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What makes your old friends quit MMORPGs? | Locked | |
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Oct 28 2014 Anchor | ||
I have asked many friends around that why do they leave MMORPGs. And regardless of differences in conditions of life, backgrounds and job contents, they all have quite similar answers. They don’t have time. Today we have developed game market filled with all kinds of games. “Since I can get the same fun, why should I spend my busy time in MMORPGs?” |
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Oct 30 2014 Anchor | ||
They usually lose something on the MMORPG, rage quit and never play again. |
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Oct 30 2014 Anchor | |
I think level grinding is indeed a really big problem. That's what I hate about MMORPGs. You have to grind, grind and grind, and it takes weeks to have a character fully leveled. I just don't have the time and patience for that. I also hate how MMORPGs like WoW are really freaking expensive etc... I mean come on. But level grinding is really the biggest problem for me. |
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Oct 31 2014 Anchor | |
I play Guild Wars 2 and it doesn't feel time consuming at all. Personally spend most of my time in World vs World (a 3-way server PvP battle with big fights, towers, siege and all). I had to put it down when I was super busy, but when I wanted to go and get my fix, I could do so with no grinding needed. I guess other MMOs have a vertical progression which is capped in this game, which probably is what gives you that feel that you gotta spend time to be up to date, and probably makes you wanna return no more. But in the end, I think it's just a matter of time. Most people can't play more than a few hours of each game. MMOs are built so you play them for years . It is quite insane if you think about it. |
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Nov 1 2014 Anchor | ||
I actually get extremely bored with them very fast. They all have the same feel to quests... as if you are running errands for someone else. Go talk to some NPC over there I simply don't get anything out of doing things like this, and very rarely does it even matter if you have someone else with you. Often it feels like the game would be exactly the same if it became a single player with and against NPC's. |
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Nov 1 2014 Anchor | |
I think my mate hit the nail on the head when he said. However what i feel keeps players in mmo's is legacy, the amount of time invested usually is a hard thing to let go. Edited by: TKAzA --
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