment, we can recruit new people and have more workforce to push the game towards Beta.

However, I also want to be an actual leader for the project and its community as a whole, so feel free to contact me if you think something is needed in some area. I will be far more active in the forums and I’m eager to discuss with you all!

Finally, I would like to thank everyone for being part of such a great community. The game would be nowhere near its current state without you, and we can accomplish even more great things together!

0 A.D. at Capitole du Libre

The 19-20th of November, Itms went to the Capitole du Libre event in Toulouse, France, to showcase 0 A.D. and give talks. If by any chance you were there too, thanks for participating in this very cool event!

0 A.D. is already quite renowned in the FLOSS community, but a number of visitors discovered the game for the first time and were greatly impressed. The game, while still in development, is already suitable for a general audience. Itms could give a talk about the game and how Wildfire Games develops it, and also conducted a workshop where players could install 0 A.D. Alpha 21 on their machine and enjoy a game together. Everybody had a lot of fun!

Itms also met 0 A.D. enthusiasts, including older ones. The image below shows Alpha 4 and Alpha 21 meeting each other:

0 A.D. at Capitol du Libre

If you are yourself a 0 A.D. enthusiast, don’t forget to spread the word around you, so the game attracts more players and reaches new heights.

Plenty of New Unit Animations on the Way

Our Art Lead Enrique has been busy, both in real life and working on 0 A.D. In real life he got married, congratulations Enrique. Working on 0 A.D. he has created 90 animations for the new unit meshes which brings them a lot closer to being finished. You can watch several of them in the video below.

He has also created the Seleucid Champion Elephant:

Seleucid Champion Elephant

Our other artist Johnathan (aka LordGood) has also been busy and has among other things created two new main menu backgrounds, construction models for a couple buildings, some new animations, and several more things.

Carthage themed main menu background

Carthage themed main menu background

Models to be used for buildings being constructed

Models to be used for buildings being constructed

Apart from that there has been work done on mod support, balance fixes, AI improvements and more. If you want to get a list of all the major things done for Alpha 22 so far check the Alpha 22 changelog (it is updated as new things are added to the game, so keep coming back to it if you want an overview of changes as they happen).

New Release: 0 A.D. Alpha 21 Ulysses

New Release: 0 A.D. Alpha 21 Ulysses

0 A.D. Empires Ascendant 13 comments

This alpha features new game modes, plenty of new maps, the official introduction of the final civilization: The Seleucid Empire and more!

Byzen is Out! (Finally)

Byzen is Out! (Finally)

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The day has come!!! Byzen is finished and out! It had to come... after 5 years of working in it, advancing step by step, it came the opportunity to say...

New Release: 0 A.D. Alpha 20 Timosthenes

New Release: 0 A.D. Alpha 20 Timosthenes

0 A.D. Empires Ascendant 5 comments

Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 20 Timosthenes”, the twentieth...

New Release: 0 A.D. Alpha 19 Syllepsis

New Release: 0 A.D. Alpha 19 Syllepsis

0 A.D. Empires Ascendant 5 comments

Wildfire Games releases 0 A.D. Alpha 19. New features include a new pathfinder (improves performance as well), Building and Siege Engine Capture, New...

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Comments  (0 - 10 of 19)

Have someone already said that it would be incredible if you created a strategic map? Like a World Map such as the Total War series?

Reply Good karma Bad karma+2 votes

Aiye Beren&Luthien;,

a huge world map will get into 0 B.C. which is more like Total War, Settlers & NeverWinterNights than Age of Empires.

It's a dynamic campaign mode.

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hola a todos como descargo pyrogenesis

Reply Good karma Bad karma+2 votes
Skhorn de ahi lo puedes descargar y tienes acceso al engine(pyrogenesis) o revisa para que obtengas la version via SVN

Reply Good karma Bad karma0 votes

so download 0 A D

Reply Good karma Bad karma+1 vote
TKAzA Staff

If its open source, when or where can we get/expect a release>?

Reply Good karma+4 votes

Someone remake AOM :D

Reply Good karma Bad karma+6 votes

Very nice work guys, I will be tracking this one.

Open Source as well, I tip my hat to you :-D.

Clearly you guys are truly indie developers, we need more people like you in the community.

Reply Good karma Bad karma+3 votes
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Dec 11 2016

November news: 0 A.D. has a new Project Leader and will have new unit models soon. And we attended @capitoledulibre!

Dec 3 2016

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RT @AliceKlipper: @play0ad > Alpha 21 Ulysses You did it wrong; you should use this name for version 31, that might be a good referen…

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0 A.D. Alpha 21 Ulysses is out, featuring new game modes, new maps, a finished Seleucid faction, bugfixes, and more!

Nov 8 2016

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